Towed units should be able to fight in the next AI turn after moving by transports, under some conditions
Posted: Tue Nov 20, 2018 10:27 am
In the old PG2, when a towed unit (or infantry) moves by transport, it cannot fight immediately after said move, but it will be ready in the next AI turn, artillery will be able to provide defensive suppression fire, infantry able to get off to defend themselves instead of getting caught in their trucks and obliterated.
While I do agree this make the transports too OP and too easy to use, the way PzC treats them, that whenever they are used, the units will be totally helpless in both the player turn and the upcoming AI turn, is not ideal either. I mean in Achtung - Panzer! Guderian specifically discussed one of his prefered use of towed paks, to proteck the flanks of advancing columns against enemy tanks. How do you do that when a pak unit stays in transport mode whenever it moves more than one hex?
How about cut a middle solution between the PG2 and PzC, that when a unit has to use transport to reach a certain destination, it will not be able to get off and fight immediately, but if the said march only uses no more than half the move points of its transport, it will be able to get off and fight in the upcoming defensive turn? After all, if you only spend half the time in a truck, there should be some time for infantry to jump off a truck and take defensive positions, or for a gun to be dislodged from a horse and pointed to the right direction.
While I do agree this make the transports too OP and too easy to use, the way PzC treats them, that whenever they are used, the units will be totally helpless in both the player turn and the upcoming AI turn, is not ideal either. I mean in Achtung - Panzer! Guderian specifically discussed one of his prefered use of towed paks, to proteck the flanks of advancing columns against enemy tanks. How do you do that when a pak unit stays in transport mode whenever it moves more than one hex?
How about cut a middle solution between the PG2 and PzC, that when a unit has to use transport to reach a certain destination, it will not be able to get off and fight immediately, but if the said march only uses no more than half the move points of its transport, it will be able to get off and fight in the upcoming defensive turn? After all, if you only spend half the time in a truck, there should be some time for infantry to jump off a truck and take defensive positions, or for a gun to be dislodged from a horse and pointed to the right direction.