UPDATE: 1.0.7 - Slow Tech & ns Food Mod
Posted: Tue Oct 09, 2018 12:32 am
Compatible with prototype mod 'ancient_rome'
Main Dir/Bin/Mods
Technology is 2x Slower
"Technology.Cultivation" - turns is unchanged (7)
FOOD:
NOMAD:
<PlayerResourceMemento id="1" value="-5" /> GOLD
<PlayerResourceMemento id="5" value="-2" /> FOOD
<PlayerResourceMemento id="10" value="-4" /> CITIZENS ( was 10 )
SETTLER:
<PlayerResourceMemento id="1" value="-10" /> GOLD
<PlayerResourceMemento id="5" value="-4" /> FOOD
<PlayerResourceMemento id="10" value="-8" /> CITIZENS ( was 10 )
Resources.Food" bitmapFile="Resources-Food.png" expirationPercentage="33" ( was 66 )
This mod can be used with any scenario.
example; Make a copy of the original Ancient_Mediterranean folder in the Scenario's folder.
Rename that folder Ancient_Mediterranean-slowTECHnsFOOD, for example.
Then, edit the 'scenario.ag' file as follows:
<PrerequisiteMemento mod="ancient_rome-slowTECHnsFOOD" />
No need for this if just using 'Customize World'.
Main Dir/Bin/Mods
Technology is 2x Slower
"Technology.Cultivation" - turns is unchanged (7)
FOOD:
NOMAD:
<PlayerResourceMemento id="1" value="-5" /> GOLD
<PlayerResourceMemento id="5" value="-2" /> FOOD
<PlayerResourceMemento id="10" value="-4" /> CITIZENS ( was 10 )
SETTLER:
<PlayerResourceMemento id="1" value="-10" /> GOLD
<PlayerResourceMemento id="5" value="-4" /> FOOD
<PlayerResourceMemento id="10" value="-8" /> CITIZENS ( was 10 )
Resources.Food" bitmapFile="Resources-Food.png" expirationPercentage="33" ( was 66 )
This mod can be used with any scenario.
example; Make a copy of the original Ancient_Mediterranean folder in the Scenario's folder.
Rename that folder Ancient_Mediterranean-slowTECHnsFOOD, for example.
Then, edit the 'scenario.ag' file as follows:
<PrerequisiteMemento mod="ancient_rome-slowTECHnsFOOD" />
No need for this if just using 'Customize World'.