points victory for scenarios
Posted: Sun May 05, 2019 1:39 pm
Looking at the default scenario I thought that using the visibility section as a guide it ought to be possible to edit my scenarios so that a points path to victory would exist.
Unfortunately, when I generated a scenario and then run a game, the points victory doesn't appear. Is there somewhere other than the Player stats that has to be set to
get victory points to work?
This is what I've done:
</aiData>
<properties>
<doubles>
<SerializableStringDoublePair key="winningPointsValue" value="2000"/>
</doubles>
<strings>
<SerializableStringStringPair key="winningPoints-0" value="1|1|1|1|1|0|1|1|0|1|1|1|1|0|1|0|1|1|1|1|1|1|1|1|1|1|1|1|1|1|0|0|0|1|1|1" />
<SerializableStringStringPair key="winningPoints-1" value="1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|0|0|0|0|0|1|1|1|1|1|0|0|0|1|1|1" />
<SerializableStringStringPair key="winningPoints-2" value="0|1|1|1|1|1|1|1|1|1|1|1|0|1|1|1|1|1|1|0|0|0|0|0|0|0|1|1|1|0|0|0|0|1|1|1" />
<SerializableStringStringPair key="winningPoints-3" value="0|0|1|1|1|0|1|1|1|1|1|1|1|1|1|1|1|1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1" />
<SerializableStringStringPair key="winningPoints-4" value="0|0|0|1|1|1|1|0|0|1|1|1|1|1|1|1|1|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1|0|1" />
<SerializableStringStringPair key="winningPoints-5" value="0|0|0|0|1|1|1|1|1|1|1|1|1|1|1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1|1|1" />
<SerializableStringStringPair key="winningPoints-6" value="0|0|0|0|0|1|1|1|1|1|1|1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1|1" />
<SerializableStringStringPair key="winningPoints-7" value="0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1|1" />
<SerializableStringStringPair key="winningPoints-8" value="0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1|1" />
<SerializableStringStringPair key="winningPoints-9" value="0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|0|1|1" />
<SerializableStringStringPair key="winningPoints-10" value="0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|0|0|0|0|0|0|0|0|0|0|1|0|1|1|1" />
<SerializableStringStringPair key="winningPoints-11" value="0|0|0|0|0|0|0|0|2|0|0|0|0|0|0|0|0|1|1|1|0|0|0|0|0|0|0|0|0|0|0|1|0|1|1|1" />
<SerializableStringStringPair key="winningPoints-12" value="0|0|0|0|0|0|0|0|2|2|2|2|2|1|1|1|1|1|0|0|0|0|0|0|0|0|0|0|0|0|0|1|0|1|1|1" />
<SerializableStringStringPair key="winningPoints-13" value="0|0|0|0|0|0|0|0|2|2|2|2|2|1|1|1|1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1|1" />
<SerializableStringStringPair key="winningPoints-14" value="0|0|0|0|0|0|1|0|2|2|2|2|2|1|1|1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|0|1|1|1" />
<SerializableStringStringPair key="winningPoints-15" value="0|0|0|0|1|1|1|2|2|2|2|2|2|2|1|1|1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|0|1|1|0" />
<SerializableStringStringPair key="winningPoints-16" value="0|0|0|0|1|1|0|2|2|0|0|2|2|2|0|1|1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|0|1|1|1" />
<SerializableStringStringPair key="winningPoints-17" value="0|0|0|0|1|1|1|0|2|0|2|2|2|2|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|0|1|1" />
<SerializableStringStringPair key="winningPoints-18" value="0|0|0|0|0|1|1|1|1|1|1|1|1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1|1|0" />
<SerializableStringStringPair key="winningPoints-19" value="0|0|0|0|0|0|0|0|1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1|1|1" />
<SerializableStringStringPair key="winningPoints-20" value="0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1|1" />
<SerializableStringStringPair key="winningPoints-21" value="0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1|0" />
<SerializableStringStringPair key="winningPoints-23" value="0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1|1|1|1" />
<SerializableStringStringPair key="winningPoints-24" value="0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1|1|1|1" />
</strings>
</properties>
<playerModelAvailabilities>
Unfortunately, when I generated a scenario and then run a game, the points victory doesn't appear. Is there somewhere other than the Player stats that has to be set to
get victory points to work?
This is what I've done:
</aiData>
<properties>
<doubles>
<SerializableStringDoublePair key="winningPointsValue" value="2000"/>
</doubles>
<strings>
<SerializableStringStringPair key="winningPoints-0" value="1|1|1|1|1|0|1|1|0|1|1|1|1|0|1|0|1|1|1|1|1|1|1|1|1|1|1|1|1|1|0|0|0|1|1|1" />
<SerializableStringStringPair key="winningPoints-1" value="1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|0|0|0|0|0|1|1|1|1|1|0|0|0|1|1|1" />
<SerializableStringStringPair key="winningPoints-2" value="0|1|1|1|1|1|1|1|1|1|1|1|0|1|1|1|1|1|1|0|0|0|0|0|0|0|1|1|1|0|0|0|0|1|1|1" />
<SerializableStringStringPair key="winningPoints-3" value="0|0|1|1|1|0|1|1|1|1|1|1|1|1|1|1|1|1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1" />
<SerializableStringStringPair key="winningPoints-4" value="0|0|0|1|1|1|1|0|0|1|1|1|1|1|1|1|1|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1|0|1" />
<SerializableStringStringPair key="winningPoints-5" value="0|0|0|0|1|1|1|1|1|1|1|1|1|1|1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1|1|1" />
<SerializableStringStringPair key="winningPoints-6" value="0|0|0|0|0|1|1|1|1|1|1|1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1|1" />
<SerializableStringStringPair key="winningPoints-7" value="0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1|1" />
<SerializableStringStringPair key="winningPoints-8" value="0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1|1" />
<SerializableStringStringPair key="winningPoints-9" value="0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|0|1|1" />
<SerializableStringStringPair key="winningPoints-10" value="0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|0|0|0|0|0|0|0|0|0|0|1|0|1|1|1" />
<SerializableStringStringPair key="winningPoints-11" value="0|0|0|0|0|0|0|0|2|0|0|0|0|0|0|0|0|1|1|1|0|0|0|0|0|0|0|0|0|0|0|1|0|1|1|1" />
<SerializableStringStringPair key="winningPoints-12" value="0|0|0|0|0|0|0|0|2|2|2|2|2|1|1|1|1|1|0|0|0|0|0|0|0|0|0|0|0|0|0|1|0|1|1|1" />
<SerializableStringStringPair key="winningPoints-13" value="0|0|0|0|0|0|0|0|2|2|2|2|2|1|1|1|1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1|1" />
<SerializableStringStringPair key="winningPoints-14" value="0|0|0|0|0|0|1|0|2|2|2|2|2|1|1|1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|0|1|1|1" />
<SerializableStringStringPair key="winningPoints-15" value="0|0|0|0|1|1|1|2|2|2|2|2|2|2|1|1|1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|0|1|1|0" />
<SerializableStringStringPair key="winningPoints-16" value="0|0|0|0|1|1|0|2|2|0|0|2|2|2|0|1|1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|0|1|1|1" />
<SerializableStringStringPair key="winningPoints-17" value="0|0|0|0|1|1|1|0|2|0|2|2|2|2|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|0|1|1" />
<SerializableStringStringPair key="winningPoints-18" value="0|0|0|0|0|1|1|1|1|1|1|1|1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1|1|0" />
<SerializableStringStringPair key="winningPoints-19" value="0|0|0|0|0|0|0|0|1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1|1|1" />
<SerializableStringStringPair key="winningPoints-20" value="0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1|1" />
<SerializableStringStringPair key="winningPoints-21" value="0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1|0" />
<SerializableStringStringPair key="winningPoints-23" value="0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1|1|1|1" />
<SerializableStringStringPair key="winningPoints-24" value="0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|1|1|1|1|1|1|1" />
</strings>
</properties>
<playerModelAvailabilities>