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Map Bug

Posted: Mon Jun 25, 2018 10:16 pm
by terminator
Why is there always a hexagon selected below and to the left ?
SelectedBug.png
SelectedBug.png (106.88 KiB) Viewed 1508 times

Re: Map Bug

Posted: Tue Jun 26, 2018 12:37 am
by bru888
You find the darnedest things, Mr. T.! (I mean that in a good way. :wink:)

One must scroll all the way down to the left corner of the map and be consciously looking for it to notice it. Which I will do from now on, every time I play OOB.

Every time! :x

[Just kidding, Shards. No, this blemish does not even approach the enormity of the Coastal Road Seaside Hex Distortion disaster. :) ]

So if you view it here, without units . . .
Screenshot 1.jpg
Screenshot 1.jpg (33.75 KiB) Viewed 1498 times
. . . and then experiment with the scenario editor, you can change the terrain of that hex but it's one of those border hexes that will not take unit placement:
Screenshot 4.jpg
Screenshot 4.jpg (16.3 KiB) Viewed 1498 times
Screenshot 5.jpg
Screenshot 5.jpg (42.46 KiB) Viewed 1498 times
I believe this to be the mystical [0,0] hex, the Source of the OOB Universe from which all maps originate and flow and thus, our world of play. That is how I will view it, as a glowing, pulsating Oracle to which we should be paying homage. Bow down to it!

Unless and until they fix it, of course. :roll:

Re: Map Bug

Posted: Tue Jun 26, 2018 3:36 am
by Navman2854
bru888 wrote:You find the darnedest things, Mr. T.! (I mean that in a good way. :wink:)

One must scroll all the way down to the left corner of the map and be consciously looking for it to notice it. Which I will do from now on, every time I play OOB.

Every time! :x

[Just kidding, Shards. No, this blemish does not even approach the enormity of the Coastal Road Seaside Hex Distortion disaster. :) ]

So if you view it here, without units . . .
$matches[2]
. . . and then experiment with the scenario editor, you can change the terrain of that hex but it's one of those border hexes that will not take unit placement:
$matches[2]
Screenshot 5.jpg
I believe this to be the mystical [0,0] hex, the Source of the OOB Universe from which all maps originate and flow and thus, our world of play. That is how I will view it, as a glowing, pulsating Oracle to which we should be paying homage. Bow down to it!

Unless and until they fix it, of course. :roll:

That was my guess bru, 0,0 on the grid :idea:

Re: Map Bug

Posted: Tue Jun 26, 2018 7:09 am
by Erik2
I've noticed this hex-mark left-over as well. It does not appear to do any harm though.

Re: Map Bug

Posted: Tue Jun 26, 2018 2:21 pm
by robertahyuk
I've seen it on every campaign that I've played. I just ignore it as it doesn't seem to do any harm.

Re: Map Bug

Posted: Mon Jul 02, 2018 8:07 am
by terminator
I discovered it by replaying the first mission of sandstorm :
Sandstorm.png
Sandstorm.png (508.46 KiB) Viewed 1421 times
It reminds me a compass in the corner of a map :
th.jpg
th.jpg (100.27 KiB) Viewed 1421 times