Historical pairs competition at the BHGS Challenge?
Posted: Sat Nov 01, 2008 6:23 pm
Tired of watching your brave Ancient Spanish ridden down by knights or watching Skythians run circles around your Medieval French? Never participated in competitions because of the anachronistic encounters and über-armies? There is a competition format than can solve both problems: historical pairs. This requires each player to bring two armies that are historically matched (actually fought or could have done so) with the army lists already drawn up. From the second game, the player with the lowest score chooses which pair of armies to use and his opponent chooses which of the two lists he will use. In both cases, both players must look at all army lists before deciding. In the first game, the choice of pairs can be decided randomly, by agreement between players or by unseeded players.
Example: Peter has decided to attend with a Roman and Carthaginian pair and John with a Later Crusader and Ayubid Egyptian pair (see lists below). Both lists are roughly based on historical battles and include special rules specific to the pair. Peter's pair does not strictly respect the Osprey army lists as he feels Hannibal's Spanish troops should be graded as superior to reflect their veteran status. In the second game, Peter plays John and having fewer points decides to use his own pair as he knows how to use both armies and hasn't got a clue how to work either of John's armies. John now studies both the Roman and the Carthaginian lists to see which is the best but can't see anything obvious. After a while he decides to go for the better command and control of the Carthaginian list. Peter will use the Romans.
Pair 1: Battle of Cannae, Mid Republican Roman vs Later Carthaginian
Roman List, 804 points
Consul Paulus C-in-C TC
Consul Varro FC
1 Consular Legion Velites 8 LF, Unp, ave, dr., javelins, l.spear
2 Consular Legion Hastati 8 HF, Pro, ave, dr., Impact foot, Swordsmen
3 Consular Legion Principes 8 HF, Arm, ave, dr., Impact foot, Swordsmen
4 Consular Legion Triarii 4 HF, Arm., sup, dr., Offensive Spear
5 Raw Legion Velites 8 LF, Unp, poor, dr., javelins, l.spear
6 Raw Legion Hastati 8 HF, Pro, poor, dr., Impact foot, Swordsmen
7 Raw Legion Principes 8 HF, Arm, poor, dr., Impact foot, Swordsmen
8 Raw Legion Triarii 4 HF, Arm., poor, dr., Offensive Spear
9 Roman cavalry 4 Cv, Pr,, ave., und., l.spear, Swordsmen
10 Allied Velites 8 LF, Unp, ave, dr., javelins, l.spear
11 Allied Hastati 8 HF, Pro, ave, dr., Impact foot, Swordsmen
12 Allied Principes 8 HF, Arm, ave, dr., Impact foot, Swordsmen
13 Allied Triarii 4 HF, Arm., sup, dr., Offensive Spear
14 Allied cavalry: 4 Cv, Pr,, ave., und., l.spear, Swordsmen
Fortified Camp
Special Rule: If a Hastati unit is disrupted or fragmented and has fought at least one round of melee, it can be replaced in combat by a Principes unit during the Roman movement phase. In order to achieve this, the Principes unit must be within movement distance of the front of the enemy unit in melee and both the Hastati and the Principes unit must pass a CMT. If successful, the Principes unit replaces the Hastati and these are placed immediately behind. The Principes must match the frontage of the replaced unit exactly, contracting or expanding as necessary. Triarii BGs can replace Hastati and Principes in combat as per the above rule. Hastati cannot replace Principes or Triarii in combat and Principes cannot replace Triarii in combat.
Carthaginian List, 806 points
Hannibal C-in.C IC
Mago TC
Hasdrubal TC
1 Numidian cavalry 4 LH, Unp, ave, und., javelins, l.spear
2 Numidian cavalry 4 LH, Unp, ave, und., javelins, l.spear
3 Numidian javelinmen 8 LF, Unp, ave, und., javelins, l.spear
4 Balearic slingers 8 LF, Unp, sup, und., slings
5 African Spearmen 6 HF, Arm, sup, dr, Offensive Spear
6 Gauls 12 HF, Pro, ave, und., Impact foot, Swordsmen
7 Spaniards 6 MF, Pro, sup, und., Impact foot, Swordsmen
8 Spaniards 6 MF, Pro, sup, und., Impact foot, Swordsmen
9 Gauls 12 HF, Pro, ave, und., Impact foot, Swordsmen
10 African Spearmen 6 HF, Arm, sup, dr, Offensive Spear
11 Spanish cavalry 4 Cv, Pr,, sup., und., l.spear, Swordsmen
12 Gallic cavalry 4 Cv, Pr,, sup., und., l.spear, Swordsmen
Special Rule: Gallic and Spanish infantry in melee can recoil 2 inches during their own movement phase if they pass a CMT. If this rule is used, all Gallic and Spanish BGs must recoil at the same time and all must pass the CMT. If one unit fails the test, all units fail to recoil. Any Roman units in contact automatically follow up and maintain contact to fight another round of melee. If Roman bases not in combat meet a fresh unit as a result of the follow-up, they will fight in the impact phase if they can maintain a legal formation. If not, the Roman unit contracts by the minimum necessary to avoid the enemy unit.
One of the problems of the historical pairs format is the need for two historically matched armies as not every player has or can borrow them. To get around this, the system can be modified so that two players form a team and between them field one pair of armies. One of the two players will use the team's pair and the other will play with the pair provided by the team they are drawn against. Once the match-ups have been decided, the players without armies look at the lists provided by their opponent and decide which army to use. At the end of the competition there will be two scores, one a team and a player score. Who gets to use the armies within a team is up to the partners. They could decide to both play two games with them or on the basis of the team they are facing.
Example: Peter and Paul team up with Peter's Roman and Carthaginian pair (see above). In the second game, they are are drawn against John and James with the Later Crusader and Ayubid Egyptians (see below). After a quick chat, Paul agrees to let Peter use the team's armies as Peter expects to make a hash of it if he has to play with the Crusader/Egyptian pair. John and James on the other hand are pretty laid back about it so throw a coin to decide who will play with the team's pair: James is the winner and gets to use the Crusader/Egyptian pair. Peter now shows the Roman/Carthaginian lists to John and James does the same witth Paul. Once John and Paul have decided which army to use, the games can start.
Pair 2: Battle of Arsuf, Later Crusader vs Ayubid Egyptian
Later Crusader List, 806 points
Richard Lionheart C-in-C IC
Robert de Sablé TC
Hugh of Burgundy TC
1 Templar Foot 3 HF, Arm, ave, dr., defensive spear + 3 MF, Arm, ave, dr, xbow
2 Templar Knights 4 Kn, H.Arm, sup, dr., lancers, swordsmen
3 Crusader Foot 3 HF, Arm, ave, und., defensive spear + 3 MF, Arm, ave, und, xbow
4 Anglo-Norman Knights 4 Kn, H.Arm, sup, und., lancers, swordsmen
5 Crusader Foot 3 HF, Pr, ave, und., defensive spear + 3 MF, Pr, ave, und, xbow
6 French and Flemish Knights 4 Kn, H.Arm, sup, und., lancers, swordsmen
7 Crusader Foot 3 HF, Arm, ave, und., defensive spear + 3 MF, Arm, ave, und, xbow
8 Hospitaller Knights 4 Kn, H.Arm, sup, dr., lancers, swordsmen
9 Hospitaller Foot 3 HF, Arm, ave, dr., defensive spear + 3 MF, Arm, ave, dr, xbow
Fortified Camp
Special Rule: The Crusader camp is loaded on mules and carts. It moves as a BG of undrilled HF and has an escort of men-at-arms so counts as fortified.
Ayubid Egyptian List, 802 points
Saladin C-in-C IC
Muzaffar al-din TC
Taqi al-din TC
1 Foot Archers 8 LF, Unp, ave, und., bow
2 Foot Archers 8 LF, Unp, ave, und., bow
3 Bedouins 6 LH, Unp, ave, und, lancers, swordsmen
4 Turcomans 6 LH, unp, ave, und, bow, swordsmen
5 Turcomans 6 LH, unp, ave, und, bow, swordsmen
6 Turcomans 6 LH, unp, ave, und, bow, swordsmen
7 Armoured lancers 6 Cv, Arm., sup, und, lancers swordsmen
8 Armoured lancers 6 Cv, Arm., sup, und, lancers swordsmen
9 Mameluks 4 Cv, Arm, sup, bow, swordsmen
10 Mameluks 4 Cv, Arm, sup, bow, swordsmen
Special Rule: The Ayubid player automatically has the initiative.
After three and a half hours Peter has managed a score of 11-9 largely thanks to his intensive training with the pair which compensated for John's clear superiority as a player. On the other table, after a lengthy shooting match, James managed to lead the Egyptians to a clear victory against Paul's Crusaders, winning 21-4. The final scores are:
John and James Team: 30
Peter and Paul Team: 15
Individual scores:
James: 21
Peter: 11
John: 9
Paul: 4
In the next round, the draws will be decided on the basis of the team scores.
Both formats allow for four balanced games between historical opponents and weaker players are given a slight advantage in that they will most likely use their own pair of armies with which they are familiar. Better players on the other hand, will often be playing with their opponent's weird and wonderful creations and will have to depend on their abilities rather than experience to win. Another advantage is that the armies do not have to respect the Osprey army lists exactly, indeed they may be of your own creation if you have a desperate urge to field some of your more obscure DBM armies. Nor do the lists have to adhere strictly to the usual 800 points (don't go mad though!) and special rules can be added to reflect tactics or strategies specific to a battle or campaign. Be careful to test your lists though as any deviation from the normal lists or rules could cause one list to be significantly better and if your opponent spots this you may be faced with insuperable odds. It pays to design balanced lists and trust to your skill...or luck!
If this system appeals to you and you would be willing to participate if a historical pairs competition was organised at the BHGS Challenge (for example), please make yourself known on this thread. If no one is interested, thanks for taking the time to read this post.
Julian
Example: Peter has decided to attend with a Roman and Carthaginian pair and John with a Later Crusader and Ayubid Egyptian pair (see lists below). Both lists are roughly based on historical battles and include special rules specific to the pair. Peter's pair does not strictly respect the Osprey army lists as he feels Hannibal's Spanish troops should be graded as superior to reflect their veteran status. In the second game, Peter plays John and having fewer points decides to use his own pair as he knows how to use both armies and hasn't got a clue how to work either of John's armies. John now studies both the Roman and the Carthaginian lists to see which is the best but can't see anything obvious. After a while he decides to go for the better command and control of the Carthaginian list. Peter will use the Romans.
Pair 1: Battle of Cannae, Mid Republican Roman vs Later Carthaginian
Roman List, 804 points
Consul Paulus C-in-C TC
Consul Varro FC
1 Consular Legion Velites 8 LF, Unp, ave, dr., javelins, l.spear
2 Consular Legion Hastati 8 HF, Pro, ave, dr., Impact foot, Swordsmen
3 Consular Legion Principes 8 HF, Arm, ave, dr., Impact foot, Swordsmen
4 Consular Legion Triarii 4 HF, Arm., sup, dr., Offensive Spear
5 Raw Legion Velites 8 LF, Unp, poor, dr., javelins, l.spear
6 Raw Legion Hastati 8 HF, Pro, poor, dr., Impact foot, Swordsmen
7 Raw Legion Principes 8 HF, Arm, poor, dr., Impact foot, Swordsmen
8 Raw Legion Triarii 4 HF, Arm., poor, dr., Offensive Spear
9 Roman cavalry 4 Cv, Pr,, ave., und., l.spear, Swordsmen
10 Allied Velites 8 LF, Unp, ave, dr., javelins, l.spear
11 Allied Hastati 8 HF, Pro, ave, dr., Impact foot, Swordsmen
12 Allied Principes 8 HF, Arm, ave, dr., Impact foot, Swordsmen
13 Allied Triarii 4 HF, Arm., sup, dr., Offensive Spear
14 Allied cavalry: 4 Cv, Pr,, ave., und., l.spear, Swordsmen
Fortified Camp
Special Rule: If a Hastati unit is disrupted or fragmented and has fought at least one round of melee, it can be replaced in combat by a Principes unit during the Roman movement phase. In order to achieve this, the Principes unit must be within movement distance of the front of the enemy unit in melee and both the Hastati and the Principes unit must pass a CMT. If successful, the Principes unit replaces the Hastati and these are placed immediately behind. The Principes must match the frontage of the replaced unit exactly, contracting or expanding as necessary. Triarii BGs can replace Hastati and Principes in combat as per the above rule. Hastati cannot replace Principes or Triarii in combat and Principes cannot replace Triarii in combat.
Carthaginian List, 806 points
Hannibal C-in.C IC
Mago TC
Hasdrubal TC
1 Numidian cavalry 4 LH, Unp, ave, und., javelins, l.spear
2 Numidian cavalry 4 LH, Unp, ave, und., javelins, l.spear
3 Numidian javelinmen 8 LF, Unp, ave, und., javelins, l.spear
4 Balearic slingers 8 LF, Unp, sup, und., slings
5 African Spearmen 6 HF, Arm, sup, dr, Offensive Spear
6 Gauls 12 HF, Pro, ave, und., Impact foot, Swordsmen
7 Spaniards 6 MF, Pro, sup, und., Impact foot, Swordsmen
8 Spaniards 6 MF, Pro, sup, und., Impact foot, Swordsmen
9 Gauls 12 HF, Pro, ave, und., Impact foot, Swordsmen
10 African Spearmen 6 HF, Arm, sup, dr, Offensive Spear
11 Spanish cavalry 4 Cv, Pr,, sup., und., l.spear, Swordsmen
12 Gallic cavalry 4 Cv, Pr,, sup., und., l.spear, Swordsmen
Special Rule: Gallic and Spanish infantry in melee can recoil 2 inches during their own movement phase if they pass a CMT. If this rule is used, all Gallic and Spanish BGs must recoil at the same time and all must pass the CMT. If one unit fails the test, all units fail to recoil. Any Roman units in contact automatically follow up and maintain contact to fight another round of melee. If Roman bases not in combat meet a fresh unit as a result of the follow-up, they will fight in the impact phase if they can maintain a legal formation. If not, the Roman unit contracts by the minimum necessary to avoid the enemy unit.
One of the problems of the historical pairs format is the need for two historically matched armies as not every player has or can borrow them. To get around this, the system can be modified so that two players form a team and between them field one pair of armies. One of the two players will use the team's pair and the other will play with the pair provided by the team they are drawn against. Once the match-ups have been decided, the players without armies look at the lists provided by their opponent and decide which army to use. At the end of the competition there will be two scores, one a team and a player score. Who gets to use the armies within a team is up to the partners. They could decide to both play two games with them or on the basis of the team they are facing.
Example: Peter and Paul team up with Peter's Roman and Carthaginian pair (see above). In the second game, they are are drawn against John and James with the Later Crusader and Ayubid Egyptians (see below). After a quick chat, Paul agrees to let Peter use the team's armies as Peter expects to make a hash of it if he has to play with the Crusader/Egyptian pair. John and James on the other hand are pretty laid back about it so throw a coin to decide who will play with the team's pair: James is the winner and gets to use the Crusader/Egyptian pair. Peter now shows the Roman/Carthaginian lists to John and James does the same witth Paul. Once John and Paul have decided which army to use, the games can start.
Pair 2: Battle of Arsuf, Later Crusader vs Ayubid Egyptian
Later Crusader List, 806 points
Richard Lionheart C-in-C IC
Robert de Sablé TC
Hugh of Burgundy TC
1 Templar Foot 3 HF, Arm, ave, dr., defensive spear + 3 MF, Arm, ave, dr, xbow
2 Templar Knights 4 Kn, H.Arm, sup, dr., lancers, swordsmen
3 Crusader Foot 3 HF, Arm, ave, und., defensive spear + 3 MF, Arm, ave, und, xbow
4 Anglo-Norman Knights 4 Kn, H.Arm, sup, und., lancers, swordsmen
5 Crusader Foot 3 HF, Pr, ave, und., defensive spear + 3 MF, Pr, ave, und, xbow
6 French and Flemish Knights 4 Kn, H.Arm, sup, und., lancers, swordsmen
7 Crusader Foot 3 HF, Arm, ave, und., defensive spear + 3 MF, Arm, ave, und, xbow
8 Hospitaller Knights 4 Kn, H.Arm, sup, dr., lancers, swordsmen
9 Hospitaller Foot 3 HF, Arm, ave, dr., defensive spear + 3 MF, Arm, ave, dr, xbow
Fortified Camp
Special Rule: The Crusader camp is loaded on mules and carts. It moves as a BG of undrilled HF and has an escort of men-at-arms so counts as fortified.
Ayubid Egyptian List, 802 points
Saladin C-in-C IC
Muzaffar al-din TC
Taqi al-din TC
1 Foot Archers 8 LF, Unp, ave, und., bow
2 Foot Archers 8 LF, Unp, ave, und., bow
3 Bedouins 6 LH, Unp, ave, und, lancers, swordsmen
4 Turcomans 6 LH, unp, ave, und, bow, swordsmen
5 Turcomans 6 LH, unp, ave, und, bow, swordsmen
6 Turcomans 6 LH, unp, ave, und, bow, swordsmen
7 Armoured lancers 6 Cv, Arm., sup, und, lancers swordsmen
8 Armoured lancers 6 Cv, Arm., sup, und, lancers swordsmen
9 Mameluks 4 Cv, Arm, sup, bow, swordsmen
10 Mameluks 4 Cv, Arm, sup, bow, swordsmen
Special Rule: The Ayubid player automatically has the initiative.
After three and a half hours Peter has managed a score of 11-9 largely thanks to his intensive training with the pair which compensated for John's clear superiority as a player. On the other table, after a lengthy shooting match, James managed to lead the Egyptians to a clear victory against Paul's Crusaders, winning 21-4. The final scores are:
John and James Team: 30
Peter and Paul Team: 15
Individual scores:
James: 21
Peter: 11
John: 9
Paul: 4
In the next round, the draws will be decided on the basis of the team scores.
Both formats allow for four balanced games between historical opponents and weaker players are given a slight advantage in that they will most likely use their own pair of armies with which they are familiar. Better players on the other hand, will often be playing with their opponent's weird and wonderful creations and will have to depend on their abilities rather than experience to win. Another advantage is that the armies do not have to respect the Osprey army lists exactly, indeed they may be of your own creation if you have a desperate urge to field some of your more obscure DBM armies. Nor do the lists have to adhere strictly to the usual 800 points (don't go mad though!) and special rules can be added to reflect tactics or strategies specific to a battle or campaign. Be careful to test your lists though as any deviation from the normal lists or rules could cause one list to be significantly better and if your opponent spots this you may be faced with insuperable odds. It pays to design balanced lists and trust to your skill...or luck!
If this system appeals to you and you would be willing to participate if a historical pairs competition was organised at the BHGS Challenge (for example), please make yourself known on this thread. If no one is interested, thanks for taking the time to read this post.
Julian