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Pan and Mercury and perhaps Kybele

Posted: Sat Mar 04, 2006 3:45 am
by tora_tora_tora
This game is "rawhide" in ancient Greeks and Roman and Carthage world.

Player starts as mere cow-boys, having just a flock of cow, sheep, goats, ducks and chicken, or bulls.
They travel around rural landscape with their herd, and visit local farmers and trade cows and bulls, sell chicken and hens and eggs.
And sometimes they go into city, and sell at the market, and trade their bulls with fellow shepherds and breeding their own line of bulls.

In festival, they fight their bulls, and sometimes, they train their bulls as circus' guest animals.

There are huge customers in this world. Some city wants cows to pull logs and stones to make their city walls and shrines.
Some gold mines, silver mines want bulls to power their water pumps.
And along some canals, boatmen want oxes to pull their boats.

So mere shepherd boys have the chances to be railroad tycoon in ancient world. Or topbreeder of oxes in ancient world.

Though there is bad gus, too. Cattle stealers, plotting cams, and bankrupt cities, and some tyrants, some barbarian warbands, and wolves pack.

Posted: Sat Mar 04, 2006 3:57 am
by tora_tora_tora
can be online games.

Venturing out into Africa, you have chances to talk Sphinx, sheep-headed Sphinxes, capture rhios, elephants, zebras and so on.
And trade between players.

dang man

Posted: Thu Mar 09, 2006 1:19 am
by kyle
you've got a ingenious mind there lol

Posted: Thu Mar 09, 2006 1:42 am
by tora_tora_tora
What I realized about Legion Arena is though people want to play online against another players,
it seems a little bit hard for them to meet online.

So trading at the market and exchanging goods using MMO's venders is good way to communicate.
As far as I know there is huge potential to command armies online, right now there is not this kind of MMO.
Just first person play or in some cases, first person as ship commanders or aircraft pilot.

I have a wonderful game for you to play then

Posted: Thu Mar 09, 2006 7:06 am
by kyle
If you think that, then I suggest you try playing Artifact

Posted: Wed Mar 15, 2006 3:16 am
by tora_tora_tora
<Artifact
Thank you, kyle.
I googled Artifact and I see what you mean. Humm, there already exists what I want.

And there are several other ideas
gallic swordsman, sowrdmaster who wants to be a real master of swords in his age, and wants to make his way of sword fighting popular
among gallic youth. So traveling all across gaul, and find apprentices, teach locals swords fighting and sometimes delivering messages from tribe cheifs and so on.
Though hard point is in what kind of genre this might be fit into? There are already roman gladiater games, and street fighters, and Celtic Kings. But I guess somekind of druids and swordmasters featured into one game is fun.

And as you know, this could be online game. Players can be tribe chief, swordsman, traders and swordsmith and so on.
And if you want to visit other players first you camp outside their villeges, and put thing and letter at his villege gate.
Or send messenger. In return, village owner send messenger or put things and letter at camp gate.
Or their could be trade market.

Anyway, I should play Artifact and see what this game is. Thanks to creaters, there is free version.

Free-Game?

Posted: Wed Mar 15, 2006 10:53 am
by kyle
It is free for amount of time.

Posted: Thu Mar 16, 2006 1:16 pm
by tora_tora_tora
Is that so? Humm, well, everything is not perfectly what I want to be, and still demo version is really helpful.

I'm right now wondering whether India and Afganistan could be used in games.
somekind of complex tribe societies, very few units to rule, and other super power wants their own colonies.

So exploring game ideas is fun, though themes which everyone wants to buy or eager to buy is quite rare and hard to find.

Posted: Tue Mar 21, 2006 2:16 am
by tora_tora_tora
well, in Japan, some MMO are called and treated multi-functional chat. Characters are treated as avatar.
At first look, it might be quite bad for game-designers, though in most cases, the motives they continue to log in
is, friends are waiting over there on that part of the net.

here is my ideas and there is a news which says some makers starts to add these features.
so, instead of going after monsters and dive into caves and dungeons,
the power of character is gained by how many other players have you ever chatted with.
Or how long have you ever chatted with other PCs.
And these can be judged by somekind of search-engine's reference algorythm.

I guess somekind of radio communications QSL cards might be good.

Dang

Posted: Tue Mar 21, 2006 3:17 pm
by kyle
that would be interesting, if it could be implemented.

Posted: Fri Mar 24, 2006 1:23 pm
by tora_tora_tora
shortpoint is there are always lone rangers, hermits in every games.
A lot of work and more work all day long and commuting back to home, some peoples playing time is really limited and
some never want to talk and negociate as they are so tired.

well, I guess some kind of floating rate is needed. and divide players in several countries.
So gold farming and real money traders are not so much problem. Buying golds means flux in the amount of currencies in the market.
And each country has its own coins, and there are somekind of currency-trades somewhere.
So, a player in one country buy too much coins by real money, it means his country casts too much coins with bad grade.

Predicting how players behave decide their own countries' fate.

Posted: Fri Mar 24, 2006 2:31 pm
by magobarca
Then there are the counterfitters!!! :shock: :cry: :D

The world just wouldn't be any fun without our criminal types.

Magobarca

Ya

Posted: Sat Mar 25, 2006 10:58 pm
by kyle
counter-fit money would be the best solution to that problem

Posted: Tue Mar 28, 2006 4:07 pm
by tora_tora_tora
I guess herds of sheep, cows, oxes, and bulls can be treated as currency.

<counterfitting
well, I guess goldfarmers starts to counterfitting somewhere in the world. You know, instead of killing monsters,
they can make false coins and trade it inside his group and leveling up skills, and then start to trade with other players.
and as some MMO allow players to have several characters, things gets complicated.

Posted: Tue Mar 28, 2006 8:51 pm
by magobarca
I'm sure the Mob, Mafia, Yakusa etc. would find someway to make themselves playable and other people payable. :roll: :D

Magabarca

You are good

Posted: Tue Apr 04, 2006 3:01 am
by kyle
tora tora tora, I can't think of multiple games as well as u can for some reason

Posted: Wed Apr 05, 2006 6:22 pm
by tora_tora_tora
well, in my case,
as in Japan, people's opinion of MMO is divided as for some points.
RMT is one thing, and consuming lots of time is another thing.

So making somekind of perfect game system and make sure there is no incentive toward RMT,
or allow RMT and make it incorporated into game system, and what kind of game is going to be favored from now on
is hard to foresee.

And the reason RMT is so popular is gold farming, I guess. And the reason goldfarming exists is the floating system.
Maybe it is not wise to simulate all the economics of the real world, though working on the net through gameplaying is I cannot accept.
Yes, this kind of things differ from countries to countries, and players to players, so this is just my personal opinion.

It's really lucky for me to get to know Legion Arena. As you know, I've been translating and reading through texts and spend hobby hours,
though it take guite a small time needed to get the feeling of LA. Actually demo version is well designed. It's version 0.86, I guess.
Now slitherine guys upgrade demo version 1.0?, so I want to try later.

If this is somekind of time consuming MMO, I guess I can't even think of translating for the first place.
And I'm not good at FPS(doom 3, GTO something like that.) Well, so if my translation succeed, and if there are lots of Japanese players
to play LA, it's reallly happy situation for me.