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[Gameplay][Ineffective Fighter Cover][New]

Posted: Wed Jun 12, 2019 12:08 am
by prattaa
Air, land, & sea units with adjacent fighter support receive no defensive bonus. The only effect of the fighter is to inflict losses on the attacker. Units with fighter cover should take fewer losses.
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Re: [Gameplay][Ineffective Fighter Cover][New]

Posted: Wed Jun 12, 2019 8:02 pm
by GabeKnight
As discussed in another thread, this is not a bug.

Rather a reasonable change-request... :wink:

Re: [Gameplay][Ineffective Fighter Cover][New]

Posted: Wed Jun 12, 2019 9:03 pm
by prattaa
It's a bug if that's not how it's supposed to work. :mrgreen:

Re: [Gameplay][Ineffective Fighter Cover][New]

Posted: Wed Jun 19, 2019 1:28 pm
by prattaa
Naval cover = ineffective.
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Re: [Gameplay][Ineffective Fighter Cover][New]

Posted: Wed Jun 19, 2019 1:29 pm
by prattaa
Ground cover = ineffective.
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Re: [Gameplay][Ineffective Fighter Cover][New]

Posted: Wed Jun 19, 2019 4:35 pm
by terminator
prattaa wrote: Wed Jun 19, 2019 1:29 pm Ground cover = ineffective.
Ground cover = Anti-Air (DCA)

Screenshot 1626.jpg
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Re: [Gameplay][Ineffective Fighter Cover][New]

Posted: Wed Jun 19, 2019 5:19 pm
by terminator
prattaa wrote: Wed Jun 19, 2019 1:28 pm Naval cover = ineffective.
Naval cover :

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Re: [Gameplay][Ineffective Fighter Cover][New]

Posted: Wed Jun 19, 2019 6:33 pm
by Horst
This is about fighters giving some degree of damage reduction on defended units. Imagine Panzerkeil for fighters or playing Panzer Corps with initiative values that the escorts do some losses on the attackers first before the rest-strength can do damage on the defended unit. Instead of a complicated initiative mechanic that OOB doesn't offer, the defended units get a slight defense bonus for each adjacent fighter.