Charging FAQ Discussion
Posted: Sat Nov 08, 2008 1:24 pm
How is this for weaving the various strands together?
CHARGE FAQ DRAFT [REVISED NOV 9 after comments - areas changed other than typo/format are italicized; asterisked line changed Nov 2 09]
ABOUT LEGAL CHARGE TARGETS: In one of many charge threads in the forums, the design team agreed that to declare a charge target you must be able to contact the target assuming no other BG moves. If when BGs do move, the intended target is no longer reachable (e.g., chargers block other chargers), then the charge is cancelled (p54). See extensive design team discussion of multiple charger issues in thread viewtopic.php?t=7273, July 2008.
Except by a legal flank or rear charge, a BG can’t declare a charge if it would hit the flank or rear of a base in the first two ranks of a file that is already (i.e., at the time of declaration) in position to fight in Impact or Melee combat.[/i] *
Shock troops do not CMT for charging without orders if failing would mean that to contact they would have to burst through friendly shock troops OR troops in position to fight in Impact or melee this turn (p58), and if they are charging without orders but due to other Impact phase events they would need to burst through friendly shock troops or troops in position to fight in Impact or Melee this turn, then their unordered charge is cancelled.
ABOUT CHARGE DIRECTION AND CHARGE PATH: Charge Direction is the intended direction of the charger after its intended wheel. Charge Path is the area of the path that will be covered by the BG as it makes its intended charge move based on the charge direction, so defining the intended charge path also automatically defines the charge direction and the place where the charger will wheel to the charge direction. Other events can later change the charge direction and path.
As I read the rules, technically charge direction needs to be declared for Evaders after they decide to Evade but before they decide on direction of evasion, and charge path needs to be declared for potential Interceptors to determine if they can successfully Intercept, which need not occur until Interceptions occur in the sequence of play. However, for simplicity and clarity, the Official FAQ states “you do need to declare the path of your charge at the time of [charge] declaration if there are potential interceptors around, in order to determine whether your chargers will cross their zone of interception.”
Charge Path and Charge Direction are both indicated physically by placing a measuring stick (or similar marker) at the outer corner of the completed intended wheel and laid along the edge of the continued path of the BG. Your wheel will be somewhere in the course of your charge move and there is no requirement it provide the shortest total path to your target. The specific rule is on page 66: “When troops who can evade are charged, their player must decide whether or not they will evade. If they are to evade, the charger then uses a measuring stick or tape to indicate the direction of the charge, which must be achievable by wheeling and which would 'legally' contact the evaders had they remained stationary.” This rule means you can’t specify a path/direction that relies on their evading out of the way, such as “wheeling through skirmishers,” and enemy skirmishers very close to your troops can limit their ability to wheel in a charge. Of course, if all targets do in fact evade out of the charge path, you can change your wheel to follow evaders (p68) or you may charge fresh targets revealed by the evade. For more on charge direction see the thread at viewtopic.php?t=6312.
In addition, the initially intended wheel must comply with what I call the “Base Hit Rule” on p53, which prohibits a wheel in the charge that would result in fewer bases being eligible to fight in Impact than moving directly ahead. Since it refers to Impact Phase eligibility, it is calculated after stepping forward and any enemy bases turning. Note that you don’t need to pick the wheel that hits the most enemy bases, just one that doesn’t reduce the bases hit below what you would get moving straight ahead.
DETAILED IMPACT PHASE SEQUENCE OF PLAY FOR CHARGES
1. Charge Declarations: For each declaration,
Designate BG that will charge and at least one legal target.
Declare on as many enemy as can be legally contacted within the charge distance, but an enemy BG is a target even if not declared if it can be legally contacted by the charge (including stepping forward), but not if friends intervene unless it later becomes a target because revealed by friends evading or routing.
There must exist some possible Charge Path that hits all declared targets assuming they stand.
2. If an interception is possible for a charge declaration, Declare the Charge Path by marking it. It must comply with the Base Hit Rule. (FAQ practice)
3. Charger rolls any necessary CMTs for charges based on any legal targets (not counting ones that might be revealed by evaders later).
4. Charger rolls CMTs to charge without orders for any shock troops who have not declared a charge.
NOTE: If they can’t contact ALL potential legal targets in charge range, then they charge all those straight ahead, or if that is not possible, the ones requiring the least wheel (p59). This may involve burst-throughs (pp48, 58-59).
5. Potential evaders now in turn declare any EVADE, and roll any required CMT to not Evade.
6. If any targets declare anEvade, Declare the Charge Direction if not already done (p66).
7. Resolve CTs for Fragmented troops being charged, then any tests triggered if they break, then any initial routs.
8. Non-charging player declares eligible INTERCEPTIONS based on declared Charge Paths.
9. Make INTERCEPTION MOVES (it is possible after charging is done that Interceptors don’t contact any Chargers). An interception that counts as a flank or rear charge cancels the target's charge (p63).
10. Make EVADE MOVES directly to “rear” or parallel to Charge Direction (p66). Evaders roll VMD (Variable Move Dice).
11. FRAGMENTED BGS which become a target because revealed by evasions now cohesion test and make an initial rout move if they fail.
For each charging BG, do steps 12 through 14 before continuing to the next charging BG::
12. IF, after Evades and after any other BG in the Charge Path becomes a target, is charged and responds as in (6)(7)(10), ALL targets have Evaded out of the Charge Path (note this means no Interceptors or revealed targets may remain are in the Charge Path), ONLY THEN
First, Charger rolls a charge VMD, and then
Second, Charger may choose to Declare new Charge Direction/Path by changing the timing and/or degree of the wheel in an attempt to catch a selected evader (p68) unless the Base Hit Rule prevents this because the change would mean fewer base contacts than by continuing the initial charge path. The changed wheel must bring the BG closer to the final position of the evader rather than farther away compared with continuing on the original charge path. Because the BG must attempt to catch evaders, it must select an evader the BG can catch in preference to one it can't and the changed charge path must be one that contacts an evader in preference to one that does not contact an evader or that contacts a new target.
13. Make all charge moves including contractions to avoid friends and stepping forward, but charges unable to make legal charge contact are cancelled.
14. Continue to Impact Phase combat resolution.
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* Official FAQ 4, III explaining "in melee" on p57 as the first 2 ranks.
CHARGE FAQ DRAFT [REVISED NOV 9 after comments - areas changed other than typo/format are italicized; asterisked line changed Nov 2 09]
ABOUT LEGAL CHARGE TARGETS: In one of many charge threads in the forums, the design team agreed that to declare a charge target you must be able to contact the target assuming no other BG moves. If when BGs do move, the intended target is no longer reachable (e.g., chargers block other chargers), then the charge is cancelled (p54). See extensive design team discussion of multiple charger issues in thread viewtopic.php?t=7273, July 2008.
Except by a legal flank or rear charge, a BG can’t declare a charge if it would hit the flank or rear of a base in the first two ranks of a file that is already (i.e., at the time of declaration) in position to fight in Impact or Melee combat.[/i] *
Shock troops do not CMT for charging without orders if failing would mean that to contact they would have to burst through friendly shock troops OR troops in position to fight in Impact or melee this turn (p58), and if they are charging without orders but due to other Impact phase events they would need to burst through friendly shock troops or troops in position to fight in Impact or Melee this turn, then their unordered charge is cancelled.
ABOUT CHARGE DIRECTION AND CHARGE PATH: Charge Direction is the intended direction of the charger after its intended wheel. Charge Path is the area of the path that will be covered by the BG as it makes its intended charge move based on the charge direction, so defining the intended charge path also automatically defines the charge direction and the place where the charger will wheel to the charge direction. Other events can later change the charge direction and path.
As I read the rules, technically charge direction needs to be declared for Evaders after they decide to Evade but before they decide on direction of evasion, and charge path needs to be declared for potential Interceptors to determine if they can successfully Intercept, which need not occur until Interceptions occur in the sequence of play. However, for simplicity and clarity, the Official FAQ states “you do need to declare the path of your charge at the time of [charge] declaration if there are potential interceptors around, in order to determine whether your chargers will cross their zone of interception.”
Charge Path and Charge Direction are both indicated physically by placing a measuring stick (or similar marker) at the outer corner of the completed intended wheel and laid along the edge of the continued path of the BG. Your wheel will be somewhere in the course of your charge move and there is no requirement it provide the shortest total path to your target. The specific rule is on page 66: “When troops who can evade are charged, their player must decide whether or not they will evade. If they are to evade, the charger then uses a measuring stick or tape to indicate the direction of the charge, which must be achievable by wheeling and which would 'legally' contact the evaders had they remained stationary.” This rule means you can’t specify a path/direction that relies on their evading out of the way, such as “wheeling through skirmishers,” and enemy skirmishers very close to your troops can limit their ability to wheel in a charge. Of course, if all targets do in fact evade out of the charge path, you can change your wheel to follow evaders (p68) or you may charge fresh targets revealed by the evade. For more on charge direction see the thread at viewtopic.php?t=6312.
In addition, the initially intended wheel must comply with what I call the “Base Hit Rule” on p53, which prohibits a wheel in the charge that would result in fewer bases being eligible to fight in Impact than moving directly ahead. Since it refers to Impact Phase eligibility, it is calculated after stepping forward and any enemy bases turning. Note that you don’t need to pick the wheel that hits the most enemy bases, just one that doesn’t reduce the bases hit below what you would get moving straight ahead.
DETAILED IMPACT PHASE SEQUENCE OF PLAY FOR CHARGES
1. Charge Declarations: For each declaration,
Designate BG that will charge and at least one legal target.
Declare on as many enemy as can be legally contacted within the charge distance, but an enemy BG is a target even if not declared if it can be legally contacted by the charge (including stepping forward), but not if friends intervene unless it later becomes a target because revealed by friends evading or routing.
There must exist some possible Charge Path that hits all declared targets assuming they stand.
2. If an interception is possible for a charge declaration, Declare the Charge Path by marking it. It must comply with the Base Hit Rule. (FAQ practice)
3. Charger rolls any necessary CMTs for charges based on any legal targets (not counting ones that might be revealed by evaders later).
4. Charger rolls CMTs to charge without orders for any shock troops who have not declared a charge.
NOTE: If they can’t contact ALL potential legal targets in charge range, then they charge all those straight ahead, or if that is not possible, the ones requiring the least wheel (p59). This may involve burst-throughs (pp48, 58-59).
5. Potential evaders now in turn declare any EVADE, and roll any required CMT to not Evade.
6. If any targets declare anEvade, Declare the Charge Direction if not already done (p66).
7. Resolve CTs for Fragmented troops being charged, then any tests triggered if they break, then any initial routs.
8. Non-charging player declares eligible INTERCEPTIONS based on declared Charge Paths.
9. Make INTERCEPTION MOVES (it is possible after charging is done that Interceptors don’t contact any Chargers). An interception that counts as a flank or rear charge cancels the target's charge (p63).
10. Make EVADE MOVES directly to “rear” or parallel to Charge Direction (p66). Evaders roll VMD (Variable Move Dice).
11. FRAGMENTED BGS which become a target because revealed by evasions now cohesion test and make an initial rout move if they fail.
For each charging BG, do steps 12 through 14 before continuing to the next charging BG::
12. IF, after Evades and after any other BG in the Charge Path becomes a target, is charged and responds as in (6)(7)(10), ALL targets have Evaded out of the Charge Path (note this means no Interceptors or revealed targets may remain are in the Charge Path), ONLY THEN
First, Charger rolls a charge VMD, and then
Second, Charger may choose to Declare new Charge Direction/Path by changing the timing and/or degree of the wheel in an attempt to catch a selected evader (p68) unless the Base Hit Rule prevents this because the change would mean fewer base contacts than by continuing the initial charge path. The changed wheel must bring the BG closer to the final position of the evader rather than farther away compared with continuing on the original charge path. Because the BG must attempt to catch evaders, it must select an evader the BG can catch in preference to one it can't and the changed charge path must be one that contacts an evader in preference to one that does not contact an evader or that contacts a new target.
13. Make all charge moves including contractions to avoid friends and stepping forward, but charges unable to make legal charge contact are cancelled.
14. Continue to Impact Phase combat resolution.
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* Official FAQ 4, III explaining "in melee" on p57 as the first 2 ranks.