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Palm trees in Winter War
Posted: Thu Mar 21, 2019 8:23 am
by terminator
Re: Palm trees in Winter War
Posted: Sun Mar 24, 2019 11:28 am
by bebro
Edit: ahh, just saw it. Thx for the hint.
Re: Palm trees in Winter War
Posted: Sun Mar 24, 2019 2:55 pm
by GabeKnight
terminator wrote: ↑Thu Mar 21, 2019 8:23 am
In Winter War, there are still some palm trees in decoration that resist the cold
It is not really a bug but something that could be corrected
bebro wrote: ↑Sun Mar 24, 2019 11:28 am
Thx for the hint.
Yeah, noticed minor decorational stuff like this, too.
But I was unsure if it makes sense reporting those. And I still am, to be honest. Some were addressed in the patches/updates, some weren't. Like roads not ending at the edges right, or some remnant supply locations or deploy hexes or... BUT usually with little to no gameplay consequence.
You're really willing to correct all these little things?
Re: Palm trees in Winter War
Posted: Sun Mar 24, 2019 3:00 pm
by terminator
GabeKnight wrote: ↑Sun Mar 24, 2019 2:55 pm
terminator wrote: ↑Thu Mar 21, 2019 8:23 am
In Winter War, there are still some palm trees in decoration that resist the cold
It is not really a bug but something that could be corrected
bebro wrote: ↑Sun Mar 24, 2019 11:28 am
Thx for the hint.
Yeah, noticed minor decorational stuff like this, too.
But I was unsure if it makes sense reporting those. And I still am, to be honest. Some were addressed in the patches/updates, some weren't. Like roads not ending at the edges right, or some remnant supply locations or deploy hexes or... BUT usually with little to no gameplay consequence.
You're really willing to correct all these little things?
It's not complicated and there is a graphical bug with these asian villages decorations (
http://www.slitherine.com/forum/viewtop ... 72&t=90902)
Re: Palm trees in Winter War
Posted: Sun Mar 24, 2019 4:11 pm
by bebro
GabeKnight wrote: ↑Sun Mar 24, 2019 2:55 pm
But I was unsure if it makes sense reporting those. And I still am, to be honest. Some were addressed in the patches/updates, some weren't. Like roads not ending at the edges right, or some remnant supply locations or deploy hexes or... BUT usually with little to no gameplay consequence.
You're really willing to correct all these little things?
Depends
Purely cosmetic stuff isn't getting high priority, but IMO something like palms in Finland looks just wrong, even when there's no gameplay impact.
Some other things like road ends on the edges are sometimes normal (the editor refuses to connect to edge hexes under certain conditions, not always). Thing is this does never occur if you created a larger map first, then cut it into a smaller ones, which probably creates the perception of "mistakes" on maps that are just created normally (where said issue can occur on diagonal lines).
So bottom line: if we work on stuff anyway and see the chance to quickly add/change things we can just do it, but if there is no actual problem then it will go down the list.