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Hero spamming

Posted: Thu Dec 13, 2018 6:04 pm
by ttrakes
Has there been any talk about toning down heroes and\or increasing the cost of having duplicates?

We have two players, myself, Space Marines and the Necron player, that are running around the board with three level 7 heroes by turn 50\60. Two Captains and one Zealous for me.

Yes they can be killed, ignored, etc... but hero spamming for Orks, Necron and SP have become part of the game. Not game breaking but still something that is bad for the game.

Thoughts?

Re: Hero spamming

Posted: Thu Dec 13, 2018 8:49 pm
by ErissN6
Yes, the total number of heroes allowed should be limited by the number of cities/enhancements we have.
Like you I play a minimum roleplay, I dislike spamming heroes.

Re: Hero spamming

Posted: Sat Dec 15, 2018 11:23 pm
by Kabookie
i can only talk from a multiplayer experience but you are correct in that you need heros, for the early to mid game. When you reach tier 7ish heros start to drop off in effectiveness. Most Factions with the exception of orks and AM will likely not build many heros, by not many i mean no more than 1 or 2 of each one and generally only 2 of the 3 except for AM and ORKS, specifically orks but still AM to a lesser.

Each new hero of the same type increases in cost, it isnt cost effective to build too many cause you will have no influence for anything else (fortresses, rapid rise, edicts, ork upkeep, items, etc).