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Ping: Adam from Slitherine
Posted: Sun Nov 18, 2018 6:23 pm
by bru888
We haven't heard from you in a while. Are you still on the job?
Ping: Adam from Slitherine
Posted: Mon Nov 19, 2018 2:44 pm
by bru888
Moving this to its own thread, for visibility.
Re: Ping: Adam from Slitherine
Posted: Tue Nov 20, 2018 10:52 am
by AMG
Hello bru, what can I do for you?
Re: Ping: Adam from Slitherine
Posted: Tue Nov 20, 2018 2:21 pm
by bru888
AMG wrote: ↑Tue Nov 20, 2018 10:52 am
Hello bru, what can I do for you?
Hey Adam, thanks for answering the ping. Just a couple of questions: Your role is intermediary, correct? You will be relaying the issues that we are compiling in the Current Bugs - Version 7.1.4 thread to the developers for eventual resolution?
Re: Ping: Adam from Slitherine
Posted: Tue Nov 20, 2018 2:39 pm
by AMG
Correct. I am in the process of creating a bug database for OOB as I find tracking all the bugs on this forum is problematic. Until then, however, I will continue to review your bug threads for details to pass onto the developers.
Re: Ping: Adam from Slitherine
Posted: Tue Nov 20, 2018 3:12 pm
by bru888
Excellent. The Current Bugs thread is an attempt to help you in this regard, by compiling the most serious bugs in the opening post. Thanks for the job you are doing.
Re: Ping: Adam from Slitherine
Posted: Tue Nov 20, 2018 3:18 pm
by Andy2012
AMG wrote: ↑Tue Nov 20, 2018 2:39 pm
Correct. I am in the process of creating a bug database for OOB as I find tracking all the bugs on this forum is problematic. Until then, however, I will continue to review your bug threads for details to pass onto the developers.
Doing the lord's work.

This will hopefully pay off. With the amount of DLCs this game has, you better reserve a lot of disk space for this database.

Re: Ping: Adam from Slitherine
Posted: Tue Nov 20, 2018 3:47 pm
by 13obo
AMG wrote: ↑Tue Nov 20, 2018 2:39 pm
Correct. I am in the process of creating a bug database for OOB as I find tracking all the bugs on this forum is problematic. Until then, however, I will continue to review your bug threads for details to pass onto the developers.
May I ask a clarification? Does this mean that the OOB developer's immediate efforts following the DLC will be focused on correcting existing issues?
Re: Ping: Adam from Slitherine
Posted: Tue Nov 20, 2018 4:04 pm
by AMG
13obo wrote: ↑Tue Nov 20, 2018 3:47 pm
AMG wrote: ↑Tue Nov 20, 2018 2:39 pm
Correct. I am in the process of creating a bug database for OOB as I find tracking all the bugs on this forum is problematic. Until then, however, I will continue to review your bug threads for details to pass onto the developers.
May I ask a clarification? Does this mean that the OOB developer's immediate efforts following the DLC will be focused on correcting existing issues?
Not completely, no. There's other aspects of work, future updates, DLC planning etc as well, but yes, there will be a bug fix pass coming shortly.
I want to create a database of the main/serious/critical issues to allow for a triage to take place, and then we can be more transparent with what fixes/updates are coming.
Re: Ping: Adam from Slitherine
Posted: Tue Nov 20, 2018 4:17 pm
by 13obo
AMG wrote: ↑Tue Nov 20, 2018 4:04 pm
Not completely, no. There's other aspects of work, future updates, DLC planning etc as well, but yes, there will be a bug fix pass coming shortly.
I want to create a database of the main/serious/critical issues to allow for a triage to take place, and then we can be more transparent with what fixes/updates are coming.
Ah, you get this old heart trembling, sir! What you described is indeed something the community has waited for a long time and even though it took about 3 years- better late than never, right?
Carry on then! I won't distract you as I'm sure this news will spread quickly, and others will flock to express gratitude and wave bugs in your face.
Re: Ping: Adam from Slitherine
Posted: Tue Nov 20, 2018 5:11 pm
by bru888
Yes, good work, Adam. Thanks again.
Re: Ping: Adam from Slitherine
Posted: Tue Nov 20, 2018 9:35 pm
by GabeKnight
I'll believe it when I see it...

Re: Ping: Adam from Slitherine
Posted: Thu Nov 22, 2018 1:19 pm
by AMG
GabeKnight wrote: ↑Tue Nov 20, 2018 9:35 pm
I'll believe it when I see it...
Let's try to stay positive

Re: Ping: Adam from Slitherine
Posted: Thu Nov 22, 2018 6:22 pm
by GabeKnight
AMG wrote: ↑Thu Nov 22, 2018 1:19 pm
GabeKnight wrote: ↑Tue Nov 20, 2018 9:35 pm
I'll believe it when I see it...
Let's try to stay positive
I'm always
hoping for the best, just learned to accept reality...promises over promises...and the current issues/bug list is growing and growing...
But honestly, it would be great if there was more transparency with (future) updates.

Re: Ping: Adam from Slitherine
Posted: Fri Nov 23, 2018 8:56 am
by 13obo
I would second that... It is well known fact that developers/publisher doesn't want to commit to hard deadlines until a project is pretty certain (so that there is no need for a delay announcement later). However, for OOB, we don't have any knowledge on when a patch may drop. I realise these things are hard to plan, but no one's asking for a fixed date commitment- patch in mid-late December or something like that is already more than enough.
Re: Ping: Adam from Slitherine
Posted: Fri Nov 23, 2018 9:41 am
by AMG
13obo wrote: ↑Fri Nov 23, 2018 8:56 am
I would second that... It is well known fact that developers/publisher doesn't want to commit to hard deadlines until a project is pretty certain (so that there is no need for a delay announcement later). However, for OOB, we don't have any knowledge on when a patch may drop. I realise these things are hard to plan, but no one's asking for a fixed date commitment- patch in mid-late December or something like that is already more than enough.
Fair enough. I cannot promise a date, but I can say I've received a build recently (yesterday) that has several fixes in it. I need to schedule this for QA, but what I was considering was doing a bigger update with a lot of issues fixed, and running a small closed beta to ensure you guys are happy with the changes, and that nothing new has popped up in between the fixes. Would this be something that interested you? It would offer the transparency you wanted, but give you an inside track on what's being looked at and what's been fixed so far.
Adam
Re: Ping: Adam from Slitherine
Posted: Fri Nov 23, 2018 10:30 am
by 13obo
That's great news! I work long hours and have limited time to game, so I will pass on the closed-beta, but I'm sure many other fans would potentially like to be involved. I'm certain you'd get more participants if this is posted as announcement in the forum and people would be glad about any details (including timelines).
Re: Ping: Adam from Slitherine
Posted: Fri Nov 23, 2018 11:16 am
by AMG
13obo wrote: ↑Fri Nov 23, 2018 10:30 am
That's great news! I work long hours and have limited time to game, so I will pass on the closed-beta, but I'm sure many other fans would potentially like to be involved. I'm certain you'd get more participants if this is posted as announcement in the forum and people would be glad about any details (including timelines).
Once it's all setup, the announcement will be posted on the forum.
Cheers
Re: Ping: Adam from Slitherine
Posted: Fri Nov 23, 2018 11:19 am
by Erik2
A closed beta could be made available on the beta forum.
I would guess there are a number of players with access, probably everyone that have participated in a beta in the last...?
Re: Ping: Adam from Slitherine
Posted: Fri Nov 23, 2018 12:30 pm
by AMG
Erik2 wrote: ↑Fri Nov 23, 2018 11:19 am
A closed beta could be made available on the beta forum.
I would guess there are a number of players with access, probably everyone that have participated in a beta in the last...?
Yes, of course. Although the bug database will be open to all, but contributors will need to provide an email for me to create their account.
Cheers