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Variety of units

Posted: Thu Nov 22, 2018 10:14 am
by Lebo44
Hi,

will Empires include all variety of units that we can find in FOG2? Probably yes, but just want to confirm because grand strategies usually have military model simplified and units categorized into simply heavy/light/cav or artillery. If so will it be possible to build units not country specific? For example build legions after conquering Roman provinces with Carthage.

Thanks

Re: Variety of units

Posted: Thu Nov 22, 2018 11:28 am
by rbodleyscott
I am not a developer of Field of Glory: Empires, except for the linkup with FOG2, but I can give you a partial answer.
will Empires include all variety of units that we can find in FOG2? Probably yes, but just want to confirm because grand strategies usually have military model simplified and units categorized into simply heavy/light/cav or artillery.
Different nations have different balances of unit types, and use different models for their units in the strategic layer.

Different nations' units of the same strategic type also map to different FOG2 units when a battle is exported to FOG2.

For example, "Heavy Infantry" units might map to Warbands, Hoplites, African Spearmen, Pike Phalanxes, Legions, Imitation Legions or other unit types, depending on the nation.

Each strategic unit can map to several individual FOG2 units in battle, and a points system is used to ensure that the FOG2 units represent equivalent fighting value to the strategic units.

If so will it be possible to build units not country specific? For example build legions after conquering Roman provinces with Carthage.
It was mentioned in the Twitch stream that if the Romans conquered the Balearic islands, they could then raise Balearic Slingers.

Re: Variety of units

Posted: Thu Nov 22, 2018 11:47 am
by Tamas
In addition, while nation X and Y both have "heavy infantry" in Empires and thus might translate to two different unit types in FOG2 as explained by Richard above, units in Empires can have different traits depending on their nationality, so they won't be exact copies of each other in that game either.

Re: Variety of units

Posted: Thu Nov 22, 2018 3:36 pm
by TheGrayMouser
Ahh, so in the AJE engine , units were containers for “elements”. It sounds like these elements will translate to the Fog2 tactical units, or something similar?

Any hints on what kind of “strategic” traits units might have? Light Cavalry foraging / raiding scouting etc as an example?

Re: Variety of units

Posted: Thu Nov 22, 2018 3:43 pm
by Tamas
TheGrayMouser wrote: Thu Nov 22, 2018 3:36 pm Ahh, so in the AJE engine , units were containers for “elements”. It sounds like these elements will translate to the Fog2 tactical units, or something similar?

Any hints on what kind of “strategic” traits units might have? Light Cavalry foraging / raiding scouting etc as an example?
There's no "containering" in Empires, just regular units.

The most common traits are advantages or disadvantages in certain terrains, but it does go beyond that in detail and/or flavour. I don't want to give you a list yet because things can change during beta. :)

Re: Variety of units

Posted: Thu Nov 22, 2018 3:49 pm
by Tamas
Bottom line is, with the unit variety we have, figuring out how to assemble an army against a particular enemy and making sure to fight on the terrain (region) of your choosing is quite important (and fun!). Having just an army with the larger aggregate combat power is often not enough.

Re: Variety of units

Posted: Thu Nov 22, 2018 4:02 pm
by TheGrayMouser
Tamas wrote: Thu Nov 22, 2018 3:43 pm
TheGrayMouser wrote: Thu Nov 22, 2018 3:36 pm Ahh, so in the AJE engine , units were containers for “elements”. It sounds like these elements will translate to the Fog2 tactical units, or something similar?

Any hints on what kind of “strategic” traits units might have? Light Cavalry foraging / raiding scouting etc as an example?
There's no "containering" in Empires, just regular units.

The most common traits are advantages or disadvantages in certain terrains, but it does go beyond that in detail and/or flavour. I don't want to give you a list yet because things can change during beta. :)
Oh ok , RBS post above said empire unit could Map to several fog units, and I took that to be meant literally. (Ie a strategic unit of heavy infantry would be 2-4 Fog war bands, for example, on the tac map) So it’s a 1 to 1 translation then. Either way good stuff, thanks for the replies!

Re: Variety of units

Posted: Thu Nov 22, 2018 4:15 pm
by Tamas
TheGrayMouser wrote: Thu Nov 22, 2018 4:02 pm
Tamas wrote: Thu Nov 22, 2018 3:43 pm
TheGrayMouser wrote: Thu Nov 22, 2018 3:36 pm Ahh, so in the AJE engine , units were containers for “elements”. It sounds like these elements will translate to the Fog2 tactical units, or something similar?

Any hints on what kind of “strategic” traits units might have? Light Cavalry foraging / raiding scouting etc as an example?
There's no "containering" in Empires, just regular units.

The most common traits are advantages or disadvantages in certain terrains, but it does go beyond that in detail and/or flavour. I don't want to give you a list yet because things can change during beta. :)
Oh ok , RBS post above said empire unit could Map to several fog units, and I took that to be meant literally. (Ie a strategic unit of heavy infantry would be 2-4 Fog war bands, for example, on the tac map) So it’s a 1 to 1 translation then. Either way good stuff, thanks for the replies!
No, sorry, I was being confusing. RBS - as usual - is correct: since Empires is on a strategic scale, 1 Empires unit WILL translate to multiple units in FOG. But that doesn't mean that when you recruit 1 Heavy Infantry unit in Empires, you will see a Heavy Infantry Container with several Elements like you would in old AGEOD games. It will be a single Heavy Infantry unit.

Re: Variety of units

Posted: Sat Nov 24, 2018 12:26 am
by Barrold713
rbodleyscott wrote: Thu Nov 22, 2018 11:28 am I am not a developer of Field of Glory: Empires, except for the linkup with FOG2, but I can give you a partial answer.
will Empires include all variety of units that we can find in FOG2? Probably yes, but just want to confirm because grand strategies usually have military model simplified and units categorized into simply heavy/light/cav or artillery.
Different nations have different balances of unit types, and use different models for their units in the strategic layer.

Different nations' units of the same strategic type also map to different FOG2 units when a battle is exported to FOG2.

For example, "Heavy Infantry" units might map to Warbands, Hoplites, African Spearmen, Pike Phalanxes, Legions, Imitation Legions or other unit types, depending on the nation.

Each strategic unit can map to several individual FOG2 units in battle, and a points system is used to ensure that the FOG2 units represent equivalent fighting value to the strategic units.

If so will it be possible to build units not country specific? For example build legions after conquering Roman provinces with Carthage.
It was mentioned in the Twitch stream that if the Romans conquered the Balearic islands, they could then raise Balearic Slingers.
And after the empire gets the decadent phase going, the Balearic Swingers with their trademark "Yeah Baby Yeah" will appear.

Re: Variety of units

Posted: Sun Dec 09, 2018 11:01 am
by jomni
TheGrayMouser wrote: Thu Nov 22, 2018 3:36 pm Ahh, so in the AJE engine , units were containers for “elements”. It sounds like these elements will translate to the Fog2 tactical units, or something similar?

Any hints on what kind of “strategic” traits units might have? Light Cavalry foraging / raiding scouting etc as an example?
By the way, Empires will not use the same engine as Alea Jacta Est and previous AGEOD games.

Re: Variety of units

Posted: Thu Jan 17, 2019 4:13 pm
by FrenchDude
Hi, I have a few questions concerning units :D ! Will it be possible to hire mercenaries ? For some nations (like Carthage and some Hellenistic states), mercenaries were a key part of the army. And if it's possible to use mercenaries, are they going to be different than regular units ? (Different Manpower/Equipment use, higher upkeep, necessity to pay them if we want to disband them, low loyalty ?)

Re: Variety of units

Posted: Thu Jan 17, 2019 10:57 pm
by loki100
FrenchDude wrote: Thu Jan 17, 2019 4:13 pm Hi, I have a few questions concerning units :D ! Will it be possible to hire mercenaries ? For some nations (like Carthage and some Hellenistic states), mercenaries were a key part of the army. And if it's possible to use mercenaries, are they going to be different than regular units ? (Different Manpower/Equipment use, higher upkeep, necessity to pay them if we want to disband them, low loyalty ?)
yes - they are exactly that. Great for a manpower poor/cash rich state ... and you often have to disband them when not at war due to their cost. They don't desert etc, but have different characteristics to other similar units.

Re: Variety of units

Posted: Fri Jan 18, 2019 10:06 pm
by FrenchDude
loki100 wrote: Thu Jan 17, 2019 10:57 pm
FrenchDude wrote: Thu Jan 17, 2019 4:13 pm Hi, I have a few questions concerning units :D ! Will it be possible to hire mercenaries ? For some nations (like Carthage and some Hellenistic states), mercenaries were a key part of the army. And if it's possible to use mercenaries, are they going to be different than regular units ? (Different Manpower/Equipment use, higher upkeep, necessity to pay them if we want to disband them, low loyalty ?)
yes - they are exactly that. Great for a manpower poor/cash rich state ... and you often have to disband them when not at war due to their cost. They don't desert etc, but have different characteristics to other similar units.
Sounds nice :D