Romans v Warbands
Posted: Fri Apr 05, 2019 10:53 am
Hi folks, back to playing FoG II after a break, and I'm a bit bemused by a few recent games (against the AI). I've been playing late Romans in the Stilicho campaign. My bemusement is around why, when Roman infantry initiate melee, their chances of taking big casualties from the initial impact are so high - even if they're e.g. superior heavy infantry fighting average warbands. I thought the Roman regular infantry counted as impact foot, so why the poor stats for their initial impact? And is there a way to avoid this, other than just waiting for 'the other guy' to charge in?
Ta,
Jay
Ta,
Jay