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Map Bug
Posted: Mon Jun 25, 2018 10:16 pm
by terminator
Why is there always a hexagon selected below and to the left ?

- SelectedBug.png (106.88 KiB) Viewed 1508 times
Re: Map Bug
Posted: Tue Jun 26, 2018 12:37 am
by bru888
You find the darnedest things, Mr. T.! (I mean that in a good way.

)
One must scroll all the way down to the left corner of the map and be consciously looking for it to notice it. Which I will do from now on, every time I play OOB.
Every time!
[Just kidding, Shards. No, this blemish does not even
approach the enormity of the Coastal Road Seaside Hex Distortion disaster.

]
So if you view it here, without units . . .

- Screenshot 1.jpg (33.75 KiB) Viewed 1498 times
. . . and then experiment with the scenario editor, you can change the terrain of that hex but it's one of those border hexes that will not take unit placement:

- Screenshot 4.jpg (16.3 KiB) Viewed 1498 times

- Screenshot 5.jpg (42.46 KiB) Viewed 1498 times
I believe this to be the mystical [0,0] hex, the Source of the OOB Universe from which all maps originate and flow and thus, our world of play. That is how I will view it, as a glowing, pulsating Oracle to which we should be paying homage. Bow down to it!
Unless and until they fix it, of course.

Re: Map Bug
Posted: Tue Jun 26, 2018 3:36 am
by Navman2854
bru888 wrote:You find the darnedest things, Mr. T.! (I mean that in a good way.

)
One must scroll all the way down to the left corner of the map and be consciously looking for it to notice it. Which I will do from now on, every time I play OOB.
Every time!
[Just kidding, Shards. No, this blemish does not even
approach the enormity of the Coastal Road Seaside Hex Distortion disaster.

]
So if you view it here, without units . . .
$matches[2]
. . . and then experiment with the scenario editor, you can change the terrain of that hex but it's one of those border hexes that will not take unit placement:
$matches[2]
Screenshot 5.jpg
I believe this to be the mystical [0,0] hex, the Source of the OOB Universe from which all maps originate and flow and thus, our world of play. That is how I will view it, as a glowing, pulsating Oracle to which we should be paying homage. Bow down to it!
Unless and until they fix it, of course.

That was my guess bru, 0,0 on the grid

Re: Map Bug
Posted: Tue Jun 26, 2018 7:09 am
by Erik2
I've noticed this hex-mark left-over as well. It does not appear to do any harm though.
Re: Map Bug
Posted: Tue Jun 26, 2018 2:21 pm
by robertahyuk
I've seen it on every campaign that I've played. I just ignore it as it doesn't seem to do any harm.
Re: Map Bug
Posted: Mon Jul 02, 2018 8:07 am
by terminator
I discovered it by replaying the first mission of sandstorm :

- Sandstorm.png (508.46 KiB) Viewed 1421 times
It reminds me a compass in the corner of a map :

- th.jpg (100.27 KiB) Viewed 1421 times