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Settlers.
Posted: Sat Dec 22, 2018 2:37 am
by stormbringer3
It seems to me that the AI is building way too many settlers. I've seen where Settlers outnumber combat units.
Re: Settlers.
Posted: Sat Dec 22, 2018 8:45 am
by pavelk
It is not exceptional. Even when we are testing the game, we sometimes have more settlers than military units. It all depends on the actual situation. If you clearly know that the AI player has more than enough settlers and is more in need of military units, please share with me the end turn save file (
info@kubat-software.com) and I will investigate it and possibly tweak the AI algorithm.
Thank you stormbringer3.
Pavel
Re: Settlers.
Posted: Sat Dec 22, 2018 11:38 am
by n0kn0k
Tbh there are situations where I have that myself as a player. Many settlers, and high tech, but fewer armies.
When I want to expand my infrastructure fast, and found some settlements quickly to "claim" land.
That's when this situation might happen.
Re: Settlers.
Posted: Sun Jan 13, 2019 1:29 pm
by Sillyflower
I prefer to buy nomads to build new cities (they are only 5 gold + 10 men as opposed to 10 and 10 for settlers). I keep the latter for road building unless I have a surplus of them in which case the 8 gold and 8 men for selling them is often a better option
Re: Settlers.
Posted: Sun Jan 13, 2019 10:43 pm
by Tanaka
I think maybe a food cost for settlers and nomads would help with the spam of them.