Editor-Based Custom Units
Posted: Sat Oct 13, 2018 1:17 pm
Greetings All,
Rather than clutter up the unit request thread any more, I thought this may be a better way to have a discussion.
Non-mod, customized units. What can you do, and have you done with just the editor tools to create granularity? No need for spreadsheets, custom sound or animation, or placing every file in the proper place. Just alter a few stats and done. Please chime in with any thoughts or examples or advice from experience!
So far I have made(but not yet tested)...
Partisans. Auxiliary Soviet Mountain Troops - Max Strength 6, Experience 175-200+, +2 Move, +1 Spot, +3 Defense. Nimble little train-stoppers, who are hard to kill in one shot.
Destructible Bridges - Auxiliary Soviet Bridging Engineers - Strength 5-7, high Experience, -2 Move(immobile), -3 Attack(don't even try), +3(or maybe more if allowed) Defense. Allows defenders access to road network, while denying attackers same. Gives attacker option for air-strikes against logistical choke points. Backing these up with AA is suggested.
For the Germans, this party is BYOB(bring your own bridges) https://www.youtube.com/watch?v=Clz9ykXMkeM
Pillboxes - Immobile KV-series tanks with Attack and Defense bonuses, placed on fortified hexes. When a strongpoint won't do, but a Fort is too much. If/when they die, another unit can occupy the fortified hex. Why alter fort stats when I have a plethora of tanks to choose from? Just set 'em in concrete, logs and sandbags. They don't stay on the map once spotted like structures do either. Can mix-n-match any size tank for the task at hand. Throw a +1 Spot on for good measure, and you have something. Assists in preventing a defending player from "breaking" a scenario by moving everything up too. A locked door keeps an honest man honest.
Locked "Garrison" Forces - Immobilized AA, A/T and Artillery at VLs. The Holy Trinity that should remain at each major city. Any immobile unit gets bonuses to Attack and Defense of course. An initial ammo bump as well. High Experience gifted to all locked units.
The unit editor has opened up quite a few doors for me. Please feel free to share what you think.
Thanks for your attention.
Rather than clutter up the unit request thread any more, I thought this may be a better way to have a discussion.
Non-mod, customized units. What can you do, and have you done with just the editor tools to create granularity? No need for spreadsheets, custom sound or animation, or placing every file in the proper place. Just alter a few stats and done. Please chime in with any thoughts or examples or advice from experience!
So far I have made(but not yet tested)...
Partisans. Auxiliary Soviet Mountain Troops - Max Strength 6, Experience 175-200+, +2 Move, +1 Spot, +3 Defense. Nimble little train-stoppers, who are hard to kill in one shot.
Destructible Bridges - Auxiliary Soviet Bridging Engineers - Strength 5-7, high Experience, -2 Move(immobile), -3 Attack(don't even try), +3(or maybe more if allowed) Defense. Allows defenders access to road network, while denying attackers same. Gives attacker option for air-strikes against logistical choke points. Backing these up with AA is suggested.
Pillboxes - Immobile KV-series tanks with Attack and Defense bonuses, placed on fortified hexes. When a strongpoint won't do, but a Fort is too much. If/when they die, another unit can occupy the fortified hex. Why alter fort stats when I have a plethora of tanks to choose from? Just set 'em in concrete, logs and sandbags. They don't stay on the map once spotted like structures do either. Can mix-n-match any size tank for the task at hand. Throw a +1 Spot on for good measure, and you have something. Assists in preventing a defending player from "breaking" a scenario by moving everything up too. A locked door keeps an honest man honest.
Locked "Garrison" Forces - Immobilized AA, A/T and Artillery at VLs. The Holy Trinity that should remain at each major city. Any immobile unit gets bonuses to Attack and Defense of course. An initial ammo bump as well. High Experience gifted to all locked units.
The unit editor has opened up quite a few doors for me. Please feel free to share what you think.
Thanks for your attention.