CSI Sweep: Forgotten Army 1941-42
Posted: Wed Apr 17, 2019 11:42 pm
By invitation from Erik.
In this context, "CSI" stands for "Campaign and Scenario Investigation" wherein the object is to find and eliminate bugs, some of which may lurk below the surface, as bugs do, and thus go undetected while still negatively affecting play. "CSI" is not "CSD" with the "D" referring to "Design."
That said, I sometimes offer design suggestions if the impulse is too strong to resist! They are just suggestions, however, and I don't look for acceptance and implementation. Design is the prerogative of the creator (small "c").
This campaign has a significant branch at the very start. If one chooses Gin Drinker (or, is unaware of the choice altogether), he will play that scenario and Hong Kong, bypassing Task Force Z. If one chooses Task Force Z, there is no Gin Drinker or Hong Kong to play:
My point is that it is very easy (especially for a newcomer) to overlook the choice. He must notice this second ring and click on it:
My suggestion is to include a second event (there is no room in the first event's description) that highlights the choice:
It works, as you see here:
Again, just a suggestion for any time there is a campaign branch like this.
In this context, "CSI" stands for "Campaign and Scenario Investigation" wherein the object is to find and eliminate bugs, some of which may lurk below the surface, as bugs do, and thus go undetected while still negatively affecting play. "CSI" is not "CSD" with the "D" referring to "Design."
That said, I sometimes offer design suggestions if the impulse is too strong to resist! They are just suggestions, however, and I don't look for acceptance and implementation. Design is the prerogative of the creator (small "c").
This campaign has a significant branch at the very start. If one chooses Gin Drinker (or, is unaware of the choice altogether), he will play that scenario and Hong Kong, bypassing Task Force Z. If one chooses Task Force Z, there is no Gin Drinker or Hong Kong to play:
My point is that it is very easy (especially for a newcomer) to overlook the choice. He must notice this second ring and click on it:
My suggestion is to include a second event (there is no room in the first event's description) that highlights the choice:
It works, as you see here:
Again, just a suggestion for any time there is a campaign branch like this.