white screen in stead of starting?
Posted: Thu Dec 20, 2018 7:33 pm
Just got the game, and every time I try to start the game I get a white.
The log says:
2018-08-11 17:52:37ZDer opstod en generisk fejl i GDI+.
Stack Trace [ at Aggressors.UI.Program.Main(String[] args)]
2018-08-11 17:52:36ZDer opstod en generisk fejl i GDI+.
Stack Trace [ ved System.Drawing.Image.Save(String filename, ImageCodecInfo encoder, EncoderParameters encoderParams)
ved System.Drawing.Image.Save(String filename, ImageFormat format)
ved System.Drawing.Image.Save(String filename)
ved Aggressors.Msgs.GenerateMap.UpdateState()
ved Aggressors.Msgs.LoadResource.Execute()
ved Aggressors.Msgs.Msg.Dispatch(State state)
ved Aggressors.MsgMementoWrapper.Dispatch(State state)
ved Aggressors.Boss.DispatchMsgs(Player forPlayer)
ved Aggressors.BossServer.DispatchMsgs(Player forPlayer)
ved Aggressors.Boss.TimerTick(Object o)
ved System.Threading.TimerQueueTimer.CallCallbackInContext(Object state)
ved System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
ved System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
ved System.Threading.TimerQueueTimer.CallCallback()
ved System.Threading.TimerQueueTimer.Fire()
ved System.Threading.TimerQueue.FireQueuedTimerCompletion(Object state)
ved System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
ved System.Threading.ThreadPoolWorkQueue.Dispatch()
ved System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()]
The log says:
2018-08-11 17:52:37ZDer opstod en generisk fejl i GDI+.
Stack Trace [ at Aggressors.UI.Program.Main(String[] args)]
2018-08-11 17:52:36ZDer opstod en generisk fejl i GDI+.
Stack Trace [ ved System.Drawing.Image.Save(String filename, ImageCodecInfo encoder, EncoderParameters encoderParams)
ved System.Drawing.Image.Save(String filename, ImageFormat format)
ved System.Drawing.Image.Save(String filename)
ved Aggressors.Msgs.GenerateMap.UpdateState()
ved Aggressors.Msgs.LoadResource.Execute()
ved Aggressors.Msgs.Msg.Dispatch(State state)
ved Aggressors.MsgMementoWrapper.Dispatch(State state)
ved Aggressors.Boss.DispatchMsgs(Player forPlayer)
ved Aggressors.BossServer.DispatchMsgs(Player forPlayer)
ved Aggressors.Boss.TimerTick(Object o)
ved System.Threading.TimerQueueTimer.CallCallbackInContext(Object state)
ved System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
ved System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
ved System.Threading.TimerQueueTimer.CallCallback()
ved System.Threading.TimerQueueTimer.Fire()
ved System.Threading.TimerQueue.FireQueuedTimerCompletion(Object state)
ved System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
ved System.Threading.ThreadPoolWorkQueue.Dispatch()
ved System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()]