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Blitzkrieg Norway scenario fix
Posted: Mon Nov 26, 2018 1:09 pm
by GabeKnight
There's always been the missing green tick with the "
Don't deploy tanks" objective, although the "rewards" are working fine otherwise; it's just cosmetical in nature.
The
missing AI team setting of the fighter's still not fixed.
There's an explit/bug possible with the "Don't deploy tanks" objective (with more than two tanks), that causes the objective to not be checked "failed". Again it's just cosmetical, the campaign variable's set okay. This only happens if one deploys all three units at deployment stage directly on land (not with transports).

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GabeKnight wrote: ↑Sun Sep 16, 2018 5:32 pm

If you buy a new land unit, deploy it in naval transports, and sell this unit directly out of the naval screen, you get naval-CP refunded instead of land-CP (the RPs are refunded correctly).
This bug's also not fixed, yet.
Re: Blitzkrieg Norway reworked
Posted: Mon Nov 26, 2018 1:10 pm
by GabeKnight
Suggestion 1:

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Re: Blitzkrieg Norway reworked
Posted: Mon Nov 26, 2018 1:12 pm
by GabeKnight
Suggestion 2:

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Re: Blitzkrieg Norway reworked
Posted: Mon Nov 26, 2018 1:14 pm
by GabeKnight
I've fixed those triggers and the AI team settings and am currently play-testing. If all's well, I'll post the scen for download here.
EDIT: Yep. Two fighters appear, everything checks green and even the "connect oslo/trondheim" issue's fixed with "any event". Attached for those interested.

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Re: Blitzkrieg Norway scenario fix
Posted: Mon Nov 26, 2018 4:36 pm
by airbornemongo101
Thx Gabe

. however I'm confused
You said that two fighters appear. are you talking about the allies or German fighters?
Re: Blitzkrieg Norway scenario fix
Posted: Mon Nov 26, 2018 5:31 pm
by GabeKnight
airbornemongo101 wrote: ↑Mon Nov 26, 2018 4:36 pm
Thx Gabe

. however I'm confused
You said that two fighters appear. are you talking about the allies or German fighters?
I was talking about the second Norwegian "Gladiator" fighter unit that was sitting idly in the hangar up until now, because of a faulty AI-team-assign trigger.

Re: Blitzkrieg Norway scenario fix
Posted: Mon Nov 26, 2018 5:40 pm
by kondi754
Perhaps it would be good to make a separate thread, where forum member's suggestions for solving various problems in the game would be collected...

Re: Blitzkrieg Norway scenario fix
Posted: Mon Nov 26, 2018 6:58 pm
by airbornemongo101
GabeKnight wrote: ↑Mon Nov 26, 2018 5:31 pm
airbornemongo101 wrote: ↑Mon Nov 26, 2018 4:36 pm
Thx Gabe

. however I'm confused
You said that two fighters appear. are you talking about the allies or German fighters?
I was talking about the second Norwegian "Gladiator" fighter unit that was sitting idly in the hangar up until now, because of a faulty AI-team-assign trigger.
Well alrighty then

...I did not know that there was a second Norwegian fighter...thx again for fixing the scenario, sir

Re: Blitzkrieg Norway scenario fix
Posted: Mon Nov 26, 2018 6:59 pm
by airbornemongo101
kondi754 wrote: ↑Mon Nov 26, 2018 5:40 pm
Perhaps it would be good to make a separate thread, where forum member's suggestions for solving various problems in the game would be collected...
I concur

Re: Blitzkrieg Norway scenario fix
Posted: Mon Nov 26, 2018 8:39 pm
by kondi754
GabeKnight wrote: ↑Mon Nov 26, 2018 5:31 pm
airbornemongo101 wrote: ↑Mon Nov 26, 2018 4:36 pm
Thx Gabe

. however I'm confused
You said that two fighters appear. are you talking about the allies or German fighters?
I was talking about the second Norwegian "Gladiator" fighter unit that was sitting idly in the hangar up until now, because of a faulty AI-team-assign trigger.
When I corrected dates in Warsaw scn (instead of 2 days per 1 turn, there should be 2 turns per 1 day), it seems to me that the game is completely different now...
AI units behave differently, some are more aggressive now - for example, an armored train
Re: Blitzkrieg Norway scenario fix
Posted: Mon Nov 26, 2018 8:55 pm
by Horst
I doubt the turns/day setting has anything to do with AI behavior. It rather depends on the player actions, but I've noticed at least one AI tweak during the past that made the AI more protective of flags:
I once created a AI-Cheater test-map where a single AI unit sitting on an own flag could detect in the fog-of-war that a player-flag was occupied or not. The AI only moved for capture if the player unit was moved away from there.
One year later, I tested the same map again, but the single AI unit didn't want to move away from its own flag anymore. I had to place a second AI unit to capture the unoccupied flag.
There could be AI changes over the years, but I doubt there are still many happening. I also don't compare every AI Team setting on old maps if some behaviors have changed over the years with updates.
Re: Blitzkrieg Norway scenario fix
Posted: Mon Nov 26, 2018 9:08 pm
by kondi754
Re: Blitzkrieg Norway scenario fix
Posted: Tue Nov 27, 2018 9:10 pm
by GabeKnight
True, and I can not say this with 100% certainty for Warsaw now, but it's usually not the case. AI orders, player/AI reinforcements and such are generally set up with turns, not dates. The only date-checks I've encountered so far were with pop-ups of histrorical events in the game.
Re: Blitzkrieg Norway scenario fix
Posted: Wed Nov 28, 2018 8:26 pm
by GabeKnight
kondi754 wrote: ↑Mon Nov 26, 2018 5:40 pm
Perhaps it would be good to make a separate thread, where forum member's suggestions for solving various problems in the game would be collected...
For those interested, I've added the following bugs to the Bug-DB:
Blitzkrieg - Greece scen: Sec. obj. "destroy 20 Brits" should give 2 spec points reward, but only one is awarded
Blitzkrieg - Minsk scen: Sec. obj. "complete mission in 30 turns"/QuickVictory should give 2 spec points reward, but only one is awarded; very minor bug: no Minsk recapture trigger
Re: Blitzkrieg Norway scenario fix
Posted: Mon Dec 03, 2018 1:04 am
by kondi754
I confirm that there are 2 Norwegian Gladiators in this scn
Noticed old bug - when the airfield near Trondheim is occupied by aircraft, the units transported by Ju 52 unload onto water hex
Re: Blitzkrieg Norway scenario fix
Posted: Mon Dec 03, 2018 8:02 am
by terminator
This airport is really badly placed.
In Panzercorps,the airport is placed next to the city of Trondheim :

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Re: Blitzkrieg Norway scenario fix
Posted: Mon Dec 03, 2018 9:16 am
by Erik2
Værnes airfield is better placed in OOB than in PzC.
The distance between Trondheim and Værnes is about 16km.

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Re: Blitzkrieg Norway scenario fix
Posted: Mon Dec 03, 2018 11:27 am
by GabeKnight
terminator wrote: ↑Mon Dec 03, 2018 8:02 am
This airport is really badly placed.
Geographically, maybe, but the extra challenge to pass the narrow road next to the bunker to enable a supply connection with the airfield always added to the great experience with this scen.
Up until all structures lost their ZOC that is - and can be bypassed and/or outflanked now without problems.

Re: Blitzkrieg Norway scenario fix
Posted: Tue Dec 04, 2018 5:20 am
by terminator
Erik2 wrote: ↑Mon Dec 03, 2018 9:16 am
Værnes airfield is better placed in OOB than in PzC.
The distance between Trondheim and Værnes is about 16km.
You are right, but this location is not convenient. The first time that I played this scenario, I had not even realized that it was an airport.
The localization in panzercorps is more practical.
I prefer to favor the playability to the historicity or to the reality.