Best Infantry Unit
Posted: Tue Jul 10, 2018 3:56 pm
This is a long time coming and is inspired on the deep dive that KeldorKatarn aka LT. Joker and Braccada did on their playthrough discussion:
https://www.youtube.com/watch?v=4aK8w6ar-MM
deep dive of units is 2 hours 27 minutes into it...I am enjoying the historical stuff and really enjoy listening to these 2 discuss the history and the game...
So based on their discussion I am putting my thoughts here:
My Top #1 favorite Infantry unit is the Gebirsjaeger far and away...
Here are the reasons:
Gebirsjaeger
Cheap...127 they do not need trucks...in fact trucks diminishes their effectiveness...
High Initiative 2 (I know it is the same as Pioniere but I almost always fire first with these guys, not sure why but they usually fire first)
Their special movement means much easier to get into close terrain. (This is key, because infantry caught in the clear is extremely easy to kill and to hit...close terrain not so much)
Easy to build up experience and kills...this is based on first 2 reasons...since they are so cheap giving them elite replacements is much more affordable than almost any other unit...
For these reasons in the first years of the war I buy mostly these as my starter units to build up experienced and heroed units.
My thoughts on the other units are as follows:
Pioniere
I see many users try and use these units exclusively...I do not recommend...for these reasons.
Slow...2 movement means trucks makes them more vulnerable...
Low Initiative 2: But they usually fire last, even when they do fire first they still usually end up taking damage on the back swing.
Many people like the fact that they are not exposed to Rugged Defense but regardless the fact that they usually take damage and require trucks they are a lot more expensive and difficult to build up in the early years...
Their advantage is they can hurt trapped hard units in close terrain well, but Grenadier do it better...their bunker busting is nice, but the Fallschimjaeger do it better...
So their best advantage is being able to one shot mines for only 1 strength loss...so I only have 2 in my Manstein playthrough...that is enough...
Cavalry
Um...no...way too vulnerable...never use...
Bruckenpioniere
Very limited use...only have one...
Their one advantage is in MP you can spam them relatively cheaply to stymie the advance of your opponent but in the single player game...1 is enough...
Regular Inf
I like regular inf and in 43 they are a nice option to consider...but early Gebirsjaeger beats them based on the ability to move through most rough terrain...
In 43 I converted 2 Gebirsjaeger's to Regular Inf and 2 to Grenadiers.
Grenaider
Great Defensive unit...they are impossible for the enemy to push past if backed up well...so I do not use much in early war because you need to be aggressive, but later war I have 3 but am considering converting a couple of more based on the Braccada / Lt Joker discussion...I am thinking having some of the Super Heroes like Bruno Sutkus or Mathias might make sense...These walking tanks are very nice to have in your pocket in latter years...
Fallschimjaeger
Based on their discussion I am reconsidering my dislike for these units...I think they have a place in early Campaign but their low defense and low ammo count make them more vulnerable then other units...I have 1 in my Super Hard playthrough that I will work on with a truck to keep him grounded...but will have to see what I can do with him before I render a final decision...In the past I have bought them and used them as flying troops to go deep and eventually I lose them...I don't like losing units.
Kradschutzen
I like these guys a lot more than I would have thought I would...What I love is to take a Gebirsjaeger unit that I have built up and has been awarded with a +1 Spotting hero...excellent Kradschutzen...Having 4 Spotting is the key, because even in inclement weather you can still see 2 so can see if they have back up arty that you can suppress...this is so very important...I just wish they had recon movement, but even without it they have a very nice roll in the army as they are extremely cheap and great in their role...recon and great at mopping up suppressed units. Maybe Bruno Sutkus should be one of these?
Volkssturm
I only used these in my Field Marhsall playthrough, in 45 as gap fillers for defensive scenarios paired with cheap 10.5cm arty's which helps make them a lot more difficult to dig out...they help as gap fillers in your weakened infantry forces in 45, if you were like me and lost many of your experienced core your first time through...they help keep the soft cap down and can have a role in bolstering your beleagured forces...I am expecting to need them in my Super Hard Playthrough, but hoping that my Broad...broad infantry force on Manstein will not require their use as I do not think they will be needed...
So again to summarize my thoughts...Gebirsjaeger are the best starter unit...from that base build a strong diverse force that can handle the latter years well...do not get stuck on any single unit but build up strong diverse force by using cheap units at the start of the Campaign and upgrading to more diverse core once heroes are awarded...This will benefit you greatly and help you finish this very difficult yet very rewarding game...
Share your thoughts as I look forward to the discussion
https://www.youtube.com/watch?v=4aK8w6ar-MM
deep dive of units is 2 hours 27 minutes into it...I am enjoying the historical stuff and really enjoy listening to these 2 discuss the history and the game...
So based on their discussion I am putting my thoughts here:
My Top #1 favorite Infantry unit is the Gebirsjaeger far and away...
Here are the reasons:
Gebirsjaeger
Cheap...127 they do not need trucks...in fact trucks diminishes their effectiveness...
High Initiative 2 (I know it is the same as Pioniere but I almost always fire first with these guys, not sure why but they usually fire first)
Their special movement means much easier to get into close terrain. (This is key, because infantry caught in the clear is extremely easy to kill and to hit...close terrain not so much)
Easy to build up experience and kills...this is based on first 2 reasons...since they are so cheap giving them elite replacements is much more affordable than almost any other unit...
For these reasons in the first years of the war I buy mostly these as my starter units to build up experienced and heroed units.
My thoughts on the other units are as follows:
Pioniere
I see many users try and use these units exclusively...I do not recommend...for these reasons.
Slow...2 movement means trucks makes them more vulnerable...
Low Initiative 2: But they usually fire last, even when they do fire first they still usually end up taking damage on the back swing.
Many people like the fact that they are not exposed to Rugged Defense but regardless the fact that they usually take damage and require trucks they are a lot more expensive and difficult to build up in the early years...
Their advantage is they can hurt trapped hard units in close terrain well, but Grenadier do it better...their bunker busting is nice, but the Fallschimjaeger do it better...
So their best advantage is being able to one shot mines for only 1 strength loss...so I only have 2 in my Manstein playthrough...that is enough...
Cavalry
Um...no...way too vulnerable...never use...
Bruckenpioniere
Very limited use...only have one...
Their one advantage is in MP you can spam them relatively cheaply to stymie the advance of your opponent but in the single player game...1 is enough...
Regular Inf
I like regular inf and in 43 they are a nice option to consider...but early Gebirsjaeger beats them based on the ability to move through most rough terrain...
In 43 I converted 2 Gebirsjaeger's to Regular Inf and 2 to Grenadiers.
Grenaider
Great Defensive unit...they are impossible for the enemy to push past if backed up well...so I do not use much in early war because you need to be aggressive, but later war I have 3 but am considering converting a couple of more based on the Braccada / Lt Joker discussion...I am thinking having some of the Super Heroes like Bruno Sutkus or Mathias might make sense...These walking tanks are very nice to have in your pocket in latter years...
Fallschimjaeger
Based on their discussion I am reconsidering my dislike for these units...I think they have a place in early Campaign but their low defense and low ammo count make them more vulnerable then other units...I have 1 in my Super Hard playthrough that I will work on with a truck to keep him grounded...but will have to see what I can do with him before I render a final decision...In the past I have bought them and used them as flying troops to go deep and eventually I lose them...I don't like losing units.
Kradschutzen
I like these guys a lot more than I would have thought I would...What I love is to take a Gebirsjaeger unit that I have built up and has been awarded with a +1 Spotting hero...excellent Kradschutzen...Having 4 Spotting is the key, because even in inclement weather you can still see 2 so can see if they have back up arty that you can suppress...this is so very important...I just wish they had recon movement, but even without it they have a very nice roll in the army as they are extremely cheap and great in their role...recon and great at mopping up suppressed units. Maybe Bruno Sutkus should be one of these?
Volkssturm
I only used these in my Field Marhsall playthrough, in 45 as gap fillers for defensive scenarios paired with cheap 10.5cm arty's which helps make them a lot more difficult to dig out...they help as gap fillers in your weakened infantry forces in 45, if you were like me and lost many of your experienced core your first time through...they help keep the soft cap down and can have a role in bolstering your beleagured forces...I am expecting to need them in my Super Hard Playthrough, but hoping that my Broad...broad infantry force on Manstein will not require their use as I do not think they will be needed...
So again to summarize my thoughts...Gebirsjaeger are the best starter unit...from that base build a strong diverse force that can handle the latter years well...do not get stuck on any single unit but build up strong diverse force by using cheap units at the start of the Campaign and upgrading to more diverse core once heroes are awarded...This will benefit you greatly and help you finish this very difficult yet very rewarding game...
Share your thoughts as I look forward to the discussion