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Fighting in 2 Directions then Rout Question

Posted: Thu Nov 06, 2008 5:15 am
by BrianC
Hey Guys,

I was doing a solo playtest tonight trying to figure out a way to beat the Romans with Gauls and ran into this situation that I am hoping someone can tell me if I did it right or not, I think I did but just want to be 100% sure.

Here is the initial situation. A Roman BG is engaged with a Gaul BG. The Roman is disrupted and the Gaul BG is fragmented. In the impact phase a Gaul Cavalry BG declares a charge and hits the Roman in the rear. Thus dropping it another cohesion to fragmented. The Roman turns the rear base in contact with the chargers 180 degrees to meet the new threat.

Image

Me being true to form tie on the impact.

So now the Gaul cavalry conforms to the Roman as follows.

Image

And combat ensues seeing the Roman BG dropping another cohesion level to broken.


Image

The rear edge for the Roman is behind the Gaul cavalry. But seeing that they were in contact to both rear and front the Roman BG can rout to ite right (left side of the pic). With the Gauls pursuing as is possible.

Did I handle this situation correctly? The rules on rout talk about bisecting angles and the only angle I could see is out the side then rout directly to the Roman board edge.

Thanks for any confirmation and insight,

Brian

Posted: Thu Nov 06, 2008 8:56 am
by philqw78
IMO the Romans would turn left or right. Depends where you are looking from, but it doesn't make a difference which left or right 'cos they both bisect the angle.

They then roll a VMD for their rout move. Remember though turns are very different in routs, I believe,so they would measure form their rear most position, (from direction of travel) before the turn and then move. Therefore getting no extra move because of the turn.

So if they moved to the left of the picture (rolling 2 on VMD) only 2 MU they would still be in contact with the foot after completing the rout.

But this could get more confusing and need an umpire because the Romans cannot turn as they have not got a gap wide enough. So they would, in that case, be destroyed.

Posted: Thu Nov 06, 2008 9:45 am
by rogerg
The Romans are not in a 40mm gap. They would be unable to turn 90 degrees. Unable to move because blocked by enemy, they are removed from the table.

Posted: Thu Nov 06, 2008 2:26 pm
by babyshark
rogerg wrote:The Romans are not in a 40mm gap. They would be unable to turn 90 degrees. Unable to move because blocked by enemy, they are removed from the table.
My thought exactly.

Marc

Posted: Thu Nov 06, 2008 2:44 pm
by philqw78
However, routers can drop a base to pass obstacles

Image

So perhaps they could go from position A to Position B and then head in the direction of the arrow

Posted: Thu Nov 06, 2008 3:48 pm
by BrianC
Excellent point about the lack of room to perform a valid turn guys. Phil your last post, can a BG maneuver that way? It looks like it at some point in the turn is in an invalid formation. I think it can only either wheel or turn. In the situation presented the Roman BG cannot even turn into file as the depth is only 30mm not 40mm. So I think the Roman would be destroyed. In your diagram one base is facing another direction. I thought that could only happen when impacted from the flank or rear? As well the Roman bases would have to do a lateral shift, then reform then move normally.

So the way I understand the rules is that you bisect the angle and if you can perform a valid turn then vmd to rout you can otherwise you are destroyed.


Brian

Posted: Thu Nov 06, 2008 5:34 pm
by shall
They die as there is no room to turn and rout If the gap were 40mm they would turn and flee either way. Not that it will make much difference since in either case they are going to lose 2 bases from pursuit!!

Si

Posted: Thu Nov 06, 2008 7:03 pm
by MCollett
shall wrote:They die as there is no room to turn and rout If the gap were 40mm they would turn and flee either way.
So MF could do it. This seems to be one of the rare cases where base depth actually matters in FoG.

Best wishes,
Matthew

Posted: Thu Nov 06, 2008 7:29 pm
by philqw78
In your diagram one base is facing another direction.
I did that to indicate the way they would have to wheel off.

Any way they can turn 180 degrees, shift a base width and wheel into the direction of rout, adjusting as per evades. They'll still most likely get caught. But not quite the same as my diagram above.


_____ :twisted: :twisted:
_____ :shock:
__ :shock: :shock:
__ :evil: :evil:

From this turn 180, shift a base to the left and then wheel into column following the left hand base to the left
So MF could do it. This seems to be one of the rare cases where base depth actually matters in FoG.
Which is another reason not to like it that way

Posted: Thu Nov 06, 2008 7:32 pm
by shall
shall wrote:
They die as there is no room to turn and rout If the gap were 40mm they would turn and flee either way.



So MF could do it. This seems to be one of the rare cases where base depth actually matters in FoG.

Best wishes,
Matthew
Yes but I can live with that as it basically stops HF troops getting away and allows more fluid ones to get away just enough to die soon after - so really it seems to come down in top-down feel to:

HF die on the spot when surrounded and cannot even attempt to run for it
MF/LF make a run for it and probably get slaughtered in the attempt

Couldn't claim we designed for this odd situation but the outcome seems good to me as luck would have it. :)

Si