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Replacements & costs
Posted: Thu Oct 25, 2018 1:12 pm
by terminator
There is something I don't understand with the replacements & costs.
In my example, I have 2 RP and there 2 infantry units (strength 9 & 8 ).
With 2 RP, it is possible to repair the unit strength 9 -> 10 (2 RP = +1 strength) :

- Screenshot 833.jpg (275.72 KiB) Viewed 1466 times
But it is impossible to repair the unit strength 8 -> 9 (2 RP = +1 strength) :

- Screenshot 834.jpg (269.41 KiB) Viewed 1466 times
Re: Replacements & costs
Posted: Thu Oct 25, 2018 8:29 pm
by Horst
It’s an unfortunate demand that you have to "fully" repair a unit. Comfortable one-clicks beat multiple-clicks here, but it also depends on the game's one-action per turn standard-rule. The UI can quickly run out of space for action-buttons, hence if was left to only two different repair buttons.
Re: Replacements & costs
Posted: Thu Oct 25, 2018 9:30 pm
by terminator
I speak about a situation which arrives at the end of turn when there is still some RP whom we would want to use but whom we cannot use. We can note that it is more expensive to increase the strength of a unit from 9 to 10.
Re: Replacements & costs
Posted: Sun Oct 28, 2018 6:42 pm
by cutydt02
No bro, its not the same. I heard that 8 strength = 7.5->8.5 real strength(or from 7.01 to 8, but you know what i mean). From 7.5 to 9 can be 3 times expensive than 8.5 to 9 but you just see 1 strength recovered.
Re: Replacements & costs
Posted: Sun Oct 28, 2018 8:20 pm
by terminator
cutydt02 wrote: ↑Sun Oct 28, 2018 6:42 pm
No bro, its not the same. I heard that 8 strength = 7.5->8.5 real strength(or from 7.01 to 8, but you know what i mean). From 7.5 to 9 can be 3 times expensive than 8.5 to 9 but you just see 1 strength recovered.
My previous examples were made with the Editor. It is I who determined their strength. I think that the game rounds off the number through the top (1.5 RP -> 2 RP for strength 9->10).
Re: Replacements & costs
Posted: Sun Oct 28, 2018 9:37 pm
by GabeKnight
terminator wrote: ↑Sun Oct 28, 2018 8:20 pm
I think that the game rounds off the number through the top (1.5 RP -> 2 RP for strength 9->10).
Yes, the game rounds up to full (natural) numbers when it comes to RP: 1.5 -> 2 and even 1.1 -> 2