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Unsupported Transports

Posted: Tue Apr 09, 2019 6:32 pm
by Horst
I've just noticed following hidden fix since 7.1.4-6 maybe: in the past, towed guns couldn't switch back after being transported by an unsupported transport. Now they can!
I had to do a couple of original campaign scenario fixes if I changed the supported transport types in units.csv, but these seem to become unnecessary.
So, if an ambitious unit-modder wants more plausibility then there shouldn't be a problem restricting certain trucks, half-tracks, and horse-transports only to certain towed units anymore. Preplaced/spawned aux towed units during vanilla campaign scenarios should still work fine then no matter what nonsense transports they received, e.g. M3A1 Halftrack for a Longtom during the Marines Peleliu mission.
This fix should also work for restricting infantry types.

PS: yep, infantry units with unsupported transports also switch back. Good bye, Universal Carrier! :twisted:

Re: Unsupported Transports

Posted: Wed Apr 10, 2019 5:42 am
by GabeKnight
Okay, thanks for the info.

So, basically, you're saying that the game is working like it should? :P :wink:

Re: Unsupported Transports

Posted: Wed Apr 10, 2019 4:55 pm
by Horst
Yep, the game became more tolerant to zealous modders.