Changes to Research
Posted: Thu Dec 20, 2018 11:24 pm
The population buildings (shelters) for all factions should not be a technology but available from the start. There are already enough technologies to research and having to research something so it doesn´t stop the growth of your economy is really bad.
Also I would like the loyalty building also to be removed from the tech tree since loyalty has been nerfed.
The HQ buildings in cities should be able to hold more population than 6. Minimum 8-10, you have to build pop buildings way too soon and waste research on them. It does not give a lot of room for different building orders from the start and decline in pop growth starts way too soon when you only have 6 pop cap. When you have your second construction building then your pop will never catch up if you are building constantly
Also I would like the loyalty building also to be removed from the tech tree since loyalty has been nerfed.
The HQ buildings in cities should be able to hold more population than 6. Minimum 8-10, you have to build pop buildings way too soon and waste research on them. It does not give a lot of room for different building orders from the start and decline in pop growth starts way too soon when you only have 6 pop cap. When you have your second construction building then your pop will never catch up if you are building constantly