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AI units are too easy to lure away

Posted: Mon Oct 22, 2018 8:30 pm
by Galdred
I like the changes to the AI, but it still seems bad at priorizing targets:
I had 2 squads of Tac Marines recaping its resource nodes, while the bulk of my army was leveling its base, and it sent 90% of its force following my 2 Tac Marines trekking around the map. The Tac Marines didn't make it, but that allowed me to take out this AI player, even though it could have crushed my main force easily (or at least, forced a retreat before I could obliterate the HQ).

Re: AI units are too easy to lure away

Posted: Tue Nov 06, 2018 3:23 pm
by Xilmi
This should be fixed in 1.1.2.
In the previous version AI would only consider how close a potential target is from the center of their army.
In 1.1.2 they should now first look at targets closer to their biggest city and only if none are closer to their city will look at targets near their army.