Launch CTD
Posted: Thu Aug 30, 2018 2:44 pm
After downloading, launched to Menu and selected play game. Loading screen commenced then CTD occurred
Error Log as follows:
15:42:57: Creating resource group General
15:42:57: Creating resource group Internal
15:42:57: Creating resource group Autodetect
15:42:57: SceneManagerFactory for type 'DefaultSceneManager' registered.
15:42:57: Registering ResourceManager for type Material
15:42:57: Registering ResourceManager for type Mesh
15:42:57: Registering ResourceManager for type Skeleton
15:42:57: MovableObjectFactory for type 'ParticleSystem' registered.
15:42:57: OverlayElementFactory for type Panel registered.
15:42:57: OverlayElementFactory for type BorderPanel registered.
15:42:57: OverlayElementFactory for type TextArea registered.
15:42:57: Registering ResourceManager for type Font
15:42:57: ArchiveFactory for archive type FileSystem registered.
15:42:57: ArchiveFactory for archive type Zip registered.
15:42:57: DDS codec registering
15:42:57: FreeImage version: 3.15.3
15:42:57: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
15:42:57: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
15:42:57: PVRTC codec registering
15:42:57: Registering ResourceManager for type HighLevelGpuProgram
15:42:57: Registering ResourceManager for type Compositor
15:42:57: MovableObjectFactory for type 'Entity' registered.
15:42:57: MovableObjectFactory for type 'Light' registered.
15:42:57: MovableObjectFactory for type 'BillboardSet' registered.
15:42:57: MovableObjectFactory for type 'ManualObject' registered.
15:42:57: MovableObjectFactory for type 'BillboardChain' registered.
15:42:57: MovableObjectFactory for type 'RibbonTrail' registered.
15:42:57: *-*-* OGRE Initialising
15:42:57: *-*-* Version 1.7.4 (Cthugha)
15:42:57: Version 1.0020634
15:42:57: Application path C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\
15:42:57: Executing path C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome
15:42:57: Startup path C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome
15:42:57: Product version 1.0.0.0
15:42:57: Build date 08/22/18 10:27:51
15:42:57: Loading library RenderSystem_GL
15:42:57: Installing plugin: GL RenderSystem
15:42:57: OpenGL Rendering Subsystem created.
15:42:57: Plugin successfully installed
15:42:57: Loading library Plugin_CgProgramManager
15:42:57: Installing plugin: Cg Program Manager
15:42:57: Plugin successfully installed
15:42:57: Loading library Plugin_ParticleFX
15:42:57: Installing plugin: ParticleFX
15:42:57: Particle Emitter Type 'Point' registered
15:42:57: Particle Emitter Type 'Box' registered
15:42:57: Particle Emitter Type 'Ellipsoid' registered
15:42:57: Particle Emitter Type 'Cylinder' registered
15:42:57: Particle Emitter Type 'Ring' registered
15:42:57: Particle Emitter Type 'HollowEllipsoid' registered
15:42:57: Particle Affector Type 'LinearForce' registered
15:42:57: Particle Affector Type 'ColourFader' registered
15:42:57: Particle Affector Type 'ColourFader2' registered
15:42:57: Particle Affector Type 'ColourImage' registered
15:42:57: Particle Affector Type 'ColourInterpolator' registered
15:42:57: Particle Affector Type 'Scaler' registered
15:42:57: Particle Affector Type 'Rotator' registered
15:42:57: Particle Affector Type 'DirectionRandomiser' registered
15:42:57: Particle Affector Type 'DeflectorPlane' registered
15:42:57: Plugin successfully installed
15:42:57: Loading library Plugin_OctreeSceneManager
15:42:57: Installing plugin: Octree & Terrain Scene Manager
15:42:57: Plugin successfully installed
15:42:57: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Resources\graphics\materials\scripts\gui' of type 'FileSystem' to resource group 'General'
15:42:57: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Resources\graphics\materials\programs' of type 'FileSystem' to resource group 'General'
15:42:57: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Resources\graphics\materials\scripts\Other' of type 'FileSystem' to resource group 'General'
15:42:57: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Resources\graphics\materials\textures\gui' of type 'FileSystem' to resource group 'General'
15:42:57: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Resources\graphics\materials\textures\Other' of type 'FileSystem' to resource group 'General'
15:42:57: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Resources\graphics\models\Other' of type 'FileSystem' to resource group 'General'
15:42:57: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Resources\graphics\other\' of type 'FileSystem' to resource group 'General'
15:42:57: Creating resource group Bootstrap
15:42:57: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Resources\graphics\debug\OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
15:42:57: Video modes found:
15:42:57: 1024 x 768
15:42:57: 1280 x 600
15:42:57: 1280 x 720
15:42:57: 1280 x 768
15:42:57: 1360 x 768
15:42:57: 1366 x 768
15:42:57: 640 x 480
15:42:57: 800 x 600
15:42:57: Video mode - 1366 x 768
15:42:57: Current resolution 1366 x 768
15:42:57: Max resolution 1366 x 768
15:42:57: Maximal size 1378 x 780
15:42:57: Initial size 1366 x 768
15:42:57: DPI awareness=False
15:42:57: Window resized to 284x261
15:42:57: Window resized to 284x261
15:42:57: Window resized to 1382x744
15:42:57: Window resized to 1382x744
15:42:57: Window resized to 1366x768
15:42:57: Window Rectangle size 1366 x 768, fullscreen=True
15:42:57: Window size 1366 x 768
15:42:57: renderSystem=OpenGL Rendering Subsystem,videoMode=1366 x 768,fullScreen=True,gameShadowsType=FAKE,terrainDetails=1,showFog=True,advanceRenderingTechniques=True,staticGeometryDetails=0,textureDetails=1,vSync=True,dpiAwareness=False,fsaa=2
15:42:57: CPU Identifier & Features
15:42:57: -------------------------
15:42:57: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz
15:42:57: * SSE: yes
15:42:57: * SSE2: yes
15:42:57: * SSE3: yes
15:42:57: * MMX: yes
15:42:57: * MMXEXT: yes
15:42:57: * 3DNOW: no
15:42:57: * 3DNOWEXT: no
15:42:57: * CMOV: yes
15:42:57: * TSC: yes
15:42:57: * FPU: yes
15:42:57: * PRO: yes
15:42:57: * HT: no
15:42:57: -------------------------
15:42:57: *** Starting Win32GL Subsystem ***
15:42:57: GLRenderSystem::_createRenderWindow "Main RenderWindow", 1366x768 fullscreen miscParams: FSAA=4 FSAAHint=Quality externalWindowHandle=2033094 vsync=true
15:42:57: GL_VERSION = 3.0.0 - Build 8.15.10.2342
15:42:57: GL_VENDOR = Intel
15:42:57: GL_RENDERER = Intel(R) HD Graphics Family
15:42:57: GL_EXTENSIONS = GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_vertex_array_object
15:42:57: Supported WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_EXT_pixel_format_packed_float
15:42:57: ***************************
15:42:57: *** GL Renderer Started ***
15:42:57: ***************************
15:42:59: Registering ResourceManager for type GpuProgram
15:42:59: GLSL support detected
15:42:59: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
15:42:59: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: [GL] : Valid FBO targets PF_UNKNOWN PF_A8 PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
15:42:59: RenderSystem capabilities
15:42:59: -------------------------
15:42:59: RenderSystem Name: OpenGL Rendering Subsystem
15:42:59: GPU Vendor: intel
15:42:59: Device Name: Intel(R) HD Graphics Family
15:42:59: Driver Version: 3.0.0.0
15:42:59: * Fixed function pipeline: yes
15:42:59: * Hardware generation of mipmaps: no
15:42:59: * Texture blending: yes
15:42:59: * Anisotropic texture filtering: yes
15:42:59: * Dot product texture operation: yes
15:42:59: * Cube mapping: yes
15:42:59: * Hardware stencil buffer: yes
15:42:59: - Stencil depth: 8
15:42:59: - Two sided stencil support: yes
15:42:59: - Wrap stencil values: yes
15:42:59: * Hardware vertex / index buffers: yes
15:42:59: * Vertex programs: yes
15:42:59: * Number of floating-point constants for vertex programs: 256
15:42:59: * Number of integer constants for vertex programs: 0
15:42:59: * Number of boolean constants for vertex programs: 0
15:42:59: * Fragment programs: yes
15:42:59: * Number of floating-point constants for fragment programs: 256
15:42:59: * Number of integer constants for fragment programs: 0
15:42:59: * Number of boolean constants for fragment programs: 0
15:42:59: * Geometry programs: no
15:42:59: * Number of floating-point constants for geometry programs: 26478
15:42:59: * Number of integer constants for geometry programs: 24832
15:42:59: * Number of boolean constants for geometry programs: 11897
15:42:59: * Supported Shader Profiles: arbfp1 arbvp1 glsl
15:42:59: * Texture Compression: yes
15:42:59: - DXT: yes
15:42:59: - VTC: no
15:42:59: - PVRTC: no
15:42:59: * Scissor Rectangle: yes
15:42:59: * Hardware Occlusion Query: yes
15:42:59: * User clip planes: yes
15:42:59: * VET_UBYTE4 vertex element type: yes
15:42:59: * Infinite far plane projection: yes
15:42:59: * Hardware render-to-texture: yes
15:42:59: * Floating point textures: yes
15:42:59: * Non-power-of-two textures: yes
15:42:59: * Volume textures: yes
15:42:59: * Multiple Render Targets: 8
15:42:59: - With different bit depths: yes
15:42:59: * Point Sprites: yes
15:42:59: * Extended point parameters: yes
15:42:59: * Max Point Size: 255
15:42:59: * Vertex texture fetch: yes
15:42:59: * Number of world matrices: 0
15:42:59: * Number of texture units: 16
15:42:59: * Stencil buffer depth: 8
15:42:59: * Number of vertex blend matrices: 0
15:42:59: - Max vertex textures: 16
15:42:59: - Vertex textures shared: yes
15:42:59: * Render to Vertex Buffer : no
15:42:59: * GL 1.5 without VBO workaround: no
15:42:59: * Frame Buffer objects: yes
15:42:59: * Frame Buffer objects (ARB extension): no
15:42:59: * Frame Buffer objects (ATI extension): no
15:42:59: * PBuffer support: yes
15:42:59: * GL 1.5 without HW-occlusion workaround: no
15:42:59: Registering ResourceManager for type Texture
15:42:59: Using FSAA from GL_ARB_multisample extension.
15:42:59: DefaultWorkQueue('Root') initialising on thread main.
15:42:59: Particle Renderer Type 'billboard' registered
15:42:59: SceneManagerFactory for type 'OctreeSceneManager' registered.
15:42:59: SceneManagerFactory for type 'TerrainSceneManager' registered.
15:42:59: Render window size 1366 x 768
15:43:00: DPI is 96
15:43:00: Added resource location 'C:\ProgramData\Kubat Software\Aggressors Ancient Rome\OgreResources\' of type 'FileSystem' to resource group 'General'
15:43:00: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Resources\graphics\materials\' of type 'FileSystem' to resource group 'General' with recursive option
15:43:00: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Resources\graphics\models\' of type 'FileSystem' to resource group 'General' with recursive option
15:43:00: Initialising resource group General
15:43:00: Parsing scripts for resource group General
15:43:00: Parsing script AAA.material
15:43:00: Parsing script Materials.material
15:43:00: Parsing script scripts/Other/AAA.material
15:43:00: Parsing script scripts/Other/Materials.material
15:43:00: Finished parsing scripts for resource group General
15:43:01: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\Graphics\' of type 'FileSystem' to resource group 'General' with recursive option
15:43:02: Font Cinzel-Regular is not installed
15:43:02: Font is installed - Nyala
15:43:05: Texture: allgui.png: Loading 1 faces(PF_A8R8G8B8,1024x2048x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x2048x1.
15:43:06: Texture: icons.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:06: Texture: innerWindow.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:06: Parsing scripts for resource group Autodetect
15:43:06: Finished parsing scripts for resource group Autodetect
15:43:06: Parsing scripts for resource group Bootstrap
15:43:06: Parsing script OgreCore.material
15:43:06: Parsing script Ogre.fontdef
15:43:06: Parsing script OgreDebugPanel.overlay
15:43:06: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
15:43:06: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:07: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:43:07: Finished parsing scripts for resource group Bootstrap
15:43:07: Parsing scripts for resource group Internal
15:43:07: Finished parsing scripts for resource group Internal
15:43:29: Creating resource group mod
15:43:29: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\' of type 'FileSystem' to resource group 'mod'
15:43:29: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\Graphics\Textures\High\' of type 'FileSystem' to resource group 'mod'
15:43:29: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\Graphics\Sky\' of type 'FileSystem' to resource group 'mod' with recursive option
15:43:29: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\Resources\' of type 'FileSystem' to resource group 'mod'
15:43:29: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\CoatOfArms\' of type 'FileSystem' to resource group 'mod'
15:43:29: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\Units\' of type 'FileSystem' to resource group 'mod'
15:43:29: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\UnitBehaviorModels\' of type 'FileSystem' to resource group 'mod'
15:43:29: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\Models\' of type 'FileSystem' to resource group 'mod'
15:43:29: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\Graphics\Cursors\' of type 'FileSystem' to resource group 'mod' with recursive option
15:43:29: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\UnitIcons\' of type 'FileSystem' to resource group 'mod'
15:43:29: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\Flags\' of type 'FileSystem' to resource group 'mod'
15:43:29: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\AmbientModels\' of type 'FileSystem' to resource group 'mod'
15:43:29: Added resource location 'C:\ProgramData\Kubat Software\Aggressors Ancient Rome\ModResources\' of type 'FileSystem' to resource group 'mod'
15:43:29: Initialising resource group mod
15:43:29: Parsing scripts for resource group mod
15:43:29: Parsing script AAAUnits.material
15:43:29: Parsing script AAA.material
15:43:29: Parsing script ModMaterials.material
15:43:30: Parsing script AAACursors.material
15:43:30: Parsing script ModCursors.material
15:43:30: Parsing script Flag.material
15:43:30: Parsing script AmbientMaterials.material
15:43:30: Parsing script flagMaterials.material
15:43:30: Finished parsing scripts for resource group mod
15:43:30: Loading resource group 'mod' - Resources: 1 World Geometry: 1
15:43:30: Texture: defaultUnitAlpha.png: Loading 1 faces(PF_A8R8G8B8,4x4x1) with 2 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
15:43:30: Texture: bitwise.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:30: Texture: Units.Warrior.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:30: Texture: damagePerson.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:30: Texture: Units.RomanTown.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:30: Texture: Units.RomanTownDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:30: Texture: Units.LargeCity.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:31: Texture: Units.LargeCityDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:31: Texture: Units.Shipyard.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:31: Texture: Units.ShipyardDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:31: Texture: Units.Blacksmith.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:31: Texture: Units.BlacksmithDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:31: Texture: Units.DefensiveWall.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:31: Texture: Units.DefensiveWallDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:31: Texture: Units.Fort.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:32: Texture: Units.FortDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.PatrolTower.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.PatrolTowerDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.Stable.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:32: Texture: Units.StableDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.Temple.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.TempleDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.Settler.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.SettlerDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.Nomad.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.NomadDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.WarriorDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.WarriorBasic.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.WarriorBasicDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.WarriorAdvanced.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.WarriorAdvancedDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.WarriorExpert.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.WarriorExpertDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.Hoplite.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.HopliteDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.GreekBasic.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.GreekBasicDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.GreekAdvanced.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.GreekAdvancedDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.GreekExpert.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.GreekExpertDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.Legionary.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.LegionaryDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.RomanBasic.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.RomanBasicDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.RomanAdvanced.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.RomanAdvancedDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.RomanExpert.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.RomanExpertDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.CarthageBasic.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.CarthageBasicDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.CarthageAdvanced.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.CarthageAdvancedDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:34: Texture: Units.CarthageExpert.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:34: Texture: Units.CarthageExpertDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:34: Texture: Units.PersianBasic.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:34: Texture: Units.PersianBasicDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:34: Texture: Units.PersianAdvanced.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:34: Texture: Units.PersianAdvancedDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:34: Texture: Units.PersianExpert.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:34: Texture: Units.PersianExpertDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:34: Texture: Units.LightCavalry.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:34: Texture: Units.LightCavalryDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:34: Texture: Units.HeavyCavalry.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:34: Texture: Units.HeavyCavalryDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:34: Texture: Units.WagonAlpha.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:35: Texture: Units.Wagon.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:35: Texture: Units.WagonDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.Boat.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.BoatDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.NavalTransportAlpha.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.NavalTranspor.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.NavalTransportDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.TriremeAlpha.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.Trirem.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.TriremDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.IronMine.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:35: Texture: Units.IronMineDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.GoldMineAlpha.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.GoldMine.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.GoldMineDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: ruins.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.StoneMineAlpha.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.StoneMine.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:35: Texture: Units.StoneMineDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:36: Texture: Units.CoalMine.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:36: Texture: Units.CoalMineDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:36: Texture: Units.Horse1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:36: Texture: Units.Horse1Damaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:36: Texture: Units.Horse2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:36: Texture: Units.Horse2Damaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:36: Texture: Units.Horse3.png: Loading 1 faces(PF_SHORT_RGBA,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_SHORT_RGBA,512x512x1.
15:43:36: Texture: Units.Horse3Damaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:36: Texture: Units.Horse4.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:36: Texture: Units.Horse4Damaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:36: Texture: Units.Horse5.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:36: Texture: Units.Horse5Damaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:36: Texture: ArrowHighlight.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
15:43:36: Texture: bridge.png: Loading 1 faces(PF_R8G8B8,150x250x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,150x250x1.
15:43:36: Texture: improvedBridge.png: Loading 1 faces(PF_R8G8B8,150x250x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,150x250x1.
15:43:36: Texture: romancrane.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:36: Texture: romancraneAlpha.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:36: Texture: fortifyStockade.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
15:43:36: Texture: fortifyStockadeAlpha.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
15:43:36: Texture: UnitBehavior.CityWalls.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:36: Texture: Clouds.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:37: Texture: Clouds2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:37: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:37: Texture: wake.png: Loading 1 faces(PF_A8R8G8B8,140x236x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,140x236x1.
15:43:37: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: smoke3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: smoke4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: trees.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 10 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
15:43:37: Texture: waves.dds: Loading 1 faces(PF_DXT3,256x256x1) with 8 custom mipmaps from Image. Internal format is PF_DXT3,256x256x1.
15:43:37: Texture: sky.jpg: Loading 6 faces(PF_R8G8B8,512x512x1) with 3 generated mipmaps from multiple Images. Internal format is PF_X8R8G8B8,512x512x1.
15:43:37: Texture: sky_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
15:43:37: Texture: sky_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
15:43:37: Texture: sky_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
15:43:37: Texture: sky_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
15:43:37: Texture: sky_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
15:43:37: Texture: sky_dn.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
15:43:37: Texture: transparent.png: Loading 1 faces(PF_A8R8G8B8,1x1x1) with 1 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x1x1.
15:43:37: Texture: shadow.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: shadowBoat.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: shadowWagon.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: shadowHorse.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: shadowResource.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: shadowFlag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: shadowPatrolTower.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: shadowDefensiveWall.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: shadowShipyard.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:37: Texture: shadowTown.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: shadowCrane.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: shadowCity.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: shadowLargeCity.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:38: Texture: flag-default.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:38: Texture: flagOverlay.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:38: Texture: flagshape.png: Loading 1 faces(PF_A8R8G8B8,800x480x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,800x480x1.
15:43:38: Texture: flagbackground.png: Loading 1 faces(PF_A8R8G8B8,800x480x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,800x480x1.
15:43:38: Texture: flagdamage.png: Loading 1 faces(PF_A8R8G8B8,800x480x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,800x480x1.
15:43:38: Texture: flag.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:38: Texture: AttackCursorArrows.png: Loading 1 faces(PF_A8R8G8B8,206x560x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,206x560x1.
15:43:38: Texture: LoadCursorArrows.png: Loading 1 faces(PF_A8R8G8B8,206x560x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,206x560x1.
15:43:38: Texture: TutorialArrows.png: Loading 1 faces(PF_A8R8G8B8,206x560x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,206x560x1.
15:43:38: Texture: RoundCursor.png: Loading 1 faces(PF_A8R8G8B8,380x380x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,380x380x1.
15:43:38: Texture: TutorialCursor.png: Loading 1 faces(PF_A8R8G8B8,380x380x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,380x380x1.
15:43:38: Texture: NotAllowedCursor.png: Loading 1 faces(PF_A8R8G8B8,380x380x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,380x380x1.
15:43:38: Texture: UnitHighlight.png: Loading 1 faces(PF_A8R8G8B8,640x1536x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x1536x1.
15:43:39: Texture: whiteCursor.png: Loading 1 faces(PF_A8R8G8B8,290x290x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,290x290x1.
15:43:39: Texture: UnitHighlightCenter.png: Loading 1 faces(PF_A8R8G8B8,512x1152x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1152x1.
15:43:39: Texture: Ambient.Raven.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:39: Texture: Ambient.Seagull.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:39: Texture: Ambient.Eagle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:39: Texture: Ambient.EagleAlpha.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:39: Texture: Ambient.Dolphin.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:39: Texture: Ambient.Deer.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:39: Texture: Ambient.Deer2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:39: Texture: Ambient.Deer3.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:39: Texture: Ambient.Boar.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:39: Texture: Ambient.Boar2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:39: Texture: Ambient.Boar3.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:39: Texture: Ambient.Boar4.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:39: Texture: Ambient.Fish.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:40: Texture: flag-antigonidDynastai.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-athens.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-bosprankingdom.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-carthage.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-celticTribes.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-daciantribes.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-epeiros.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-gallaecitribes.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-germanTribes.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-iberiaTribes.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-kingdomOfArdiaei.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-kingdomofpergamon.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-macedon.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-massilia.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-pontus.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-ptolemaicempire.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-roman_empire.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-seleucidEmpire.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-sparta.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-thracians.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Finished loading resource group mod
15:43:41: Texture: bitmaps.dds: Loading 1 faces(PF_DXT3,4096x4096x1) with 3 custom mipmaps from Image. Internal format is PF_DXT3,4096x4096x1.
15:43:41: OGRE EXCEPTION(3:RenderingAPIException): Zero sized texture surface on texture patterns.dds face 0 mipmap 0. Probably, the GL driver refused to create the texture. in GLTexture::_createSurfaceList at D:\Mogre BUILD 2012-10\BuildOutput\Main\OgreSrc\ogre\RenderSystems\GL\src\OgreGLTexture.cpp (line 406)
15:43:41: DefaultWorkQueue('Root') shutting down on thread main.
15:43:41: *-*-* OGRE Shutdown
15:43:41: Unregistering ResourceManager for type Compositor
15:43:41: Unregistering ResourceManager for type Font
15:43:41: Unregistering ResourceManager for type Skeleton
15:43:41: Unregistering ResourceManager for type Mesh
15:43:41: Unregistering ResourceManager for type HighLevelGpuProgram
15:43:41: Uninstalling plugin: Octree & Terrain Scene Manager
15:43:41: Plugin successfully uninstalled
15:43:41: Unloading library Plugin_OctreeSceneManager
15:43:41: Uninstalling plugin: ParticleFX
15:43:41: Plugin successfully uninstalled
15:43:41: Unloading library Plugin_ParticleFX
15:43:41: Uninstalling plugin: Cg Program Manager
15:43:41: Plugin successfully uninstalled
15:43:41: Unloading library Plugin_CgProgramManager
15:43:41: Uninstalling plugin: GL RenderSystem
15:43:41: Unregistering ResourceManager for type GpuProgram
15:43:41: *** Stopping Win32GL Subsystem ***
15:43:41: Unregistering ResourceManager for type Texture
15:43:41: Plugin successfully uninstalled
15:43:41: Unloading library RenderSystem_GL
15:43:41: Unregistering ResourceManager for type Material
Error Log as follows:
15:42:57: Creating resource group General
15:42:57: Creating resource group Internal
15:42:57: Creating resource group Autodetect
15:42:57: SceneManagerFactory for type 'DefaultSceneManager' registered.
15:42:57: Registering ResourceManager for type Material
15:42:57: Registering ResourceManager for type Mesh
15:42:57: Registering ResourceManager for type Skeleton
15:42:57: MovableObjectFactory for type 'ParticleSystem' registered.
15:42:57: OverlayElementFactory for type Panel registered.
15:42:57: OverlayElementFactory for type BorderPanel registered.
15:42:57: OverlayElementFactory for type TextArea registered.
15:42:57: Registering ResourceManager for type Font
15:42:57: ArchiveFactory for archive type FileSystem registered.
15:42:57: ArchiveFactory for archive type Zip registered.
15:42:57: DDS codec registering
15:42:57: FreeImage version: 3.15.3
15:42:57: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
15:42:57: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
15:42:57: PVRTC codec registering
15:42:57: Registering ResourceManager for type HighLevelGpuProgram
15:42:57: Registering ResourceManager for type Compositor
15:42:57: MovableObjectFactory for type 'Entity' registered.
15:42:57: MovableObjectFactory for type 'Light' registered.
15:42:57: MovableObjectFactory for type 'BillboardSet' registered.
15:42:57: MovableObjectFactory for type 'ManualObject' registered.
15:42:57: MovableObjectFactory for type 'BillboardChain' registered.
15:42:57: MovableObjectFactory for type 'RibbonTrail' registered.
15:42:57: *-*-* OGRE Initialising
15:42:57: *-*-* Version 1.7.4 (Cthugha)
15:42:57: Version 1.0020634
15:42:57: Application path C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\
15:42:57: Executing path C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome
15:42:57: Startup path C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome
15:42:57: Product version 1.0.0.0
15:42:57: Build date 08/22/18 10:27:51
15:42:57: Loading library RenderSystem_GL
15:42:57: Installing plugin: GL RenderSystem
15:42:57: OpenGL Rendering Subsystem created.
15:42:57: Plugin successfully installed
15:42:57: Loading library Plugin_CgProgramManager
15:42:57: Installing plugin: Cg Program Manager
15:42:57: Plugin successfully installed
15:42:57: Loading library Plugin_ParticleFX
15:42:57: Installing plugin: ParticleFX
15:42:57: Particle Emitter Type 'Point' registered
15:42:57: Particle Emitter Type 'Box' registered
15:42:57: Particle Emitter Type 'Ellipsoid' registered
15:42:57: Particle Emitter Type 'Cylinder' registered
15:42:57: Particle Emitter Type 'Ring' registered
15:42:57: Particle Emitter Type 'HollowEllipsoid' registered
15:42:57: Particle Affector Type 'LinearForce' registered
15:42:57: Particle Affector Type 'ColourFader' registered
15:42:57: Particle Affector Type 'ColourFader2' registered
15:42:57: Particle Affector Type 'ColourImage' registered
15:42:57: Particle Affector Type 'ColourInterpolator' registered
15:42:57: Particle Affector Type 'Scaler' registered
15:42:57: Particle Affector Type 'Rotator' registered
15:42:57: Particle Affector Type 'DirectionRandomiser' registered
15:42:57: Particle Affector Type 'DeflectorPlane' registered
15:42:57: Plugin successfully installed
15:42:57: Loading library Plugin_OctreeSceneManager
15:42:57: Installing plugin: Octree & Terrain Scene Manager
15:42:57: Plugin successfully installed
15:42:57: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Resources\graphics\materials\scripts\gui' of type 'FileSystem' to resource group 'General'
15:42:57: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Resources\graphics\materials\programs' of type 'FileSystem' to resource group 'General'
15:42:57: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Resources\graphics\materials\scripts\Other' of type 'FileSystem' to resource group 'General'
15:42:57: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Resources\graphics\materials\textures\gui' of type 'FileSystem' to resource group 'General'
15:42:57: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Resources\graphics\materials\textures\Other' of type 'FileSystem' to resource group 'General'
15:42:57: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Resources\graphics\models\Other' of type 'FileSystem' to resource group 'General'
15:42:57: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Resources\graphics\other\' of type 'FileSystem' to resource group 'General'
15:42:57: Creating resource group Bootstrap
15:42:57: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Resources\graphics\debug\OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
15:42:57: Video modes found:
15:42:57: 1024 x 768
15:42:57: 1280 x 600
15:42:57: 1280 x 720
15:42:57: 1280 x 768
15:42:57: 1360 x 768
15:42:57: 1366 x 768
15:42:57: 640 x 480
15:42:57: 800 x 600
15:42:57: Video mode - 1366 x 768
15:42:57: Current resolution 1366 x 768
15:42:57: Max resolution 1366 x 768
15:42:57: Maximal size 1378 x 780
15:42:57: Initial size 1366 x 768
15:42:57: DPI awareness=False
15:42:57: Window resized to 284x261
15:42:57: Window resized to 284x261
15:42:57: Window resized to 1382x744
15:42:57: Window resized to 1382x744
15:42:57: Window resized to 1366x768
15:42:57: Window Rectangle size 1366 x 768, fullscreen=True
15:42:57: Window size 1366 x 768
15:42:57: renderSystem=OpenGL Rendering Subsystem,videoMode=1366 x 768,fullScreen=True,gameShadowsType=FAKE,terrainDetails=1,showFog=True,advanceRenderingTechniques=True,staticGeometryDetails=0,textureDetails=1,vSync=True,dpiAwareness=False,fsaa=2
15:42:57: CPU Identifier & Features
15:42:57: -------------------------
15:42:57: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz
15:42:57: * SSE: yes
15:42:57: * SSE2: yes
15:42:57: * SSE3: yes
15:42:57: * MMX: yes
15:42:57: * MMXEXT: yes
15:42:57: * 3DNOW: no
15:42:57: * 3DNOWEXT: no
15:42:57: * CMOV: yes
15:42:57: * TSC: yes
15:42:57: * FPU: yes
15:42:57: * PRO: yes
15:42:57: * HT: no
15:42:57: -------------------------
15:42:57: *** Starting Win32GL Subsystem ***
15:42:57: GLRenderSystem::_createRenderWindow "Main RenderWindow", 1366x768 fullscreen miscParams: FSAA=4 FSAAHint=Quality externalWindowHandle=2033094 vsync=true
15:42:57: GL_VERSION = 3.0.0 - Build 8.15.10.2342
15:42:57: GL_VENDOR = Intel
15:42:57: GL_RENDERER = Intel(R) HD Graphics Family
15:42:57: GL_EXTENSIONS = GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_vertex_array_object
15:42:57: Supported WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_EXT_pixel_format_packed_float
15:42:57: ***************************
15:42:57: *** GL Renderer Started ***
15:42:57: ***************************
15:42:59: Registering ResourceManager for type GpuProgram
15:42:59: GLSL support detected
15:42:59: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
15:42:59: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
15:42:59: [GL] : Valid FBO targets PF_UNKNOWN PF_A8 PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
15:42:59: RenderSystem capabilities
15:42:59: -------------------------
15:42:59: RenderSystem Name: OpenGL Rendering Subsystem
15:42:59: GPU Vendor: intel
15:42:59: Device Name: Intel(R) HD Graphics Family
15:42:59: Driver Version: 3.0.0.0
15:42:59: * Fixed function pipeline: yes
15:42:59: * Hardware generation of mipmaps: no
15:42:59: * Texture blending: yes
15:42:59: * Anisotropic texture filtering: yes
15:42:59: * Dot product texture operation: yes
15:42:59: * Cube mapping: yes
15:42:59: * Hardware stencil buffer: yes
15:42:59: - Stencil depth: 8
15:42:59: - Two sided stencil support: yes
15:42:59: - Wrap stencil values: yes
15:42:59: * Hardware vertex / index buffers: yes
15:42:59: * Vertex programs: yes
15:42:59: * Number of floating-point constants for vertex programs: 256
15:42:59: * Number of integer constants for vertex programs: 0
15:42:59: * Number of boolean constants for vertex programs: 0
15:42:59: * Fragment programs: yes
15:42:59: * Number of floating-point constants for fragment programs: 256
15:42:59: * Number of integer constants for fragment programs: 0
15:42:59: * Number of boolean constants for fragment programs: 0
15:42:59: * Geometry programs: no
15:42:59: * Number of floating-point constants for geometry programs: 26478
15:42:59: * Number of integer constants for geometry programs: 24832
15:42:59: * Number of boolean constants for geometry programs: 11897
15:42:59: * Supported Shader Profiles: arbfp1 arbvp1 glsl
15:42:59: * Texture Compression: yes
15:42:59: - DXT: yes
15:42:59: - VTC: no
15:42:59: - PVRTC: no
15:42:59: * Scissor Rectangle: yes
15:42:59: * Hardware Occlusion Query: yes
15:42:59: * User clip planes: yes
15:42:59: * VET_UBYTE4 vertex element type: yes
15:42:59: * Infinite far plane projection: yes
15:42:59: * Hardware render-to-texture: yes
15:42:59: * Floating point textures: yes
15:42:59: * Non-power-of-two textures: yes
15:42:59: * Volume textures: yes
15:42:59: * Multiple Render Targets: 8
15:42:59: - With different bit depths: yes
15:42:59: * Point Sprites: yes
15:42:59: * Extended point parameters: yes
15:42:59: * Max Point Size: 255
15:42:59: * Vertex texture fetch: yes
15:42:59: * Number of world matrices: 0
15:42:59: * Number of texture units: 16
15:42:59: * Stencil buffer depth: 8
15:42:59: * Number of vertex blend matrices: 0
15:42:59: - Max vertex textures: 16
15:42:59: - Vertex textures shared: yes
15:42:59: * Render to Vertex Buffer : no
15:42:59: * GL 1.5 without VBO workaround: no
15:42:59: * Frame Buffer objects: yes
15:42:59: * Frame Buffer objects (ARB extension): no
15:42:59: * Frame Buffer objects (ATI extension): no
15:42:59: * PBuffer support: yes
15:42:59: * GL 1.5 without HW-occlusion workaround: no
15:42:59: Registering ResourceManager for type Texture
15:42:59: Using FSAA from GL_ARB_multisample extension.
15:42:59: DefaultWorkQueue('Root') initialising on thread main.
15:42:59: Particle Renderer Type 'billboard' registered
15:42:59: SceneManagerFactory for type 'OctreeSceneManager' registered.
15:42:59: SceneManagerFactory for type 'TerrainSceneManager' registered.
15:42:59: Render window size 1366 x 768
15:43:00: DPI is 96
15:43:00: Added resource location 'C:\ProgramData\Kubat Software\Aggressors Ancient Rome\OgreResources\' of type 'FileSystem' to resource group 'General'
15:43:00: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Resources\graphics\materials\' of type 'FileSystem' to resource group 'General' with recursive option
15:43:00: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Resources\graphics\models\' of type 'FileSystem' to resource group 'General' with recursive option
15:43:00: Initialising resource group General
15:43:00: Parsing scripts for resource group General
15:43:00: Parsing script AAA.material
15:43:00: Parsing script Materials.material
15:43:00: Parsing script scripts/Other/AAA.material
15:43:00: Parsing script scripts/Other/Materials.material
15:43:00: Finished parsing scripts for resource group General
15:43:01: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\Graphics\' of type 'FileSystem' to resource group 'General' with recursive option
15:43:02: Font Cinzel-Regular is not installed
15:43:02: Font is installed - Nyala
15:43:05: Texture: allgui.png: Loading 1 faces(PF_A8R8G8B8,1024x2048x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x2048x1.
15:43:06: Texture: icons.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:06: Texture: innerWindow.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:06: Parsing scripts for resource group Autodetect
15:43:06: Finished parsing scripts for resource group Autodetect
15:43:06: Parsing scripts for resource group Bootstrap
15:43:06: Parsing script OgreCore.material
15:43:06: Parsing script Ogre.fontdef
15:43:06: Parsing script OgreDebugPanel.overlay
15:43:06: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
15:43:06: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:07: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:43:07: Finished parsing scripts for resource group Bootstrap
15:43:07: Parsing scripts for resource group Internal
15:43:07: Finished parsing scripts for resource group Internal
15:43:29: Creating resource group mod
15:43:29: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\' of type 'FileSystem' to resource group 'mod'
15:43:29: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\Graphics\Textures\High\' of type 'FileSystem' to resource group 'mod'
15:43:29: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\Graphics\Sky\' of type 'FileSystem' to resource group 'mod' with recursive option
15:43:29: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\Resources\' of type 'FileSystem' to resource group 'mod'
15:43:29: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\CoatOfArms\' of type 'FileSystem' to resource group 'mod'
15:43:29: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\Units\' of type 'FileSystem' to resource group 'mod'
15:43:29: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\UnitBehaviorModels\' of type 'FileSystem' to resource group 'mod'
15:43:29: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\Models\' of type 'FileSystem' to resource group 'mod'
15:43:29: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\Graphics\Cursors\' of type 'FileSystem' to resource group 'mod' with recursive option
15:43:29: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\UnitIcons\' of type 'FileSystem' to resource group 'mod'
15:43:29: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\Flags\' of type 'FileSystem' to resource group 'mod'
15:43:29: Added resource location 'C:\Program Files (x86)\Kubat Software\Aggressors Ancient Rome\bin\Mods\ancient_rome\AmbientModels\' of type 'FileSystem' to resource group 'mod'
15:43:29: Added resource location 'C:\ProgramData\Kubat Software\Aggressors Ancient Rome\ModResources\' of type 'FileSystem' to resource group 'mod'
15:43:29: Initialising resource group mod
15:43:29: Parsing scripts for resource group mod
15:43:29: Parsing script AAAUnits.material
15:43:29: Parsing script AAA.material
15:43:29: Parsing script ModMaterials.material
15:43:30: Parsing script AAACursors.material
15:43:30: Parsing script ModCursors.material
15:43:30: Parsing script Flag.material
15:43:30: Parsing script AmbientMaterials.material
15:43:30: Parsing script flagMaterials.material
15:43:30: Finished parsing scripts for resource group mod
15:43:30: Loading resource group 'mod' - Resources: 1 World Geometry: 1
15:43:30: Texture: defaultUnitAlpha.png: Loading 1 faces(PF_A8R8G8B8,4x4x1) with 2 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
15:43:30: Texture: bitwise.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:30: Texture: Units.Warrior.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:30: Texture: damagePerson.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:30: Texture: Units.RomanTown.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:30: Texture: Units.RomanTownDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:30: Texture: Units.LargeCity.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:31: Texture: Units.LargeCityDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:31: Texture: Units.Shipyard.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:31: Texture: Units.ShipyardDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:31: Texture: Units.Blacksmith.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:31: Texture: Units.BlacksmithDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:31: Texture: Units.DefensiveWall.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:31: Texture: Units.DefensiveWallDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:31: Texture: Units.Fort.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:32: Texture: Units.FortDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.PatrolTower.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.PatrolTowerDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.Stable.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:32: Texture: Units.StableDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.Temple.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.TempleDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.Settler.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.SettlerDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.Nomad.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.NomadDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.WarriorDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.WarriorBasic.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.WarriorBasicDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.WarriorAdvanced.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.WarriorAdvancedDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.WarriorExpert.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:32: Texture: Units.WarriorExpertDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.Hoplite.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.HopliteDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.GreekBasic.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.GreekBasicDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.GreekAdvanced.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.GreekAdvancedDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.GreekExpert.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.GreekExpertDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.Legionary.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.LegionaryDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.RomanBasic.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.RomanBasicDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.RomanAdvanced.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.RomanAdvancedDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.RomanExpert.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.RomanExpertDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.CarthageBasic.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.CarthageBasicDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.CarthageAdvanced.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:33: Texture: Units.CarthageAdvancedDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:34: Texture: Units.CarthageExpert.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:34: Texture: Units.CarthageExpertDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:34: Texture: Units.PersianBasic.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:34: Texture: Units.PersianBasicDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:34: Texture: Units.PersianAdvanced.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:34: Texture: Units.PersianAdvancedDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:34: Texture: Units.PersianExpert.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:34: Texture: Units.PersianExpertDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:34: Texture: Units.LightCavalry.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:34: Texture: Units.LightCavalryDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:34: Texture: Units.HeavyCavalry.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:34: Texture: Units.HeavyCavalryDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:34: Texture: Units.WagonAlpha.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:35: Texture: Units.Wagon.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:35: Texture: Units.WagonDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.Boat.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.BoatDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.NavalTransportAlpha.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.NavalTranspor.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.NavalTransportDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.TriremeAlpha.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.Trirem.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.TriremDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.IronMine.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:35: Texture: Units.IronMineDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.GoldMineAlpha.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.GoldMine.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.GoldMineDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: ruins.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.StoneMineAlpha.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:35: Texture: Units.StoneMine.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:35: Texture: Units.StoneMineDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:36: Texture: Units.CoalMine.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:36: Texture: Units.CoalMineDamaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:36: Texture: Units.Horse1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:36: Texture: Units.Horse1Damaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:36: Texture: Units.Horse2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:36: Texture: Units.Horse2Damaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:36: Texture: Units.Horse3.png: Loading 1 faces(PF_SHORT_RGBA,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_SHORT_RGBA,512x512x1.
15:43:36: Texture: Units.Horse3Damaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:36: Texture: Units.Horse4.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:36: Texture: Units.Horse4Damaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:36: Texture: Units.Horse5.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:36: Texture: Units.Horse5Damaged.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:36: Texture: ArrowHighlight.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
15:43:36: Texture: bridge.png: Loading 1 faces(PF_R8G8B8,150x250x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,150x250x1.
15:43:36: Texture: improvedBridge.png: Loading 1 faces(PF_R8G8B8,150x250x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,150x250x1.
15:43:36: Texture: romancrane.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:36: Texture: romancraneAlpha.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:36: Texture: fortifyStockade.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
15:43:36: Texture: fortifyStockadeAlpha.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
15:43:36: Texture: UnitBehavior.CityWalls.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:36: Texture: Clouds.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:37: Texture: Clouds2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
15:43:37: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:37: Texture: wake.png: Loading 1 faces(PF_A8R8G8B8,140x236x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,140x236x1.
15:43:37: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: smoke3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: smoke4.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: trees.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 10 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1.
15:43:37: Texture: waves.dds: Loading 1 faces(PF_DXT3,256x256x1) with 8 custom mipmaps from Image. Internal format is PF_DXT3,256x256x1.
15:43:37: Texture: sky.jpg: Loading 6 faces(PF_R8G8B8,512x512x1) with 3 generated mipmaps from multiple Images. Internal format is PF_X8R8G8B8,512x512x1.
15:43:37: Texture: sky_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
15:43:37: Texture: sky_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
15:43:37: Texture: sky_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
15:43:37: Texture: sky_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
15:43:37: Texture: sky_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
15:43:37: Texture: sky_dn.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
15:43:37: Texture: transparent.png: Loading 1 faces(PF_A8R8G8B8,1x1x1) with 1 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x1x1.
15:43:37: Texture: shadow.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: shadowBoat.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: shadowWagon.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: shadowHorse.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: shadowResource.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: shadowFlag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: shadowPatrolTower.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: shadowDefensiveWall.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: shadowShipyard.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:37: Texture: shadowTown.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: shadowCrane.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: shadowCity.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:37: Texture: shadowLargeCity.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:43:38: Texture: flag-default.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:38: Texture: flagOverlay.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:38: Texture: flagshape.png: Loading 1 faces(PF_A8R8G8B8,800x480x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,800x480x1.
15:43:38: Texture: flagbackground.png: Loading 1 faces(PF_A8R8G8B8,800x480x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,800x480x1.
15:43:38: Texture: flagdamage.png: Loading 1 faces(PF_A8R8G8B8,800x480x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,800x480x1.
15:43:38: Texture: flag.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:38: Texture: AttackCursorArrows.png: Loading 1 faces(PF_A8R8G8B8,206x560x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,206x560x1.
15:43:38: Texture: LoadCursorArrows.png: Loading 1 faces(PF_A8R8G8B8,206x560x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,206x560x1.
15:43:38: Texture: TutorialArrows.png: Loading 1 faces(PF_A8R8G8B8,206x560x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,206x560x1.
15:43:38: Texture: RoundCursor.png: Loading 1 faces(PF_A8R8G8B8,380x380x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,380x380x1.
15:43:38: Texture: TutorialCursor.png: Loading 1 faces(PF_A8R8G8B8,380x380x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,380x380x1.
15:43:38: Texture: NotAllowedCursor.png: Loading 1 faces(PF_A8R8G8B8,380x380x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,380x380x1.
15:43:38: Texture: UnitHighlight.png: Loading 1 faces(PF_A8R8G8B8,640x1536x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x1536x1.
15:43:39: Texture: whiteCursor.png: Loading 1 faces(PF_A8R8G8B8,290x290x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,290x290x1.
15:43:39: Texture: UnitHighlightCenter.png: Loading 1 faces(PF_A8R8G8B8,512x1152x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x1152x1.
15:43:39: Texture: Ambient.Raven.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:39: Texture: Ambient.Seagull.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:39: Texture: Ambient.Eagle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:39: Texture: Ambient.EagleAlpha.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:39: Texture: Ambient.Dolphin.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:39: Texture: Ambient.Deer.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:39: Texture: Ambient.Deer2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:39: Texture: Ambient.Deer3.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:39: Texture: Ambient.Boar.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:39: Texture: Ambient.Boar2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:39: Texture: Ambient.Boar3.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:39: Texture: Ambient.Boar4.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:39: Texture: Ambient.Fish.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
15:43:40: Texture: flag-antigonidDynastai.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-athens.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-bosprankingdom.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-carthage.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-celticTribes.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-daciantribes.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-epeiros.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-gallaecitribes.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-germanTribes.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-iberiaTribes.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-kingdomOfArdiaei.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-kingdomofpergamon.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-macedon.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-massilia.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-pontus.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-ptolemaicempire.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-roman_empire.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-seleucidEmpire.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-sparta.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Texture: flag-thracians.png: Loading 1 faces(PF_A8R8G8B8,400x240x1) with 3 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x240x1.
15:43:40: Finished loading resource group mod
15:43:41: Texture: bitmaps.dds: Loading 1 faces(PF_DXT3,4096x4096x1) with 3 custom mipmaps from Image. Internal format is PF_DXT3,4096x4096x1.
15:43:41: OGRE EXCEPTION(3:RenderingAPIException): Zero sized texture surface on texture patterns.dds face 0 mipmap 0. Probably, the GL driver refused to create the texture. in GLTexture::_createSurfaceList at D:\Mogre BUILD 2012-10\BuildOutput\Main\OgreSrc\ogre\RenderSystems\GL\src\OgreGLTexture.cpp (line 406)
15:43:41: DefaultWorkQueue('Root') shutting down on thread main.
15:43:41: *-*-* OGRE Shutdown
15:43:41: Unregistering ResourceManager for type Compositor
15:43:41: Unregistering ResourceManager for type Font
15:43:41: Unregistering ResourceManager for type Skeleton
15:43:41: Unregistering ResourceManager for type Mesh
15:43:41: Unregistering ResourceManager for type HighLevelGpuProgram
15:43:41: Uninstalling plugin: Octree & Terrain Scene Manager
15:43:41: Plugin successfully uninstalled
15:43:41: Unloading library Plugin_OctreeSceneManager
15:43:41: Uninstalling plugin: ParticleFX
15:43:41: Plugin successfully uninstalled
15:43:41: Unloading library Plugin_ParticleFX
15:43:41: Uninstalling plugin: Cg Program Manager
15:43:41: Plugin successfully uninstalled
15:43:41: Unloading library Plugin_CgProgramManager
15:43:41: Uninstalling plugin: GL RenderSystem
15:43:41: Unregistering ResourceManager for type GpuProgram
15:43:41: *** Stopping Win32GL Subsystem ***
15:43:41: Unregistering ResourceManager for type Texture
15:43:41: Plugin successfully uninstalled
15:43:41: Unloading library RenderSystem_GL
15:43:41: Unregistering ResourceManager for type Material