Bug Report
Posted: Mon Sep 17, 2018 2:50 pm
=== Report ===
[ EXCEPTION: NullReferenceException: Object reference not set to an instance of an object ]
Diagnostics Stack Trace:
at UnityEngine.DebugLogHandler.Internal_LogException(System.Exception , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogException(System.Exception exception, UnityEngine.Object context)
at UnityEngine.Logger.LogException(System.Exception exception, UnityEngine.Object context)
at UnityEngine.Debug.LogException(System.Exception exception)
at UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.MouseButtonEventData data)
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(Int32 id)
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent()
at UnityEngine.EventSystems.StandaloneInputModule.Process()
at UnityEngine.EventSystems.EventSystem.Update()
Unity Stack Trace:
ElectionCandidateCard.Populate (.ElectionCandidate candidate)
ElectionPreview.Show ()
UnityEngine.Events.InvokableCall.Invoke ()
UnityEngine.Events.UnityEvent.Invoke ()
UnityEngine.UI.Button.Press ()
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData)
UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData)
UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
UnityEngine.EventSystems.EventSystem:Update()
17 Sep 2018 10:47
=== System Info ===
AppName: Afghanistan '11 ()
AppVersion: 2.0.0
Platform: WindowsPlayer
Running time: 01:21:05.9360000
=== Log Entries ===
[ EXCEPTION: NullReferenceException: Object reference not set to an instance of an object ]
Diagnostics Stack Trace:
at UnityEngine.DebugLogHandler.Internal_LogException(System.Exception , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogException(System.Exception exception, UnityEngine.Object context)
at UnityEngine.Logger.LogException(System.Exception exception, UnityEngine.Object context)
at UnityEngine.Debug.LogException(System.Exception exception)
at UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.MouseButtonEventData data)
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(Int32 id)
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent()
at UnityEngine.EventSystems.StandaloneInputModule.Process()
at UnityEngine.EventSystems.EventSystem.Update()
Unity Stack Trace:
ElectionCandidateCard.Populate (.ElectionCandidate candidate)
ElectionPreview.Show ()
UnityEngine.Events.InvokableCall.Invoke ()
UnityEngine.Events.UnityEvent.Invoke ()
UnityEngine.UI.Button.Press ()
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData)
UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData)
UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
UnityEngine.EventSystems.EventSystem:Update()
17 Sep 2018 10:47
[ EXCEPTION: NullReferenceException: Object reference not set to an instance of an object ]
Diagnostics Stack Trace:
at UnityEngine.DebugLogHandler.Internal_LogException(System.Exception , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogException(System.Exception exception, UnityEngine.Object context)
at UnityEngine.Logger.LogException(System.Exception exception, UnityEngine.Object context)
at UnityEngine.Debug.LogException(System.Exception exception)
at UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.MouseButtonEventData data)
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(Int32 id)
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent()
at UnityEngine.EventSystems.StandaloneInputModule.Process()
at UnityEngine.EventSystems.EventSystem.Update()
Unity Stack Trace:
ElectionCandidateCard.Populate (.ElectionCandidate candidate)
ElectionPreview.Show ()
UnityEngine.Events.InvokableCall.Invoke ()
UnityEngine.Events.UnityEvent.Invoke ()
UnityEngine.UI.Button.Press ()
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData)
UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData)
UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
UnityEngine.EventSystems.EventSystem:Update()
17 Sep 2018 10:47
=== System Info ===
AppName: Afghanistan '11 ()
AppVersion: 2.0.0
Platform: WindowsPlayer
Running time: 01:21:05.9360000
=== Log Entries ===
[ EXCEPTION: NullReferenceException: Object reference not set to an instance of an object ]
Diagnostics Stack Trace:
at UnityEngine.DebugLogHandler.Internal_LogException(System.Exception , UnityEngine.Object )
at UnityEngine.DebugLogHandler.LogException(System.Exception exception, UnityEngine.Object context)
at UnityEngine.Logger.LogException(System.Exception exception, UnityEngine.Object context)
at UnityEngine.Debug.LogException(System.Exception exception)
at UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.MouseButtonEventData data)
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(Int32 id)
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent()
at UnityEngine.EventSystems.StandaloneInputModule.Process()
at UnityEngine.EventSystems.EventSystem.Update()
Unity Stack Trace:
ElectionCandidateCard.Populate (.ElectionCandidate candidate)
ElectionPreview.Show ()
UnityEngine.Events.InvokableCall.Invoke ()
UnityEngine.Events.UnityEvent.Invoke ()
UnityEngine.UI.Button.Press ()
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData)
UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData)
UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
UnityEngine.EventSystems.EventSystem:Update()
17 Sep 2018 10:47