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Orbital Deployment doesn't grant a special feature tile

Posted: Mon Jul 23, 2018 9:00 pm
by Dwarf_power
If I drop a marine unit on a Fermentation Pool, for example, it won't build the outpost. I have to move the unit off the tile, then back on, wasting an additional two turns until I gain control of the resource.

Re: Orbital Deployment doesn't grant a special feature tile

Posted: Mon Jul 23, 2018 11:18 pm
by ErissN6
It's like when a citadel is destroyed, it does not give the outpost where one of our unit sit on, he must leave and go again on the resource.

Re: Orbital Deployment doesn't grant a special feature tile

Posted: Tue Jul 24, 2018 1:06 am
by Dwarf_power
ErissN6 wrote: Mon Jul 23, 2018 11:18 pm It's like when a citadel is destroyed, it does not give the outpost where one of our unit sit on, he must leave and go again on the resource.
Yep, except that unit is already there when the city is destroyed. I'm bringing in a new unit on a hex that was previously empty, but it still acts like it was there the whole time if I didn't physically move the unit.

Re: Orbital Deployment doesn't grant a special feature tile

Posted: Tue Jul 24, 2018 9:38 am
by IainMcNeil
Thanks - we'll add this to the bug list.