Exception in thread "Thread-13" java.lang.NullPoin
Posted: Sun Jan 18, 2009 5:20 pm
Hello,
I ran into an error with CNAW - I was playing coalition against a large french side - and the game got hung up with the below java error in the dos term window still on the desktop - Game was stuck processing french movement. Possibly of note..It looked like the french were stacking units..I forced one to retreat and another uninjured one was in the same hex...I killed another nearby french unit and exploited into the square. Of note...this was another square that I thought appeared to have multiple french units move into with the last one progressively swallowing up the previous one...It just looked like there was always one french unit, but this was next to a city controlled by me so the AI couldn't have been wagoning the units away. In any case...after I exploited my cavalry unit into the square (next to my controlled city), I hit end turn...the French made a few moves of nearby units..I heard teh troop movement sound with the camera over my cavalry unit..so no units move and got a hung hourglass with the below exception.
Exception in thread "Thread-13" java.lang.NullPointerexception
at game.Game.decideCaptureMove<Game>
at game.AI._$797<AI>
at game.AI._$773<AI>
at game.AI.run<AI>
I'd be happy to post the autosave.data file if that is helpful.
Forgot to include system specs
patch 1.06 - Matrix version - Have played this version through to completion multiple times
P4 2.0 gig
2 gigs of Ram
Latest java version -
I am thinking this save game is whacked and I should probably do a fresh install of java and maybe the game as well...thoughts?
Thx,
Matt
I ran into an error with CNAW - I was playing coalition against a large french side - and the game got hung up with the below java error in the dos term window still on the desktop - Game was stuck processing french movement. Possibly of note..It looked like the french were stacking units..I forced one to retreat and another uninjured one was in the same hex...I killed another nearby french unit and exploited into the square. Of note...this was another square that I thought appeared to have multiple french units move into with the last one progressively swallowing up the previous one...It just looked like there was always one french unit, but this was next to a city controlled by me so the AI couldn't have been wagoning the units away. In any case...after I exploited my cavalry unit into the square (next to my controlled city), I hit end turn...the French made a few moves of nearby units..I heard teh troop movement sound with the camera over my cavalry unit..so no units move and got a hung hourglass with the below exception.
Exception in thread "Thread-13" java.lang.NullPointerexception
at game.Game.decideCaptureMove<Game>
at game.AI._$797<AI>
at game.AI._$773<AI>
at game.AI.run<AI>
I'd be happy to post the autosave.data file if that is helpful.
Forgot to include system specs
patch 1.06 - Matrix version - Have played this version through to completion multiple times
P4 2.0 gig
2 gigs of Ram
Latest java version -
I am thinking this save game is whacked and I should probably do a fresh install of java and maybe the game as well...thoughts?
Thx,
Matt