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Kill the King matches

Posted: Wed Feb 13, 2019 7:16 pm
by stockwellpete
I just finished such a match in the Themed Event in the FOG2DL. My Visigoths were easily beaten by jjaquemond's Franks 54-13 (or thereabouts). The interesting thing though is that during that last turn two of my cavalry units routed the Frankish commander, Clovis. They didn't kill him, but if they had, who would have won the battle?

Re: Kill the King matches

Posted: Wed Feb 13, 2019 7:21 pm
by rbodleyscott
stockwellpete wrote: Wed Feb 13, 2019 7:16 pm I just finished such a match in the Themed Event in the FOG2DL. My Visigoths were easily beaten by jjaquemond's Franks 54-13 (or thereabouts). The interesting thing though is that during that last turn two of my cavalry units routed the Frankish commander, Clovis. They didn't kill him, but if they had, who would have won the battle?
You would, because that would end the battle before the normal victory conditions are tested.

Re: Kill the King matches

Posted: Wed Feb 13, 2019 7:31 pm
by stockwellpete
I wuz robbed then! :lol:

Re: Kill the King matches

Posted: Thu Feb 14, 2019 11:28 am
by stockwellpete
So what would the odds be for killing a general in a combat such as the one in my match? The sequence was follows . . .

Penultimate turn of battle

1) the Frankish leader, Clovis, was in a superior, armoured, light spear, cavalry unit and was attacked head on by a Visigothic superior, armoured, light spear, non-commander cavalry unit. The melee result was a draw.
2) the Clovis unit was then attacked by another Visigothic cavalry unit in the flank and suffered an automatic cohesion loss to "disrupted", but the melee was drawn.

Last turn of battle

3) the Clovis leader unit lost the melee against the Visigothic cavalry that had charged it head on and suffered a cohesion loss to "fragmented".
4) the Clovis leader unit lost the melee against the Visigothic cavalry that had charged it from the flank and suffered a cohesion loss to "routed".

Presumably, if the battle had continued for more turns, the pursuing victorious Visigothic cavalry units might still have killed Clovis?

Re: Kill the King matches

Posted: Thu Feb 14, 2019 1:08 pm
by rbodleyscott
stockwellpete wrote: Thu Feb 14, 2019 11:28 am So what would the odds be for killing a general in a combat such as the one in my match? The sequence was follows . . .

Penultimate turn of battle

1) the Frankish leader, Clovis, was in a superior, armoured, light spear, cavalry unit and was attacked head on by a Visigothic superior, armoured, light spear, non-commander cavalry unit. The melee result was a draw.
2) the Clovis unit was then attacked by another Visigothic cavalry unit in the flank and suffered an automatic cohesion loss to "disrupted", but the melee was drawn.

Last turn of battle

3) the Clovis leader unit lost the melee against the Visigothic cavalry that had charged it head on and suffered a cohesion loss to "fragmented".
4) the Clovis leader unit lost the melee against the Visigothic cavalry that had charged it from the flank and suffered a cohesion loss to "routed".
Overall chance 1/90 + 1/90 + 1/30 + 1/30 = 9%. This would increase if more units were fighting his.

(In tabletop it would be 11%, but it would not increase if more units were fighting his)
Presumably, if the battle had continued for more turns, the pursuing victorious Visigothic cavalry units might still have killed Clovis?
1/12 + 1/12 = 17% per turn if both pursuing cavalry units still pursuing and within 2 squares of the routers.

(In tabletop it would also be 17% - even if only one pursuer was still in contact)

Re: Kill the King matches

Posted: Thu Feb 14, 2019 1:20 pm
by stockwellpete
Thanks Richard. That's quite a bit lower than I thought. I think it means I will have to re-balance Vouille a bit after the tournament is finished. I have already had one very strident criticism of my scenario. :oops:

Re: Kill the King matches

Posted: Fri Feb 15, 2019 8:36 am
by stockwellpete
Another thing. In one of my kill-the-king matches I lost a war band unit very early on but it had not taken that many casualties. My Clovis unit was nearby so I took a chance and moved my C-in-C to try and rally it. It seemed to be a disastrous mistake as the unit did not rally for many turns. I actually lost count how many turns it was before the unit finally did rally about 2 squares from my baseline. So, two questions. Firstly, if the unit had not rallied and had gone off the map taking Clovis with it, would that have ended the game? Clovis would not have been killed but he would not have been returning either. Secondly, routed units usually disperse after 5 turns of routing, I believe. Is this the same in kill-the-king matches? Does the fact that the C-in-C is in the routing unit have any effect in these type of games?

Re: Kill the King matches

Posted: Fri Feb 15, 2019 9:01 am
by rbodleyscott
stockwellpete wrote: Fri Feb 15, 2019 8:36 am Another thing. In one of my kill-the-king matches I lost a war band unit very early on but it had not taken that many casualties. My Clovis unit was nearby so I took a chance and moved my C-in-C to try and rally it. It seemed to be a disastrous mistake as the unit did not rally for many turns. I actually lost count how many turns it was before the unit finally did rally about 2 squares from my baseline. So, two questions. Firstly, if the unit had not rallied and had gone off the map taking Clovis with it, would that have ended the game?
No. It is too easy to rout an AI general's unit for that to be a viable victory condition. (And we don't alter the victory conditions for MP games)
Secondly, routed units usually disperse after 5 turns of routing, I believe. Is this the same in kill-the-king matches?
Yes
Does the fact that the C-in-C is in the routing unit have any effect in these type of games?
No effect other than the increased chance of rallying as per normal games.