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Romans v Warbands

Posted: Fri Apr 05, 2019 10:53 am
by Bombax
Hi folks, back to playing FoG II after a break, and I'm a bit bemused by a few recent games (against the AI). I've been playing late Romans in the Stilicho campaign. My bemusement is around why, when Roman infantry initiate melee, their chances of taking big casualties from the initial impact are so high - even if they're e.g. superior heavy infantry fighting average warbands. I thought the Roman regular infantry counted as impact foot, so why the poor stats for their initial impact? And is there a way to avoid this, other than just waiting for 'the other guy' to charge in?
Ta,
Jay

Re: Romans v Warbands

Posted: Fri Apr 05, 2019 11:15 am
by MVP7
The late Roman infantry is light-spear & swordsmen (with darts and bows for extra defense) rather than Impact Foot. Romans (and later Byzantines) adopted increasingly defensive infantry doctrines compared to late republican and early imperial period. One of the reason was probably increasing number of mounted opponents while classical warbands and pikemen become rarer and ultimately disappeared.

Re: Romans v Warbands

Posted: Sat Apr 06, 2019 4:55 pm
by Bombax
Ah right. I *should* have realised that. Thanks for pointing it out, MVP7!