Page 1 of 1

GUI resizing

Posted: Tue May 07, 2019 12:55 pm
by Molve
I'm hearing sentiments as "numbers are too small".

I hope Slitherine is planning to allow the overall user interface to scale for those of us with less than stellar 20/20 vision.

There are many simulation games that are rendered unplayable simply because every developer is a 20-something that can't even fathom the idea that you can't read 7 pt text on a 4K screen...

Thank you

Re: GUI resizing

Posted: Tue May 07, 2019 1:11 pm
by Rudankort
The game does scale to any resolution (as was shown here: https://youtu.be/LZAvUYjmSAk?t=1365), so as long as your screen size is big enough, it does not matter what resolution it uses. On 4K it will just be much more crisp.

However, we do plan to allow scaling main UI panels to any size you want. It is more difficult on screens like Shop, because they have a fixed layout, and it is filled pretty densely too.

Re: GUI resizing

Posted: Tue May 07, 2019 2:21 pm
by Patrick Ward
And many of us developers are 50+, wear glasses and wouldn't know what 20/20 vision is.

Re: GUI resizing

Posted: Tue May 07, 2019 9:16 pm
by Kerensky
Patrick Ward wrote: Tue May 07, 2019 2:21 pm And many of us developers are 50+, wear glasses and wouldn't know what 20/20 vision is.
No. Yes. Yes. ;)

Re: GUI resizing

Posted: Wed May 08, 2019 6:12 pm
by bth901
Rudankort wrote: Tue May 07, 2019 1:11 pm The game does scale to any resolution (as was shown here: https://youtu.be/LZAvUYjmSAk?t=1365), so as long as your screen size is big enough, it does not matter what resolution it uses. On 4K it will just be much more crisp.

However, we do plan to allow scaling main UI panels to any size you want. It is more difficult on screens like Shop, because they have a fixed layout, and it is filled pretty densely too.
This is a very important feature imho. I have a 35" Acer Predator Z35 with 2560x1080 and a game like PC2 simply will look great on it when the GUI scales correctly or the GUI scaling size can be selected manually! A bad example for that is "A Bard's Tale 4" where the numbers from the character stats etc. on the GUI are just to small to read without a magnifying glass. It takes a lot from the motivation to play.

But beside the GUI scaling, I assume PC2 supports 21:9 right?

Re: GUI resizing

Posted: Wed May 08, 2019 6:35 pm
by Rudankort
bth901 wrote: Wed May 08, 2019 6:12 pm But beside the GUI scaling, I assume PC2 supports 21:9 right?
Yes of course. :)

Re: GUI resizing

Posted: Wed May 08, 2019 9:31 pm
by Kerensky
I wonder if GUI scaling will help my problem with the floating damage numbers.
viewtopic.php?f=464&t=91567

Will the problem just go away if it's bigger/easier to read?

Re: GUI resizing

Posted: Thu May 09, 2019 11:12 am
by Molve
Thank you for prompt replies. Great to hear.

(Usually when the devs are aware of the issue things end up well. It's the games where you realize nobody at all have even considered the issue that falls flat. For some reason, sci-fi simulator games seems to have an especially bad record here...)

Re: GUI resizing

Posted: Thu May 09, 2019 3:53 pm
by Patrick Ward
Kerensky wrote: Wed May 08, 2019 9:31 pm I wonder if GUI scaling will help my problem with the floating damage numbers.
viewtopic.php?f=464&t=91567

Will the problem just go away if it's bigger/easier to read?
No work has been done yet on the floating damage numbers so they WILL be improving.

Re: GUI resizing

Posted: Mon May 13, 2019 9:05 am
by ptje63
Patrick Ward wrote: Tue May 07, 2019 2:21 pm And many of us developers are 50+, wear glasses and wouldn't know what 20/20 vision is.
Yes, yes and yes :-)