USA West Coast: original campaign
Posted: Tue Jan 29, 2019 4:27 am
I'm sure this has been done to death already, but I found this mission particularly interesting.
It is unique in that, being the final mission, you don't need to care for the future, but just "leave it all out on the field." You can sacrifice units, suicide attacks, buy rather useless but single purpose units, and mess up your prize experienced units with cheap replacements in a pinch.
Even without these considerations it is possible that if you play the previous missions almost perfectly this scenario can be straight forward and maybe even kind of easy if you know what to expect, even on the three highest difficulties. (at least Rommel is not too hard provided you have played cleanly and spent your money wisely.) But where is the fun in that?
We would expect the final mission to be the biggest boss and biggest challenge. I say it is easy if you know what to expect, but there are a few surprises out there, as well as the fact that some objectives appear deceptively within reach.
If it is too easy or not interesting you can play the campaign with absolutely no reloads or restarts, ensuring that is is very likely you will arrive here with a more depleted force or budget.
If you have played enough you being to learn what to expect, and some things you just can't forget even if you wanted to, so embracing that we can play with foreknowledge, which we may consider not cheating, just using experience.
If you haven't played yet, which I doubt here, or don't want to use detailed information about the scenario: spoilers and details about the mission follow!
These tips and tricks mostly relate to Rommel difficulty (1/2 Prestige) on top of highest difficulty. The other settings, Guderian (-5 turns allowed for victory) or Manstein (enemy +5 unit strength), may require some different considerations, though in some small way prestige, time, and strength are exchangeable, and you can never have too much of any of them.
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Tips and Tricks, "hacks" or exploits for USA West Coast:
1. Obviously, the USA counter attack comes from the North over Yellowstone river, you will learn this soon enough. And I doubt anyone won this mission on the first try, unless it was on one of the easiest difficulties.
What's more, since I've played this more times than i'd like to admit:
a. the counter attack consists of 4 Rangers in APC's, 4 tanks, and one recon unit. I've counted because if you don't kill them all, they will sneak around the back and cause extreme head-aches, almost certainly dooming the mission.
b.One strategy is to station units on the river , and shoot the enemy units as they are vulnerable crossing the river. I've recently changed to favor another approach because if you hit them on the river, they sometimes are forced to retreat back over the river on that same turn, where they can safely reinforce again.
c. A strong point right behind the bridge there has 5 vision so you can't ambush them and also expose yourself to air power.
d. the Rangers come first, then the recon, then the tanks. If you hang back around Laramie, or further south, the Rangers will approach in APC's before the recon spots you. Here they are incredibly vulnerable, if you stationed enough units, even recons, you can kill all 4 before they debark.
e. Next if you destroy the recon and retreat further south again, you can get an ambush on the tanks to help you take them down with less casualties.
I do not counter-counter attack over the Yellowstone river, there is no point in my opinion. It will take much to long for your units to get anywhere relevant. (Though if you wanted to try just for a gag that might be interesting.) The amount of prestige to be gained up there is negligible and not at all worth wasting your unit's time.
You want to destroy the counter attack completely, as quickly as possible, with as few casualties as possible, and with as few of your most useful units as possible. If you lose count of how many units were destroyed, you will need to station defenders in your victory centers and hope you have enough prestige to buy a last ditch defense force if need be. The ranger APC's are perfectly happy to go wandering over the mountains and show up somewhere unexpectedly.
I try to wrap it up as fast as possible so I can then send those units there as quickly as possible to other areas where they will probably be badly needed. Rail transport is critical. I also don't want a highly experienced unit to take casualties in the fighting there, because it's too expensive to give elite reinforcements and it's a shame to waste those experience stars. (inexperienced units are useless head to head with a 3-star U.S. tank or other unit.) What's more, if you station your best units there, you suffer in time for achieving your other objectives.
In this play through I kept near Laramie:
The 3 auxiliary units. (Make sure to convert the PanzerIIIN into IIIL), something I've never done before until recently. The IIIL is way better at attacking hard units, only costs 22 prestige to upgrade, and if you are fighting rangers after they debarked you are already messed up, cause they are tough as hell. Two of my own medium tanks (PzIVJ) and 3 freshly bought noobie recon units. (234 8Rad) The one with high defense but only 2 soft and 5 hard attack.
Wow that was long, to be continued with more tips...
It is unique in that, being the final mission, you don't need to care for the future, but just "leave it all out on the field." You can sacrifice units, suicide attacks, buy rather useless but single purpose units, and mess up your prize experienced units with cheap replacements in a pinch.
Even without these considerations it is possible that if you play the previous missions almost perfectly this scenario can be straight forward and maybe even kind of easy if you know what to expect, even on the three highest difficulties. (at least Rommel is not too hard provided you have played cleanly and spent your money wisely.) But where is the fun in that?
We would expect the final mission to be the biggest boss and biggest challenge. I say it is easy if you know what to expect, but there are a few surprises out there, as well as the fact that some objectives appear deceptively within reach.
If it is too easy or not interesting you can play the campaign with absolutely no reloads or restarts, ensuring that is is very likely you will arrive here with a more depleted force or budget.
If you have played enough you being to learn what to expect, and some things you just can't forget even if you wanted to, so embracing that we can play with foreknowledge, which we may consider not cheating, just using experience.
If you haven't played yet, which I doubt here, or don't want to use detailed information about the scenario: spoilers and details about the mission follow!
These tips and tricks mostly relate to Rommel difficulty (1/2 Prestige) on top of highest difficulty. The other settings, Guderian (-5 turns allowed for victory) or Manstein (enemy +5 unit strength), may require some different considerations, though in some small way prestige, time, and strength are exchangeable, and you can never have too much of any of them.
---------------------
Tips and Tricks, "hacks" or exploits for USA West Coast:
1. Obviously, the USA counter attack comes from the North over Yellowstone river, you will learn this soon enough. And I doubt anyone won this mission on the first try, unless it was on one of the easiest difficulties.
What's more, since I've played this more times than i'd like to admit:
a. the counter attack consists of 4 Rangers in APC's, 4 tanks, and one recon unit. I've counted because if you don't kill them all, they will sneak around the back and cause extreme head-aches, almost certainly dooming the mission.
b.One strategy is to station units on the river , and shoot the enemy units as they are vulnerable crossing the river. I've recently changed to favor another approach because if you hit them on the river, they sometimes are forced to retreat back over the river on that same turn, where they can safely reinforce again.
c. A strong point right behind the bridge there has 5 vision so you can't ambush them and also expose yourself to air power.
d. the Rangers come first, then the recon, then the tanks. If you hang back around Laramie, or further south, the Rangers will approach in APC's before the recon spots you. Here they are incredibly vulnerable, if you stationed enough units, even recons, you can kill all 4 before they debark.
e. Next if you destroy the recon and retreat further south again, you can get an ambush on the tanks to help you take them down with less casualties.
I do not counter-counter attack over the Yellowstone river, there is no point in my opinion. It will take much to long for your units to get anywhere relevant. (Though if you wanted to try just for a gag that might be interesting.) The amount of prestige to be gained up there is negligible and not at all worth wasting your unit's time.
You want to destroy the counter attack completely, as quickly as possible, with as few casualties as possible, and with as few of your most useful units as possible. If you lose count of how many units were destroyed, you will need to station defenders in your victory centers and hope you have enough prestige to buy a last ditch defense force if need be. The ranger APC's are perfectly happy to go wandering over the mountains and show up somewhere unexpectedly.
I try to wrap it up as fast as possible so I can then send those units there as quickly as possible to other areas where they will probably be badly needed. Rail transport is critical. I also don't want a highly experienced unit to take casualties in the fighting there, because it's too expensive to give elite reinforcements and it's a shame to waste those experience stars. (inexperienced units are useless head to head with a 3-star U.S. tank or other unit.) What's more, if you station your best units there, you suffer in time for achieving your other objectives.
In this play through I kept near Laramie:
The 3 auxiliary units. (Make sure to convert the PanzerIIIN into IIIL), something I've never done before until recently. The IIIL is way better at attacking hard units, only costs 22 prestige to upgrade, and if you are fighting rangers after they debarked you are already messed up, cause they are tough as hell. Two of my own medium tanks (PzIVJ) and 3 freshly bought noobie recon units. (234 8Rad) The one with high defense but only 2 soft and 5 hard attack.
Wow that was long, to be continued with more tips...