Chaos - The real
Posted: Thu Oct 18, 2018 8:13 am
Hi everyone ! I'm new on the forum and I hope that I will be able to exchange with you without fearing the scandals and other insults of any kind... It would change us...
I am a supporter of Chaos, but a demanding supporter, beware ! And here are my claims about a possible addition of Chaos.
1. Please, do not mix the different units of the different Gods Of Chaos.
Exemple: Berserk of Khorne fighting with thousand sons of Tzeench fighting with Nurgle Havocs and controlled by Greater deamon of Slannesh. Yes I know, this is Chaos ! But it's completely irrational and not funny. Take for exemple "Dawn Of War" saga.
- "Dawn Of War 1": Mostly Khorne units and with add to "Ultimate Apocalypse", we have the ability to choose the mark of the God of our choice, offering us own affiliate bonuses and own units related to the mark and possibly chaos units of others gods who are not directly at war with the chosen one. ==> I love this game and this mod <3
- "Dawn Of War 2": A pure WTF... In itself, we are free not to improve our units with equipment so as not to transform our havocs by leaving Slaneesh. But this is the typical case that I do not admit with Chaos ==> Melee units: Khorne Berserker - Havoc units: Blastgun of Slaneesh - Anti-vehicle: Nurgle rocket launcher - Greater deamon: GreatUnclean One.
Admittedly, havocs have the ability to take a autocannon (mark of Khorne) rather than blaster. But for a supporter of Khorne like me, having to call upon Nurgle rocket launcher and great unclean, it's not possible >< ==> I like this game, but less than the first.
- "Dawn Of War 3": Chaos, where are you ? Too bad, but at least I do not risk being disappointed and criticize.
2. There is no "2", the only thing I ask is not to mix the Gods and thier respective units.
I see many players say that Chaos is only space marine but painted black, nothing more... How sad to see that...
Every Chaos Gods has his own story, his own ambitions, his own fighting methods, and I think that by separating the 4 marks of Chaos and making whole armies, there will be something to make happy. I give an exemple for skeptics:
- Mark of Khorne: passif: Leech life - For melee unit restore 0.5 life per damage (if he deals 3 damage, he will restore to 1,5) and for distance units 0.2.
For Khorne, I will survive !: Give Khorne's followers a chance to resist death by retaining 1 pv instead of dying from enemies (once per mission and per units) ==> basic chance to be defined.
Rage: Melee damage naturally increased.
- Mark of Nurgle: passif: Regen life: Same as Necron, but with slightly increased efficiency.
Increased Life but move slow: Nurgle offers its followers a wide range of viruses that significantly improve their health, making them much slower.
I fight even in death: Allows a dead nurgle unit to leave a puddle of acid, pus, and virus on the ground, damaging enemy units that enter and heal friendly units entering (lasts 1 - 2 rounds)
- Mark of Tzeench: passif: Fast ability: All abilities leading to a cooldown are accelerated by 25%.
Fast research: Start the game with ("to be defined" in research)
The eye of Tzeench: Allows Tzeench units to no longer be limited to line of slight.
- Mark of Slaanesh: passif: Naturally debuff: Gives Slaanesh's followers the ability to undermine the morale of enemy tropps much faster than the average (more amplified effect on havoc blasters)
We are FAST!: Slaanesh is treacherous and knows when to retreat or charge. Gives Slaanesh units increased movement speed.
Tentation: Chaos can corrupt even the most powerfull space marine sergeant, but Slaanesh does it better than his colleagues. Gives Slaanesh units an inee ability to control an enemy unit for 1 turn (3 possession per turn max. (cooldown of ability: 10 turns)
These are just ideas made hastily, I know especially the Chaos of Khorne, sorry for supporters of other gods but again, it was just to image.
With these examples, I can prove that a Chaos Space Marine is much more than just space marine painted in black, red, pink, blue, etc... Just as your space marine chapters have different things (example; The spaces wolves that I think is the most striking).
I'm aware that in the case I'm demonstrating, the amount of work to develop such a thing is staggering, but however, to get quality, sometimes it takes time ^^
Thank you for having had the patience to read everything, congratulation to those who have read everything, and sorry for any mistakes (I'm just a French who made the effort to dig my head to try to make me understand here by the community and the developers).
I am a supporter of Chaos, but a demanding supporter, beware ! And here are my claims about a possible addition of Chaos.
1. Please, do not mix the different units of the different Gods Of Chaos.
Exemple: Berserk of Khorne fighting with thousand sons of Tzeench fighting with Nurgle Havocs and controlled by Greater deamon of Slannesh. Yes I know, this is Chaos ! But it's completely irrational and not funny. Take for exemple "Dawn Of War" saga.
- "Dawn Of War 1": Mostly Khorne units and with add to "Ultimate Apocalypse", we have the ability to choose the mark of the God of our choice, offering us own affiliate bonuses and own units related to the mark and possibly chaos units of others gods who are not directly at war with the chosen one. ==> I love this game and this mod <3
- "Dawn Of War 2": A pure WTF... In itself, we are free not to improve our units with equipment so as not to transform our havocs by leaving Slaneesh. But this is the typical case that I do not admit with Chaos ==> Melee units: Khorne Berserker - Havoc units: Blastgun of Slaneesh - Anti-vehicle: Nurgle rocket launcher - Greater deamon: GreatUnclean One.
Admittedly, havocs have the ability to take a autocannon (mark of Khorne) rather than blaster. But for a supporter of Khorne like me, having to call upon Nurgle rocket launcher and great unclean, it's not possible >< ==> I like this game, but less than the first.
- "Dawn Of War 3": Chaos, where are you ? Too bad, but at least I do not risk being disappointed and criticize.
2. There is no "2", the only thing I ask is not to mix the Gods and thier respective units.
I see many players say that Chaos is only space marine but painted black, nothing more... How sad to see that...
Every Chaos Gods has his own story, his own ambitions, his own fighting methods, and I think that by separating the 4 marks of Chaos and making whole armies, there will be something to make happy. I give an exemple for skeptics:
- Mark of Khorne: passif: Leech life - For melee unit restore 0.5 life per damage (if he deals 3 damage, he will restore to 1,5) and for distance units 0.2.
For Khorne, I will survive !: Give Khorne's followers a chance to resist death by retaining 1 pv instead of dying from enemies (once per mission and per units) ==> basic chance to be defined.
Rage: Melee damage naturally increased.
- Mark of Nurgle: passif: Regen life: Same as Necron, but with slightly increased efficiency.
Increased Life but move slow: Nurgle offers its followers a wide range of viruses that significantly improve their health, making them much slower.
I fight even in death: Allows a dead nurgle unit to leave a puddle of acid, pus, and virus on the ground, damaging enemy units that enter and heal friendly units entering (lasts 1 - 2 rounds)
- Mark of Tzeench: passif: Fast ability: All abilities leading to a cooldown are accelerated by 25%.
Fast research: Start the game with ("to be defined" in research)
The eye of Tzeench: Allows Tzeench units to no longer be limited to line of slight.
- Mark of Slaanesh: passif: Naturally debuff: Gives Slaanesh's followers the ability to undermine the morale of enemy tropps much faster than the average (more amplified effect on havoc blasters)
We are FAST!: Slaanesh is treacherous and knows when to retreat or charge. Gives Slaanesh units increased movement speed.
Tentation: Chaos can corrupt even the most powerfull space marine sergeant, but Slaanesh does it better than his colleagues. Gives Slaanesh units an inee ability to control an enemy unit for 1 turn (3 possession per turn max. (cooldown of ability: 10 turns)
These are just ideas made hastily, I know especially the Chaos of Khorne, sorry for supporters of other gods but again, it was just to image.
With these examples, I can prove that a Chaos Space Marine is much more than just space marine painted in black, red, pink, blue, etc... Just as your space marine chapters have different things (example; The spaces wolves that I think is the most striking).
I'm aware that in the case I'm demonstrating, the amount of work to develop such a thing is staggering, but however, to get quality, sometimes it takes time ^^
Thank you for having had the patience to read everything, congratulation to those who have read everything, and sorry for any mistakes (I'm just a French who made the effort to dig my head to try to make me understand here by the community and the developers).