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EndSieg Market Garden Glitch
Posted: Tue Nov 20, 2018 12:58 am
by kverdon
Playing EndSiege and hit a glitch in the Market Garden scenario. The briefing says you are not allowed to deploy units to Eindoven or south of Son. Ok, fine, I placed my units to the north. On turn 1 however I attempted to cross the river to the south to bolster the defense and/or counterattack. As soon as I crossed the river I got a message that I was not allowed to deploy my units in those areas and <POOF> my unit was beamed back into the undeployed pool. ?????????? Ok, it said I could not deploy in Eindeoven or south of Son but why, and with what justification are my units getting beamed out? Bit of a immersion breaker there and a legitimate bug. Even if they are not supposed to roll south and I just have to have them sit on their butts for a turn or 2, they should not be beamed off the map.
Re: EndSieg Market Garden Glitch
Posted: Tue Nov 20, 2018 2:11 am
by bru888
Re: EndSieg Market Garden Glitch
Posted: Tue Nov 20, 2018 2:17 am
by bru888
As seen above, the Deployment Limits Lifted trigger says "It is now possible to deploy new reinforcements in Eindhoven, Helmond,
and Son." However, it shuts off the Eindhoven and Helmond deployment restriction triggers but there is nothing for the Son deployment restriction trigger. It looks like that one was omitted:

- Screenshot 3.jpg (193.75 KiB) Viewed 2363 times

- Screenshot 4.jpg (217.72 KiB) Viewed 2363 times
So I have added this to the Current Bugs - Version 7.1.4 thread.
Re: EndSieg Market Garden Glitch
Posted: Tue Nov 20, 2018 9:33 am
by bebro
kverdon wrote: ↑Tue Nov 20, 2018 12:58 am
Playing EndSiege and hit a glitch in the Market Garden scenario. The briefing says you are not allowed to deploy units to Eindoven or south of Son. Ok, fine, I placed my units to the north. On turn 1 however I attempted to cross the river to the south to bolster the defense and/or counterattack. As soon as I crossed the river I got a message that I was not allowed to deploy my units in those areas and <POOF> my unit was beamed back into the undeployed pool. ?????????? Ok, it said I could not deploy in Eindeoven or south of Son but why, and with what justification are my units getting beamed out? Bit of a immersion breaker there and a legitimate bug. Even if they are not supposed to roll south and I just have to have them sit on their butts for a turn or 2, they should not be beamed off the map.
Thx for reporting - the restrictions on deployment itself are WAD. But there has to be a way to actually make this a real thing, so that the player actually has to follow those - otherwise they would be meaningless.
Earlier the scn had them as objectives, which were set immediately to "failed" when ignored. This was felt as too harsh, so now you get a message and your unit gets undeployed when you try to violate the restriction. As this is only intended to last until turn 2, I think it is acceptable.
As for the tech side of this, yes, Son not being included in the trigger is a problem that should be fixed. As a temporary way around this for now players should stay away from Son (so no core units near the flag). It's not ideal, but it should not be a problem to play that way until a fix is available.
Re: EndSieg Market Garden Glitch
Posted: Wed Jan 02, 2019 1:25 pm
by Oetting
Hi, there is another problem with this "problem"
Had a Jagtpanther (
7 CP) moved in, message popup and the Unit removed.
OK, BUT i got only
5 CP back! So it is a bad Deal
Best regards.
Re: EndSieg Market Garden Glitch
Posted: Wed Jan 02, 2019 1:43 pm
by bebro
Oetting wrote: ↑Wed Jan 02, 2019 1:25 pm
Had a Jagtpanther (
7 CP) moved in, message popup and the Unit removed.
OK, BUT i got only
5 CP back!
Jagdpanther only needs 5 CP (the Panther *tank* needs more) so this looks ok, and you should be able to deploy it again.
Re: EndSieg Market Garden Glitch
Posted: Wed Jan 02, 2019 2:54 pm
by Oetting
bebro wrote: ↑Wed Jan 02, 2019 1:43 pm
Oetting wrote: ↑Wed Jan 02, 2019 1:25 pm
Had a Jagtpanther (
7 CP) moved in, message popup and the Unit removed.
OK, BUT i got only
5 CP back!
Jagdpanther only needs 5 CP (the Panther *tank* needs more) so this looks ok, and you should be able to deploy it again.
Mea Culpa!
I should watch more carefully.
Thank you!
Re: EndSieg Market Garden Glitch
Posted: Wed Jan 02, 2019 5:42 pm
by bismark2010
Also played Market Garden it says as a secondary objective that you should destroy 15 allied paratrooper units.It does not say how.Well I destroyed at least 5 with AA and 14 on the ground.Only the 14 on the ground counted.To me a destroyed Para on the ground our by AA should count towards the 15.Is this a flaw in the scenario design?
Michael Patterson
Re: EndSieg Market Garden Glitch
Posted: Wed Jan 02, 2019 6:20 pm
by bebro
If you shoot down the transport planes the game counts these as destroyed, not the parastroopers, so yes, the paras need to be on the ground, not in the planes.
We can make that more clear in the description for the objective.