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non-full strength unit and number of its figurines

Posted: Thu Aug 09, 2018 6:14 am
by melm
It's not very vital issue but I am curious to know. 8)
Here is the screenshot.
TIM截图20180809135610.jpg
TIM截图20180809135610.jpg (409.5 KiB) Viewed 793 times
The routing cav is down to 104/480, which is fewer than 1/4 of its original strength. I suppose we shall see one figurine instead of two?

Re: non-full strength unit and number of its figurines

Posted: Thu Aug 09, 2018 10:09 am
by rbodleyscott
I have to assume there must be a rounding error affecting the code that decides whether to remove a figure. This may be related to the fact that a 2x force multiplier is in force in this scenario.