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Messages in Senkoku Jidai

Posted: Mon May 27, 2019 11:28 am
by edward77
Richard, having a go at creating a scenario with SJ, based on the Osprey book on KAWANAKAJIMA but having problems with the Pop up messages. Used the P&S method viz

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if (turn == 0)
	{
                AddVizCamCenter(49, 39) ;     // Uesegi
		AddVizFunctionCall("ShowUIScreen","BattlePop0", "Anim1", "IDS_SCENARIO_KAWANAKAJIMA");
		AddVizDelay(10);
        }
In Text1

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 IDS_SCENARIO_KAWANAKAJIMA_BP0TEXT, "The Uesegi forces are threatening to either attack the Kazuia Castle or directly attack Takeda Shingoe's main army.",
Scenario runs ok but message does not appear. Perhaps the SJ method is different?

Re: Messages in Senkoku Jidai

Posted: Tue May 28, 2019 8:30 am
by rbodleyscott
It should work exactly the same as in P&S. If you send me your work in progress I can take a look,

Re: Messages in Senkoku Jidai

Posted: Tue May 28, 2019 8:56 pm
by edward77
Thank you. Sent the scenario. I should add that I`m using v1.28 with Paul's Japan Green mod

Re: Messages in Senkoku Jidai

Posted: Fri May 31, 2019 8:34 pm
by edward77
Thanks Richard for all the help on the .bsf. Everything is fine now.