Cargo Vehicle bug still present
Posted: Thu Jul 12, 2018 8:40 pm
Hi guys.
Love your game and after more than 200 hours recorded on it I still enjoy playing a survival game every once in a while. Sadly it is very annoying being close to breaking my own survival record and getting this recurrent bug strike.
I have reported it several times through the game reporting function itself but since it has gone unfixed for such a long time thought maybe it ain't getting through to the right people and try posting it here instead.
For what it is worth, in my opinion the bug seems to happen when one of the cargo vehicles tries to use an elevator and the spot isn't available anymore as it was occupied by an aircraft or when I rise or lower the elevator before the vehicle manages to hop on it.
Is the game still maintained? I hope to see this fixed soon.
Best,
Fernando.
=== Report ===
[ EXCEPTION: NullReferenceException: Object reference not set to an instance of an object ]
PathedMovementAction.PerformAction (.Region region)
CargoVehicle.ReturnToClosestAvailableParkingBay ()
UnitManager.HandleUnitRegionChanged (.Unit unit)
Unit.SetCurrentRegion (.Region region, Boolean snapToRegion)
PathedMovementAction+<MovementRoutine>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
12 Jul 2018 17:16
=== System Info ===
AppName: Carrier Deck ()
AppVersion: 1.1.4
Platform: WindowsPlayer
Running time: 00:45:32.8630000
=== Log Entries ===
[ EXCEPTION: NullReferenceException: Object reference not set to an instance of an object ]
PathedMovementAction.PerformAction (.Region region)
CargoVehicle.ReturnToClosestAvailableParkingBay ()
UnitManager.HandleUnitRegionChanged (.Unit unit)
Unit.SetCurrentRegion (.Region region, Boolean snapToRegion)
PathedMovementAction+<MovementRoutine>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
12 Jul 2018 17:16
Love your game and after more than 200 hours recorded on it I still enjoy playing a survival game every once in a while. Sadly it is very annoying being close to breaking my own survival record and getting this recurrent bug strike.
I have reported it several times through the game reporting function itself but since it has gone unfixed for such a long time thought maybe it ain't getting through to the right people and try posting it here instead.
For what it is worth, in my opinion the bug seems to happen when one of the cargo vehicles tries to use an elevator and the spot isn't available anymore as it was occupied by an aircraft or when I rise or lower the elevator before the vehicle manages to hop on it.
Is the game still maintained? I hope to see this fixed soon.
Best,
Fernando.
=== Report ===
[ EXCEPTION: NullReferenceException: Object reference not set to an instance of an object ]
PathedMovementAction.PerformAction (.Region region)
CargoVehicle.ReturnToClosestAvailableParkingBay ()
UnitManager.HandleUnitRegionChanged (.Unit unit)
Unit.SetCurrentRegion (.Region region, Boolean snapToRegion)
PathedMovementAction+<MovementRoutine>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
12 Jul 2018 17:16
=== System Info ===
AppName: Carrier Deck ()
AppVersion: 1.1.4
Platform: WindowsPlayer
Running time: 00:45:32.8630000
=== Log Entries ===
[ EXCEPTION: NullReferenceException: Object reference not set to an instance of an object ]
PathedMovementAction.PerformAction (.Region region)
CargoVehicle.ReturnToClosestAvailableParkingBay ()
UnitManager.HandleUnitRegionChanged (.Unit unit)
Unit.SetCurrentRegion (.Region region, Boolean snapToRegion)
PathedMovementAction+<MovementRoutine>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
12 Jul 2018 17:16