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UPDATE: 1.0.7 - Technology 2x slower turns mod

Posted: Tue Oct 09, 2018 12:27 am
by eddieballgame
Compatible with prototype mod 'ancient_rome'

Technology is 2x Slower

"Technology.Cultivation" - Cost is Unchanged (7)

This mod can be used with any scenario.
example; Make a copy of the original Ancient_Mediterranean folder in the Scenario's folder.
Rename that folder Ancient_Mediterranean-SlowTech, for example.
Then, edit the 'scenario.ag' file as follows:

<PrerequisiteMemento mod="ancient_rome-SlowTech" />

No need for this if just using 'Customize World'.

Re: 1.0.4 - Technology 2x slower turns mod

Posted: Tue Oct 09, 2018 2:03 am
by gwgardner
Thanks!