Loved the Mithridates campaign
Posted: Wed Nov 21, 2018 6:23 am
I picked up FoG II not long after release last year, but sadly wasn't able to give it the time needed to properly learn the rules. Looking over some old games recently, I decided to fire it up and learn to play properly, and boy am I glad I did. I'm new to wargames (both digital and table top), and a novice in respect to ancient history, but I'm learning and having a blast.
I played through the Hannibal campaign, but it was after downloading the Rise of AI mod and completing Mithridates' campaign that this game properly got its hooks into me. The Mithridates campaign was simply fantastic: in the first battle I lined up my troops against the "Skythians" (can't say I was taught about them in school) and was shocked to see an almost all cavalry force bearing down on me, evading my charges and shooting my Cataphracts to smithereens. I eventually cornered them and secured victory, but only after taking heavy losses. Things picked up from there as my phalanxes rolled through all and sundry, but then Mithridates--presumably on the advice of some overpaid consultant--decided a restructure was in order. My legionaries--pale imitations of those they were lining up against--crumbled, and I was left cursing Mithridates' rash decision. Without the advantage of numbers (given the difficulty setting) and with poorer quality troops, battle 5 in the campaign was a doozy, far far harder than anything I'd encountered in the game before. But it got me thinking through new tactics and I eked out victory with the aid of a second attempt.
By the end of the campaign, I'd played with 3 different army lists, against 3 or 4 different opponents and finally began to understand the variety and depth this game has (I haven't even touched a DLC yet).
Anyway, I'm not usually a big forum poster, but am having so much fun that I thought the developers should know.
I have one question though. The campaign accords with my (very basic) understanding of history by throwing away the phalanx in favour of a more manoeuvrable legionary style unit, yet I couldn't help but feel my army was worse off for this change. It's likely just because I'm not particularly good at the game, or that the extra manoeuvrability wasn't that useful to me as I was so heavily outnumbered, or that it's easier to protect flanks in the game than it was in antiquity, but I still would much prefer to have a trusty phalanx receiving the charge of a Roman legion than the imitation legionaries I was stuck with. I'm curious as to whether phalanxes in this game are perhaps stronger against legionaries than they were historically? If not, why did generals move away from them?
In any case, it's a point of curiosity and not a dig at the historicity of the game, which has clearly been made by people far more knowledgeable than me. I don't think any answer could tarnish my enjoyment!
I played through the Hannibal campaign, but it was after downloading the Rise of AI mod and completing Mithridates' campaign that this game properly got its hooks into me. The Mithridates campaign was simply fantastic: in the first battle I lined up my troops against the "Skythians" (can't say I was taught about them in school) and was shocked to see an almost all cavalry force bearing down on me, evading my charges and shooting my Cataphracts to smithereens. I eventually cornered them and secured victory, but only after taking heavy losses. Things picked up from there as my phalanxes rolled through all and sundry, but then Mithridates--presumably on the advice of some overpaid consultant--decided a restructure was in order. My legionaries--pale imitations of those they were lining up against--crumbled, and I was left cursing Mithridates' rash decision. Without the advantage of numbers (given the difficulty setting) and with poorer quality troops, battle 5 in the campaign was a doozy, far far harder than anything I'd encountered in the game before. But it got me thinking through new tactics and I eked out victory with the aid of a second attempt.
By the end of the campaign, I'd played with 3 different army lists, against 3 or 4 different opponents and finally began to understand the variety and depth this game has (I haven't even touched a DLC yet).
Anyway, I'm not usually a big forum poster, but am having so much fun that I thought the developers should know.
I have one question though. The campaign accords with my (very basic) understanding of history by throwing away the phalanx in favour of a more manoeuvrable legionary style unit, yet I couldn't help but feel my army was worse off for this change. It's likely just because I'm not particularly good at the game, or that the extra manoeuvrability wasn't that useful to me as I was so heavily outnumbered, or that it's easier to protect flanks in the game than it was in antiquity, but I still would much prefer to have a trusty phalanx receiving the charge of a Roman legion than the imitation legionaries I was stuck with. I'm curious as to whether phalanxes in this game are perhaps stronger against legionaries than they were historically? If not, why did generals move away from them?
In any case, it's a point of curiosity and not a dig at the historicity of the game, which has clearly been made by people far more knowledgeable than me. I don't think any answer could tarnish my enjoyment!