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Road to Dnepropetrovsk feedback

Posted: Sat Nov 24, 2018 8:47 pm
by Edgewalker
You're welcome ;-)

Re: Road to Dnepropetrovsk feedack

Posted: Sat Nov 24, 2018 8:49 pm
by Edgewalker
So, what do you make of it so far, Erik?
Except needed romanian shock infantry nerf all seems in good order, balance-wise too. I haven't noticed any problems on soviet side so far.

Re: Road to Dnepropetrovsk feedback

Posted: Sun Nov 25, 2018 9:49 am
by Erik2
I might nerf the Soviet air, maybe reduce their initial strength to 5.
Or remove the airstrip AA units altogether. Or both :D
Once the Soviet air has launched it is very difficult for the Axis to keep the initiative in the air. Especially since a couple of the Axis aux factions do not have their own air units and thus cannot replace any lost units.

The Germans probably need a boost in resource income as they have a hard time affording to repair Luftwaffe units.
(Yes, I know I should have handled axis air better... :? ).

The Romanian inf 41' stats will hopefully be fixed in the next patch.

Re: Road to Dnepropetrovsk feedback

Posted: Sun Nov 25, 2018 11:32 am
by Edgewalker
Well, soviet bombers fleet might use a nerf, agree. But consider that I've bought A LOT of AA guns for my free points. Also, as you said, you overextended your planes a bit in an initial strike and took heavy losses in return.

Re: Road to Dnepropetrovsk feedback

Posted: Sun Nov 25, 2018 12:11 pm
by Edgewalker
Anyway, let's put our game on hold (?). I guess you will want to try with all the changes as first turns seems crucial.

Re: Road to Dnepropetrovsk feedback

Posted: Sun Nov 25, 2018 6:37 pm
by Erik2
Edgewalker wrote: Sun Nov 25, 2018 12:11 pm Anyway, let's put our game on hold (?). I guess you will want to try with all the changes as first turns seems crucial.
If it is ok by you we can restart after a few changes...

Re: Road to Dnepropetrovsk feedback

Posted: Sun Nov 25, 2018 7:03 pm
by Edgewalker
Alright, take your time. Today is the last day of my wonderful sick leave and my free time will drop drastically from tommorow till Christmas :/ I'll keep you updated ;D

Re: Road to Dnepropetrovsk feedback

Posted: Sun Nov 25, 2018 8:21 pm
by Erik2
v1.2 available in first post in my multi thread.

Soviet air units start at 5 strength.
Removed Soviet AA units.
Removed a number of German Flak reinforcements.
Replaced airstrips with airfields. limiting supply to 10 which equals to about 3 air units inside. This makes for a cleaner map.
Added transport to all engineer units (all factions).
Increased German resource income to 150. The Soviet have 200 at start which will increase when (a lot of) reinforcements become available.

Re: Road to Dnepropetrovsk feedback

Posted: Sun Nov 25, 2018 10:12 pm
by Edgewalker
Erik2 wrote: Sun Nov 25, 2018 8:21 pm v1.2 available in first post in my multi thread.

Soviet air units start at 5 strength.
Removed Soviet AA units.
Removed a number of German Flak reinforcements.
Replaced airstrips with airfields. limiting supply to 10 which equals to about 3 air units inside. This makes for a cleaner map.
Added transport to all engineer units (all factions).
Increased German resource income to 150. The Soviet have 200 at start which will increase when (a lot of) reinforcements become available.
You sure soviet side will be competitive with this nerfs?

Re: Road to Dnepropetrovsk feedback

Posted: Mon Nov 26, 2018 10:35 am
by Erik2
Edgewalker wrote: Sun Nov 25, 2018 10:12 pm
You sure soviet side will be competitive with this nerfs?
At least your Soviets :D

My goal is to simulate the Axis surprise attack and rapid initial movement east, until they bog down as they get closer to the Moscow area.

Re: Road to Dnepropetrovsk feedback

Posted: Tue Nov 27, 2018 9:41 am
by Edgewalker
German field airstrips instead of soviet ones are situated all over soviet teritory.

Re: Road to Dnepropetrovsk feedback

Posted: Tue Nov 27, 2018 6:45 pm
by Erik2
Edgewalker wrote: Tue Nov 27, 2018 9:41 am German field airstrips instead of soviet ones are situated all over soviet teritory.
Yep. Fixed in v1.3
Forgot to remove the old airstrip spawns...