Page 1 of 1

Commander Napoleon Patch released!

Posted: Fri Dec 05, 2008 2:27 pm
by admin
<p>We are pleased to announce that the eagerly anticipated patch for Commander Napoleon at War is now available for download! Download from <a target="_blank" href="http://www.slitherine.com/files/cnaw/cn ... exe"><font color="#0066cc">http://www.slitherine.com/files/cnaw/cn ... </font></a> Please remember this patch is only compatible with the Slitherine version. If you have any other version you will need to obtain your patch from your local publisher.


This patch includes all previous updates so is the only patch you'll need. We're in the process of remastering the full downloadable version so soon new users will have this all pre built in to their version. You can see your version number on the main menu in the bottom right if you are in any confusion. You will not be able to continue saved games after applying the patch.


The team will continue to work on the game so please give us your feedback and we'll try to react to it.


Now go and enjoy the game!


1.06 Patch

- Fixed a Artillery causalty display bug in the statistics panel

- Units made more expensive and higher upkeep costs providing less unit density in game

- There is no longer an effectivness drop when upgrading a unit

- Changed some leader stats in the land_leader script

- Made Russian economy stronger and Great Britain economy weaker

- AI, Great Britain more aggressive doing naval invasions

- AI, Russia more keen countering and eventually invading France

- AI now more swiftly redistribute units from already conquered objectives

- AI now recruit more leaders once their PP gets high


1.05 Patch

- Siege Artillery made cheaper to increase its usage

- 1805 scenario, some changes in the unit setup

- AI, Austria in 1805 now tries to head back to The Capital with all forces

- AI navy is more distinct and does not move around as much unneccesarily

- AI now more frequently tries to use wagon movements

- AI now prioritise better between science vs unit purchases

- AI navy now only escort their own Merchants, not their Allies

- AI, fixed a deploy problem with the new leader recruitment


1.04 Patch

- Fixed a bug with Vassals scientists not working

- Fixed a bug with not being able to focus on Attack Columns science

- Fixed a bug where AI waiting for horses buying cavalry instead of buying something else

- France now invade Saxony and Prussia earlier instead of waiting for them to join the war

- Max labs set higher for Vassal countries

- Science is now a bit faster

- AI now reacts and assign newly deployed infantry to homeland defence duty if enemy is near

- AI now reacts and dismiss newly deployed infantry from homeland defence duty if enemy is far


1.03 Patch

- Fixed a wagon bug that sometimes prevented wagon movements from/to Russia

- Some tweaks to the 1805 scenario setup

- AI now mass up several transports before doing naval invasion to land stronger instead of piecemeal

- AI now use leaders

- AI get some extra leaders on higher difficulty levels

- AI, Units that cannot reinforce now fall back from the front line to prevent blocking fresh units

- AI, Units assigned for homeland defence now spread out better


1.02 Patch

- Fixed a freeze bug that occured sometimes instead of the victory screen

- France is now slightly stronger early on due to the increase from 8% to 12% from the Corps d Arme' tech

- Increased the manpower capacity for France in all scenarios by 15%

- Russia now throw in counter attacks every now and then, more the longer the war goes on eventually driving all the way towards Paris

- Great Britain now do naval invasion into France if later on if the defence is weak

- Great Britain now build slightly less navy and more ground forces

- AI, Changed some thresholds for France when deciding if protecting Austria or defending Paris

- AI, improved some distribution problems so France is now more aggressively focusing on conquests early on

- AI stops buying new units earlier, sparing manpower for repairs

- AI, France get more manpower when playing the upper difficulty levels

- AI, Only infantry units now stay put on resource hexes for defence



1.01 Patch

- Sea Port attack penalty now 70% instead of 30%

- Map, Transportation loop removed

- Map, Cairo now set up as Ottoman Secondary Capital

- Scenario 1805, Russia has a slightly weaker set up

- Vassals now need to have at leist 4 units in order to get a chance of revolting

- Major Countries and Vassals now do not surrender as easily as before

- AI, Great Britain now build more ships not just Frigates

- AI, made several improvements to the 1805 reducing the amount of situations where the AI went defensive(=passive)

- AI naval units that are going home for repairs do no longer change their mind

- AI now devote more navy for patrolling the seas in order to maintain naval superiority and win the convoy wars

- AI now build some artillery

- AI, Portugal now set more aggressive in 1814 Scenario</p>