PvP Etiquette
Posted: Thu Aug 16, 2018 1:01 pm
I love the PvP aspect of this game but it has its downside, mostly due to players not showing due consideration for their opponents. Here are some suggestions for PvP etiquette. Unfortunately, some of the worst offenders never check this forum. But anyway, at least we might create some objective standard by which to justify finger-wagging at miscreants. Edits are most welcome. Please post yours in response and we can discuss and I'll compile and offer it as sticky.
1. Use the chat message to advise opponents (along with fellow team members if playing 2v2) as to how long you might be available to play. For example, "I should be able to play for about two hours after I post this turn. I'll return at 0200z to check to see if you've played your turn if I don't hear back."
2. If you are beaten, or decide you don't want to play the match any more, resign -- don't just walk away and have the opponent request the Artistocrats delete the game after a week of not hearing from you.
3. If you are going to resign, advise your opponents (along with fellow team members if playing 2v2) prior to your last turn so they don't beat their brains out in the following turn figuring how to deliver the coup de grâce or escape whatever brutal trap you have set for them, only to never hear from you again.
I thought I would have more but that's about all I can come up with now. Any others?
conboy
1. Use the chat message to advise opponents (along with fellow team members if playing 2v2) as to how long you might be available to play. For example, "I should be able to play for about two hours after I post this turn. I'll return at 0200z to check to see if you've played your turn if I don't hear back."
2. If you are beaten, or decide you don't want to play the match any more, resign -- don't just walk away and have the opponent request the Artistocrats delete the game after a week of not hearing from you.
3. If you are going to resign, advise your opponents (along with fellow team members if playing 2v2) prior to your last turn so they don't beat their brains out in the following turn figuring how to deliver the coup de grâce or escape whatever brutal trap you have set for them, only to never hear from you again.
I thought I would have more but that's about all I can come up with now. Any others?
conboy