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Faction coloring in textures
Posted: Fri Jan 25, 2019 5:52 pm
by TerrorBlades
What should I add or do to a texture to make sure that it will get the Faction color?
Re: Faction coloring in textures
Posted: Mon Jan 28, 2019 6:56 am
by TerrorBlades
I think i figured out a Important peace of the puzzle.
I guess that the rest of the process is to simply add them to the dock?
...
<texture name="Units/AstraMilitarum/GuardsmanDiffuse"/>
<texture name="Units/AstraMilitarum/GuardsmanNormal"/>
<texture name="Units/AstraMilitarum/GuardsmanSIC"/>
<texture name="ShadowMapColor"/>
...
Re: Faction coloring in textures
Posted: Tue Jan 29, 2019 4:26 am
by Kabookie
its the blue in the SIC.
just for anyone who doesnt know about what a SIC is: SIC stands for Specular, Illumination, Color, and they correspond to a color channel each R,G,B, so Specular is the Red color channel, Illuminations Green, and so on. Illumination is the self illumination texture and Color is the team color channel, its just a way to get three textures into one file by dividing them up into color channels. So full blue in the SIC texture for example will apply full team color texture to that area, full green will apply full self illumination and so on.
Re: Faction coloring in textures
Posted: Wed Jan 30, 2019 12:45 pm
by TerrorBlades
Forgot to answer here as I was also told on the Discord.
Thank you for telling me here too, maybe someone will find this to make a mod in the future!