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[Gameplay Bug][Turns pr day calulation]
Posted: Fri Mar 15, 2019 9:31 am
by Erik2
Turns pr day = 1 in the editor.

- turn_date_editor.jpg (12.4 KiB) Viewed 1376 times
This is not calculated correctly when running the game.
This means the Check Date trigger condition may not work correctly.
This affects a lot of my custom scenarios
April 8th + 21 turns/days do not equal July 15th.

- turn_date.jpg (18.34 KiB) Viewed 1376 times
Re: [Gameplay Bug][Turns pr day calulation]
Posted: Fri Mar 15, 2019 2:14 pm
by terminator
Erik2 wrote: Fri Mar 15, 2019 9:31 am
Turns pr day = 1 in the editor.
This is not calculated correctly when running the game.
This means the Check Date trigger condition may not work correctly.
This affects a lot of my custom scenarios
April 8th + 21 turns/days do not equal July 15th.
Only multiplayer scenarios ?
Re: [Gameplay Bug][Turns pr day calulation]
Posted: Fri Mar 15, 2019 5:24 pm
by bebro
Erik2 wrote: Fri Mar 15, 2019 9:31 am
Turns pr day = 1 in the editor.
turn_date_editor.jpg
This is not calculated correctly when running the game.
This means the Check Date trigger condition may not work correctly.
This affects a lot of my custom scenarios
April 8th + 21 turns/days do not equal July 15th.
turn_date.jpg
Do you have more than two sides active?
edit: scratch that, i see the colors in the minimap, so you do.
I was told a long time ago that this mean the turns are counted differently and need to be dealt with by checking for turns per side (in trigger conditions checking for tor turn click the alliance button the trigger is for)
However, that method may not work for date triggers (need to check myself), if these are affected negatively.
Re: [Gameplay Bug][Turns pr day calulation]
Posted: Fri Mar 15, 2019 5:52 pm
by Erik2
I've only checked this specific scenario.
bebro;
That explanation left me feeling like this

(

)
Why would multiple alliances have an effect on the calculation of turns pr day?
When adherbal tipped me about using the date function a long way back he didn't caution me about number of alliances as far as I can remember.
Anyway, I think the devs need to look at this issue.