Strongpoints and Forts
Posted: Sat Jun 23, 2018 7:53 am
I think they are a bit modeled strangely.. Strongpoint is supposed to be light fortification, which main role was to stop enemy infantry, but its the infantry which is most effective destroying it, while tanks, which were the bane of such positions, end up coming up short when attacking these...
The best possible solution i think would be making these "soft target" with a lot more close defense, but reducing hard attack down a lot.. In my own files i have them with SA 7 HA 2-4 (based on country) and GD 12 (soft) CD 8. also Initiative is 4, so base infantry attacking a strongpoint without help of artillery, is quite problematic (yet im using different initiative setup for infantry, with INI 1-2 for SMG infantry, 3-4 for Rifle equipped infantry. Initiative represents range of engagement, therefore infantry with longer range has advantage, while short range weapons like SMGs have Soft attack bonus. im also using LMG/MMG for ground defense stat, as these weapon main purpose was to suppress the enemy, and therefore providing protection to own infantrymen)
The best possible solution i think would be making these "soft target" with a lot more close defense, but reducing hard attack down a lot.. In my own files i have them with SA 7 HA 2-4 (based on country) and GD 12 (soft) CD 8. also Initiative is 4, so base infantry attacking a strongpoint without help of artillery, is quite problematic (yet im using different initiative setup for infantry, with INI 1-2 for SMG infantry, 3-4 for Rifle equipped infantry. Initiative represents range of engagement, therefore infantry with longer range has advantage, while short range weapons like SMGs have Soft attack bonus. im also using LMG/MMG for ground defense stat, as these weapon main purpose was to suppress the enemy, and therefore providing protection to own infantrymen)