The FOG2 Campaign Thread
Posted: Tue Sep 11, 2018 12:10 pm
I have to admit that the main reason I'm so interested in this game is as a campaign overlay for FOG2...it has a lot of great features but will need to be tweaked significantly for it to work for FOG campaigns in my view. I thought I would start this thread to lay out some of my thoughts on this topic and hopefully get some feedback and ideas from others with the same interest. Maybe we could even coordinate and divide up the various work streams that might be required. If you have any interest at all in a FOG campaign, please contribute your thoughts here!
MACRO THOUGHTS
MACRO THOUGHTS
- Map--personally I would rather have a very large (100x100?) fictional map than the POMM ("Plain Old Mediterranean Map"). Ideally the map would be randomly generated so that each game would be very different, but not sure if that would produce a sufficiently interesting world (see below).
- Sides--I was thinking 6-8 sides, just because it might be hard to find more players than that, but with a 100x100 map you could probably have up to 20 sides if you wanted.
- Variety--I think it would be important that the map included a lot of varied terrain/civilizations--sure, areas similar to Greece/Rome, but also large wooded regions for barbarians, large grasslands for horse-based, armies, etc. Not sure if a randomly-generated map would get this quite right.
- Buildings--I think that most of the buildings, etc. could be left as is, probably with some exceptions.
- Length--Personally, I would like for this kind of campaign to be epically long, like from 500 BC to 500 AD (or similar) to allow for the rise and fall of entire civilizations over time. Such a campaign would probably last years IRL...
- Armies--I think that this is the biggest change that would be required--the method of building, upgrading, and deploying armies would need to change significantly, so I'll address these in the next post.