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The exact nature of "Battle wagons with light artillery

Posted: Thu Jan 29, 2009 7:36 pm
by Permanganate
I'm not a player of Field of Glory, but I'm currently writing an online army list builder in Java for a university project. My supervisor, who is a FoG player, has been a great help but was unable to answer one of my questions: what exactly is "Battle wagons with light artillery" (p149 of the main rulebook) as far as an army list is concerned? Is it a BWg with the Light Artillery capability? Or is it a separate movement type (seems unlikely, as it's not listed as such on p14)? Or something else?

One last thing I just noticed, looking at the table again: on p149, most movement types that are not allowed to be drilled have "na" in the column showing the extra cost to be drilled. Heavy Artillery has "-" instead. Does that mean it's not allowed, or does it mean it is allowed and costs 0?

Posted: Thu Jan 29, 2009 9:25 pm
by rogerg
A battle wagon with light artillery capability. It may have others too. The Hussite wagons for example have heavy weapon as well.

Re: The exact nature of "Battle wagons with light artil

Posted: Thu Jan 29, 2009 9:46 pm
by ars_belli
Permanganate wrote:One last thing I just noticed, looking at the table again: on p149, most movement types that are not allowed to be drilled have "na" in the column showing the extra cost to be drilled. Heavy Artillery has "-" instead. Does that mean it's not allowed, or does it mean it is allowed and costs 0?
The Late Republican, Principate, Dominate, and Foederate Roman army lists all include optional drilled heavy artillery at 20 points per base, so definitely the latter. Since a heavy artillery BG cannot move at all, and is not affected by disordering terrain, there really isn't any reason to charge extra points for it to be drilled.

Cheers,
Scott

Posted: Thu Jan 29, 2009 9:47 pm
by chrisrivers
The "-" for Heavy Artillery is because since it does not move, the drilled/undrilled status is unecessary.

Chris R.

Re: The exact nature of "Battle wagons with light artil

Posted: Fri Jan 30, 2009 1:01 am
by Permanganate
Thanks for the consensus. I hadn't spotted the irrelevancy of drilled HArt since I hadn't noticed that HArt can't move. (I've been concentrating on the parts of the rulebook that were relevant to army lists.)