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Softcap mechanics

Posted: Tue Feb 19, 2019 6:21 pm
by Plaid
Probably was asked million times already, but how exactly this thing works?
I thought it's based on average unit value, but it seems it's not.

I am at start of USA East Coast scenario, game shows Soft cap: 44% and I have 2 empty core slots.
Then I buy 2 Volkssturm infantries, as they cost only 60 it's supposed to significantly reduce average unit value. But it does not, soft cap even goes down to 43% after that.

Re: Softcap mechanics

Posted: Tue Feb 19, 2019 9:22 pm
by turn4441
Try this page viewtopic.php?t=51105 or one of many others you can probably find from there.

Re: Softcap mechanics

Posted: Wed Feb 20, 2019 12:07 am
by huckc
The average is based on the available slots not the actual deployed ones. So when you deploy the Volkssturm that slot goes from 0 to 60 in the average calculation.

Re: Softcap mechanics

Posted: Wed Feb 20, 2019 6:48 am
by Plaid
Thanks for your replies, that explains it.

Re: Softcap mechanics

Posted: Wed Feb 20, 2019 3:25 pm
by PeteMitchell
Plaid wrote: Wed Feb 20, 2019 6:48 am Thanks for your replies, that explains it.
More for completeness, I found this helpful/interesting as well: http://www.slitherine.com/forum/viewtopic.php?t=71955