Scripted Events and time counter events - BALANCING
Posted: Tue Jul 17, 2018 11:54 am
Dear Devs,
after playing some 60h , winning one (pure luck it seems)
the game has a problem with the balance, when such events happen,
because it didn't keep the starting settings in account !
- the problem is, when you change them.
As we prefer to play very long games, we always change settings in all our games
to make resources rare and to longest possible research and building times.
And on the biggest maps ...
BUT ALL EVENTS didn't keep that in account,
so please could you have a look !
THANKS
Or give us the possibility to change it ourselves, like in Stellaris,
where you could also change time, when they occur and the power of them
_____________________________________________________________________
Minor Feedback:
Also ALL static defenses really should have INDIRECT FIRE,
as they are now they are somehow worthless.
And they are not bunkers they are already towers, so please consider to give them INDIRECT FIRE
Thanks
after playing some 60h , winning one (pure luck it seems)
the game has a problem with the balance, when such events happen,
because it didn't keep the starting settings in account !
- the problem is, when you change them.
As we prefer to play very long games, we always change settings in all our games
to make resources rare and to longest possible research and building times.
And on the biggest maps ...
BUT ALL EVENTS didn't keep that in account,
so please could you have a look !
THANKS
Or give us the possibility to change it ourselves, like in Stellaris,
where you could also change time, when they occur and the power of them
_____________________________________________________________________
Minor Feedback:
Also ALL static defenses really should have INDIRECT FIRE,
as they are now they are somehow worthless.
And they are not bunkers they are already towers, so please consider to give them INDIRECT FIRE
Thanks