UPDATE: 1.0.7 - Food Cost added to Nomads/Settlers
Posted: Wed Sep 05, 2018 11:53 pm
Compatible with prototype mod 'ancient_rome'
This little mod simply adds Food to the building costs per a Nomad or a Settler...with a slight adjustment to the 'Citizens' cost requirement.
This is more of an experiment then anything else.
Also, halved the Food - expirationPercentage="33" ( was 66 )
To install, place unzipped folder in the Main Dir/Bin/Mods folder.
README:
NOMAD:
<PlayerResourceMemento id="1" value="-5" /> GOLD
<PlayerResourceMemento id="5" value="-2" /> FOOD
<PlayerResourceMemento id="10" value="-4" /> CITIZENS ( was 10 )
SETTLER:
<PlayerResourceMemento id="1" value="-10" /> GOLD
<PlayerResourceMemento id="5" value="-4" /> FOOD
<PlayerResourceMemento id="10" value="-8" /> CITIZENS ( was 10 )
Resources.Food" bitmapFile="Resources-Food.png" expirationPercentage="33" ( was 66 )
This mod can be used with any scenario.
example; Make a copy of the original Ancient_Mediterranean folder in the Scenario's folder.
Rename that folder Ancient_Mediterranean-nsFOOD, for example.
Then, edit the 'scenario.ag' file as follows:
<PrerequisiteMemento mod="ancient_rome-nsFOOD" />
No need for this if just using 'Customize World'.
This little mod simply adds Food to the building costs per a Nomad or a Settler...with a slight adjustment to the 'Citizens' cost requirement.
This is more of an experiment then anything else.
Also, halved the Food - expirationPercentage="33" ( was 66 )
To install, place unzipped folder in the Main Dir/Bin/Mods folder.
README:
NOMAD:
<PlayerResourceMemento id="1" value="-5" /> GOLD
<PlayerResourceMemento id="5" value="-2" /> FOOD
<PlayerResourceMemento id="10" value="-4" /> CITIZENS ( was 10 )
SETTLER:
<PlayerResourceMemento id="1" value="-10" /> GOLD
<PlayerResourceMemento id="5" value="-4" /> FOOD
<PlayerResourceMemento id="10" value="-8" /> CITIZENS ( was 10 )
Resources.Food" bitmapFile="Resources-Food.png" expirationPercentage="33" ( was 66 )
This mod can be used with any scenario.
example; Make a copy of the original Ancient_Mediterranean folder in the Scenario's folder.
Rename that folder Ancient_Mediterranean-nsFOOD, for example.
Then, edit the 'scenario.ag' file as follows:
<PrerequisiteMemento mod="ancient_rome-nsFOOD" />
No need for this if just using 'Customize World'.