UPDATE: 1.0.7 - Technology 2x slower turns mod
Posted: Tue Oct 09, 2018 12:27 am
Compatible with prototype mod 'ancient_rome'
Technology is 2x Slower
"Technology.Cultivation" - Cost is Unchanged (7)
This mod can be used with any scenario.
example; Make a copy of the original Ancient_Mediterranean folder in the Scenario's folder.
Rename that folder Ancient_Mediterranean-SlowTech, for example.
Then, edit the 'scenario.ag' file as follows:
<PrerequisiteMemento mod="ancient_rome-SlowTech" />
No need for this if just using 'Customize World'.
Technology is 2x Slower
"Technology.Cultivation" - Cost is Unchanged (7)
This mod can be used with any scenario.
example; Make a copy of the original Ancient_Mediterranean folder in the Scenario's folder.
Rename that folder Ancient_Mediterranean-SlowTech, for example.
Then, edit the 'scenario.ag' file as follows:
<PrerequisiteMemento mod="ancient_rome-SlowTech" />
No need for this if just using 'Customize World'.