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[Gameplay Bug] [air CP wrong calculated with "free" aux units] [New]

Posted: Sun May 19, 2019 4:43 pm
by GabeKnight
v716

A supposedly "free" aux. dogfighter does use air command points when deployed:

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Re: [Gameplay Bug] [air CP wrong calculated with "free" aux units] [New]

Posted: Sun May 19, 2019 5:30 pm
by Horst
Strange. According to my test in a single scenario, the aux plane is green-lit to be deployable, while the core one is not. It's also possible to exit the preplaced aux fighter via redeployment-exit and bring it back afterwards. There is no substraction of CPs if I deploy any aux fighter during deployment phase or later.
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Re: [Gameplay Bug] [air CP wrong calculated with "free" aux units] [New]

Posted: Sun May 19, 2019 5:52 pm
by GabeKnight
Horst wrote: Sun May 19, 2019 5:30 pm Strange. According to my test in a single scenario, the aux plane is green-lit to be deployable, while the core one is not.
I did not do any more testing. Maybe it's because I've deployed into the carrier directly, or maybe it would decrease airCP in your example if the scen had some from the start (?)

Re: [Gameplay Bug] [air CP wrong calculated with "free" aux units] [New]

Posted: Sun May 19, 2019 6:14 pm
by Horst
I have added some CPs but it's only reduced by core units. I've also experimented a bit with the carrier but I have no idea how to reproduce this.

Re: [Gameplay Bug] [air CP wrong calculated with "free" aux units] [New]

Posted: Sun May 19, 2019 7:57 pm
by terminator
Maybe a savegame ?

Re: [Gameplay Bug] [air CP wrong calculated with "free" aux units] [New]

Posted: Mon May 20, 2019 7:35 pm
by GabeKnight
Horst wrote: Sun May 19, 2019 6:14 pm [...] but I have no idea how to reproduce this.
Use the save, start the scen, buy a carrier and place the aux. planes inside :wink:
terminator wrote: Sun May 19, 2019 7:57 pm Maybe a savegame ?
[U.S. Pacific] (Campaign) CORAL.rar
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Re: [Gameplay Bug] [air CP wrong calculated with "free" aux units] [New]

Posted: Mon May 20, 2019 8:07 pm
by Horst
Okay, so during deployment phase, I couldn't place these forgotten aux planes, but when starting the first turn I could place them into my core carrier including the air-cp substraction. Yeah, it's indeed strange. The only way to semi-fix it is to properly remove these aux planes too if the carrier has been previously damaged.

PS: yep, I can't reproduce it in another scenario. I removed all airfields and deployment zones, but when I purchased a carrier during the deployment phase, I could place an aux plane without air-cp reduction. :|
I guess it's this aux-carrier removal procedure that somehow screws up the cargo, so it's rather a rare circumstance.

PPS: another test with removal of an aux carrier on my map. The scenario starts with one aux plane undeployed while another aux-plane is deployed inside the carrier. My trigger removes the carrier on scenario start by Remove Unit (Remove).
Deployment phase: I purchase a core carrier and can place the first aux-plane around the carrier without air-cp reduction. The other plane can't be deployed.
Turn 1 without any planes deployed: I can deploy both planes inside the carrier and BOTH cost air-cp, even reducing to -1. :shock:

Re: [Gameplay Bug] [air CP wrong calculated with "free" aux units] [New]

Posted: Mon May 20, 2019 9:13 pm
by GabeKnight
Horst wrote: Mon May 20, 2019 8:07 pm Turn 1 without any planes deployed: I can deploy both planes inside the carrier and BOTH cost air-cp, even reducing to -1. :shock:
God, sounds like a recurrence of the former core import bug, allowing unlimited negative CPs. :roll: